mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-21 01:01:43 +00:00
[wpimath] Move math functionality into new wpimath library (#2629)
The wpimath library is a new library designed to separate the reusable math functionality from the common utility library (wpiutil) and the hardware-dependent library (wpilibc/j). Package names / include file names were NOT changed to minimize breakage. In a future year it would be good to revamp these for a more uniform user experience and to reduce the risk of accidental naming conflicts. While theoretically all of this functionality could be placed into wpiutil, several pieces of this library (e.g. DARE) are very time-consuming to compile, so it's nice to avoid this expense for users who only want cscore or ntcore. It also allows for easy future separation of build tasks vs number of workers on memory-constrained machines. This moves the following functionality from wpiutil into wpimath: - Eigen - ejml - Drake - DARE - wpiutil.math package (Matrix etc) - units And the following functionality from wpilibc/j into wpimath: - Geometry - Kinematics - Spline - Trajectory - LinearFilter - MedianFilter - Feed-forward controllers
This commit is contained in:
214
wpimath/src/main/native/cpp/spline/SplineHelper.cpp
Normal file
214
wpimath/src/main/native/cpp/spline/SplineHelper.cpp
Normal file
@@ -0,0 +1,214 @@
|
||||
/*----------------------------------------------------------------------------*/
|
||||
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
|
||||
/* Open Source Software - may be modified and shared by FRC teams. The code */
|
||||
/* must be accompanied by the FIRST BSD license file in the root directory of */
|
||||
/* the project. */
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
#include "frc/spline/SplineHelper.h"
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
using namespace frc;
|
||||
|
||||
std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromControlVectors(
|
||||
const Spline<3>::ControlVector& start, std::vector<Translation2d> waypoints,
|
||||
const Spline<3>::ControlVector& end) {
|
||||
std::vector<CubicHermiteSpline> splines;
|
||||
|
||||
std::array<double, 2> xInitial = start.x;
|
||||
std::array<double, 2> yInitial = start.y;
|
||||
std::array<double, 2> xFinal = end.x;
|
||||
std::array<double, 2> yFinal = end.y;
|
||||
|
||||
if (waypoints.size() > 1) {
|
||||
waypoints.emplace(waypoints.begin(),
|
||||
Translation2d{units::meter_t(xInitial[0]),
|
||||
units::meter_t(yInitial[0])});
|
||||
waypoints.emplace_back(
|
||||
Translation2d{units::meter_t(xFinal[0]), units::meter_t(yFinal[0])});
|
||||
|
||||
// Populate tridiagonal system for clamped cubic
|
||||
/* See:
|
||||
https://www.uio.no/studier/emner/matnat/ifi/nedlagte-emner/INF-MAT4350/h08
|
||||
/undervisningsmateriale/chap7alecture.pdf
|
||||
*/
|
||||
|
||||
// Above-diagonal of tridiagonal matrix, zero-padded
|
||||
std::vector<double> a;
|
||||
// Diagonal of tridiagonal matrix
|
||||
std::vector<double> b(waypoints.size() - 2, 4.0);
|
||||
// Below-diagonal of tridiagonal matrix, zero-padded
|
||||
std::vector<double> c;
|
||||
// rhs vectors
|
||||
std::vector<double> dx, dy;
|
||||
// solution vectors
|
||||
std::vector<double> fx(waypoints.size() - 2, 0.0),
|
||||
fy(waypoints.size() - 2, 0.0);
|
||||
|
||||
// populate above-diagonal and below-diagonal vectors
|
||||
a.emplace_back(0);
|
||||
for (size_t i = 0; i < waypoints.size() - 3; ++i) {
|
||||
a.emplace_back(1);
|
||||
c.emplace_back(1);
|
||||
}
|
||||
c.emplace_back(0);
|
||||
|
||||
// populate rhs vectors
|
||||
dx.emplace_back(
|
||||
3 * (waypoints[2].X().to<double>() - waypoints[0].X().to<double>()) -
|
||||
xInitial[1]);
|
||||
dy.emplace_back(
|
||||
3 * (waypoints[2].Y().to<double>() - waypoints[0].Y().to<double>()) -
|
||||
yInitial[1]);
|
||||
if (waypoints.size() > 4) {
|
||||
for (size_t i = 1; i <= waypoints.size() - 4; ++i) {
|
||||
// dx and dy represent the derivatives of the internal waypoints. The
|
||||
// derivative of the second internal waypoint should involve the third
|
||||
// and first internal waypoint, which have indices of 1 and 3 in the
|
||||
// waypoints list (which contains ALL waypoints).
