Implement local notification.

The default behavior is to only notify remote changes, but for some
applications (e.g. GUI's) it's advantageous to know about local
changes as well.

This is (slightly) optimized in that local changes only result in
additional resources being consumed if (any) local listeners have been
created.
This commit is contained in:
Peter Johnson
2015-09-23 00:56:08 -07:00
parent 75358e6c45
commit 424bf51a7b
14 changed files with 173 additions and 42 deletions

View File

@@ -169,14 +169,15 @@ void NT_Flush(void) { nt::Flush(); }
unsigned int NT_AddEntryListener(const char *prefix, size_t prefix_len,
void *data,
NT_EntryListenerCallback callback,
int immediate_notify) {
int immediate_notify, int local_notify) {
return nt::AddEntryListener(
StringRef(prefix, prefix_len),
[=](unsigned int uid, StringRef name, std::shared_ptr<Value> value,
bool is_new) {
callback(uid, data, name.data(), name.size(), &value->value(), is_new);
},
immediate_notify != 0);
immediate_notify != 0,
local_notify != 0);
}
void NT_RemoveEntryListener(unsigned int entry_listener_uid) {