Add Transform2d::Inverse() (#2407)

This is useful for undoing transformations. One application my FRC team
found was converting perspective n-point data from a "camera to target"
coordinate frame transformation to a "target to camera" coordinate frame
transformation.
This commit is contained in:
Tyler Veness
2020-03-14 22:01:52 -07:00
committed by GitHub
parent b6c163acd7
commit 3be83784cd
5 changed files with 99 additions and 3 deletions

View File

@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -79,6 +79,19 @@ public class Transform2d {
return m_rotation;
}
/**
* Invert the transformation. This is useful for undoing a transformation.
*
* @return The inverted transformation.
*/
public Transform2d inverse() {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return new Transform2d(getTranslation().unaryMinus().rotateBy(getRotation().unaryMinus()),
getRotation().unaryMinus());
}
@Override
public String toString() {
return String.format("Transform2d(%s, %s)", m_translation, m_rotation);