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Add Transform2d::Inverse() (#2407)
This is useful for undoing transformations. One application my FRC team found was converting perspective n-point data from a "camera to target" coordinate frame transformation to a "target to camera" coordinate frame transformation.
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@@ -1,5 +1,5 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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@@ -53,6 +53,13 @@ class Transform2d {
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*/
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const Rotation2d& Rotation() const { return m_rotation; }
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/**
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* Invert the transformation. This is useful for undoing a transformation.
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*
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* @return The inverted transformation.
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*/
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Transform2d Inverse() const;
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/**
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* Scales the transform by the scalar.
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*
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