Start implementing client and server.

This commit is contained in:
Peter Johnson
2015-07-17 22:39:36 -07:00
parent a6162ba990
commit 412e8034de
2 changed files with 181 additions and 31 deletions

View File

@@ -12,6 +12,8 @@
using namespace nt;
#define DEBUG(str) puts(str)
std::unique_ptr<Dispatcher> Dispatcher::m_instance;
static NT_Type GetEntryType(unsigned int id) {
@@ -19,34 +21,67 @@ static NT_Type GetEntryType(unsigned int id) {
return NT_UNASSIGNED;
}
Dispatcher::Dispatcher() : m_active(false) {}
Dispatcher::Dispatcher()
: m_server(false),
m_active(false),
m_update_rate(100),
m_do_flush(false),
m_do_reconnect(false) {}
Dispatcher::~Dispatcher() { Stop(); }
void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
if (m_active) return;
m_active = true;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
if (m_active) return;
m_active = true;
}
m_server = true;
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ServerThreadMain, this, listen_address, port);
}
void Dispatcher::StartClient(const char* server_name, unsigned int port) {
if (m_active) return;
m_active = true;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
if (m_active) return;
m_active = true;
}
m_server = false;
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ClientThreadMain, this, server_name, port);
}
void Dispatcher::Stop() {
m_active = false;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
m_active = false;
// close all connections
for (auto& conn : m_connections) conn.net->Stop();
}
// wake up dispatch thread with a flush
m_flush_cv.notify_one();
// wake up client thread with a reconnect
ClientReconnect();
// wake up server thread by shutting down the socket
if (m_server_acceptor) m_server_acceptor->shutdown();
// join threads
if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
}
void Dispatcher::SetUpdateRate(double interval) {
// TODO
// don't allow update rates faster than 100 ms
if (interval < 0.1)
interval = 0.1;
m_update_rate = interval * 1000;
}
void Dispatcher::SetIdentity(llvm::StringRef name) {
@@ -54,51 +89,107 @@ void Dispatcher::SetIdentity(llvm::StringRef name) {
m_identity = name;
}
void Dispatcher::Flush() {
auto now = std::chrono::steady_clock::now();
{
std::lock_guard<std::mutex> lock(m_flush_mutex);
// don't allow flushes more often than every 100 ms
if ((now - m_last_flush) < std::chrono::milliseconds(100))
return;
m_last_flush = now;
m_do_flush = true;
}
m_flush_cv.notify_one();
}
void Dispatcher::DispatchThreadMain() {
// TODO
auto timeout_time = std::chrono::steady_clock::now();
int count = 0;
while (m_active) {
// handle loop taking too long
auto start = std::chrono::steady_clock::now();
if (start > timeout_time)
timeout_time = start;
// wait for periodic or when flushed
timeout_time += std::chrono::milliseconds(m_update_rate);
std::unique_lock<std::mutex> lock(m_flush_mutex);
m_reconnect_cv.wait_until(lock, timeout_time,
[&] { return !m_active || m_do_flush; });
m_do_flush = false;
lock.unlock();
if (!m_active) break; // in case we were woken up to terminate
if (++count > 10) {
DEBUG("dispatch running");
count = 0;
}
}
}
void Dispatcher::ServerThreadMain(const char* listen_address,
unsigned int port) {
TCPAcceptor acceptor(static_cast<int>(port), listen_address);
if (acceptor.start() != 0) {
m_server_acceptor.reset(
new TCPAcceptor(static_cast<int>(port), listen_address));
if (m_server_acceptor->start() != 0) {
m_active = false;
return;
}
while (m_active) {
auto stream = acceptor.accept();
auto stream = m_server_acceptor->accept();
if (!stream) {
m_active = false;
break;
}
DEBUG("server got a connection");
// add to connections list
Connection conn;
conn.net.reset(new NetworkConnection(std::move(stream), GetEntryType));
conn.net->Start();
AddConnection(std::move(conn));
}
}
void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
std::string self_id;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
self_id = m_identity;
}
unsigned int proto_rev = 0x0300;
std::unique_ptr<NetworkConnection> conn;
while (m_active) {
// get identity
std::string self_id;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
self_id = m_identity;
}
// sleep between retries
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// try to connect (with timeout)
DEBUG("client trying to connect");
auto stream = TCPConnector::connect(server_name, static_cast<int>(port), 1);
if (!stream) continue; // keep retrying
DEBUG("client connected");
conn.reset(new NetworkConnection(std::move(stream), GetEntryType));
conn->set_proto_rev(proto_rev);
Connection conn;
conn.net.reset(new NetworkConnection(std::move(stream), GetEntryType));
conn.net->set_proto_rev(proto_rev);
conn.net->Start();
// send client hello
conn->outgoing().push(
DEBUG("client sending hello");
conn.net->outgoing().push(
NetworkConnection::Outgoing{Message::ClientHello(self_id)});
// wait for response
auto resp = conn->incoming().pop();
auto msg = conn.net->incoming().pop();
if (!msg) {
// disconnected, retry
DEBUG("client disconnected waiting for first response");
proto_rev = 0x0300;
continue;
}
if (resp->Is(Message::kProtoUnsup)) {
if (msg->Is(Message::kProtoUnsup)) {
// reconnect with lower protocol (if possible)
if (proto_rev <= 0x0200) {
// no more options, abort (but keep trying to connect)
@@ -109,14 +200,45 @@ void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
continue;
}
if (!resp->Is(Message::kServerHello)) {
// shouldn't happen; disconnect but keep trying to connect
proto_rev = 0x0300;
continue;
if (proto_rev == 0x0300) {
// should be server hello; if not, disconnect, but keep trying to connect
if (!msg->Is(Message::kServerHello)) continue;
conn.remote_id = msg->str();
// get the next message (blocks)
msg = conn.net->incoming().pop();
}
while (true) {
if (!msg) {
// disconnected, retry
DEBUG("client disconnected waiting for initial entries");
proto_rev = 0x0300;
continue;
}
if (msg->Is(Message::kServerHelloDone)) break;
}
// add to connections list (the dispatcher thread will handle from here)
AddConnection(std::move(conn));
// block until told to reconnect
std::unique_lock<std::mutex> lock(m_reconnect_mutex);
m_reconnect_cv.wait(lock, [&] { return m_do_reconnect; });
m_do_reconnect = false;
lock.unlock();
}
}
void Dispatcher::ClientReconnect() {
if (m_server) return;
{
std::lock_guard<std::mutex> lock(m_reconnect_mutex);
m_do_reconnect = true;
}
m_reconnect_cv.notify_one();
}
void Dispatcher::AddConnection(Connection&& conn) {
std::lock_guard<std::mutex> lock(m_user_mutex);
m_connections.push_back(std::move(conn));
}