|
||||
dx.emplace_back(3 * (waypoints[i + 2].X().to<double>() -
|
||||
waypoints[i].X().to<double>()));
|
||||
dy.emplace_back(3 * (waypoints[i + 2].Y().to<double>() -
|
||||
waypoints[i].Y().to<double>()));
|
||||
}
|
||||
}
|
||||
dx.emplace_back(3 * (waypoints[waypoints.size() - 1].X().to<double>() -
|
||||
waypoints[waypoints.size() - 3].X().to<double>()) -
|
||||
xFinal[1]);
|
||||
dy.emplace_back(3 * (waypoints[waypoints.size() - 1].Y().to<double>() -
|
||||
waypoints[waypoints.size() - 3].Y().to<double>()) -
|
||||
yFinal[1]);
|
||||
|
||||
// Compute solution to tridiagonal system
|
||||
ThomasAlgorithm(a, b, c, dx, &fx);
|
||||
ThomasAlgorithm(a, b, c, dy, &fy);
|
||||
|
||||
fx.emplace(fx.begin(), xInitial[1]);
|
||||
fx.emplace_back(xFinal[1]);
|
||||
fy.emplace(fy.begin(), yInitial[1]);
|
||||
fy.emplace_back(yFinal[1]);
|
||||
|
||||
for (size_t i = 0; i < fx.size() - 1; ++i) {
|
||||
// Create the spline.
|
||||
const CubicHermiteSpline spline{
|
||||
{waypoints[i].X().to<double>(), fx[i]},
|
||||
{waypoints[i + 1].X().to<double>(), fx[i + 1]},
|
||||
{waypoints[i].Y().to<double>(), fy[i]},
|
||||
{waypoints[i + 1].Y().to<double>(), fy[i + 1]}};
|
||||
|
||||
splines.push_back(spline);
|
||||
}
|
||||
} else if (waypoints.size() == 1) {
|
||||
const double xDeriv =
|
||||
(3 * (xFinal[0] - xInitial[0]) - xFinal[1] - xInitial[1]) / 4.0;
|
||||
const double yDeriv =
|
||||
(3 * (yFinal[0] - yInitial[0]) - yFinal[1] - yInitial[1]) / 4.0;
|
||||
|
||||
std::array<double, 2> midXControlVector{waypoints[0].X().to<double>(),
|
||||
xDeriv};
|
||||
std::array<double, 2> midYControlVector{waypoints[0].Y().to<double>(),
|
||||
yDeriv};
|
||||
|
||||
splines.emplace_back(xInitial, midXControlVector, yInitial,
|
||||
midYControlVector);
|
||||
splines.emplace_back(midXControlVector, xFinal, midYControlVector, yFinal);
|
||||
|
||||
} else {
|
||||
// Create the spline.
|
||||
const CubicHermiteSpline spline{xInitial, xFinal, yInitial, yFinal};
|
||||
splines.push_back(spline);
|
||||
}
|
||||
|
||||
return splines;
|
||||
}
|
||||
|
||||
std::vector<QuinticHermiteSpline>
|
||||
SplineHelper::QuinticSplinesFromControlVectors(
|
||||
const std::vector<Spline<5>::ControlVector>& controlVectors) {
|
||||
std::vector<QuinticHermiteSpline> splines;
|
||||
// There are twice as many control vectors are there are splines,
|
||||
// so we increment the counter by 2.
|
||||
for (size_t i = 0; i < controlVectors.size() - 1; i += 2) {
|
||||
auto& xInitial = controlVectors[i].x;
|
||||
auto& yInitial = controlVectors[i].y;
|
||||
auto& xFinal = controlVectors[i + 1].x;
|
||||
auto& yFinal = controlVectors[i + 1].y;
|
||||
splines.emplace_back(xInitial, xFinal, yInitial, yFinal);
|
||||
}
|
||||
return splines;
|
||||
}
|
||||
|
||||
std::array<Spline<3>::ControlVector, 2>
|
||||
SplineHelper::CubicControlVectorsFromWaypoints(
|
||||
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
|
||||
const Pose2d& end) {
|
||||
double scalar;
|
||||
if (interiorWaypoints.empty()) {
|
||||
scalar = 1.2 * start.Translation().Distance(end.Translation()).to<double>();
|
||||
} else {
|
||||
scalar =
|
||||
1.2 *
|
||||
start.Translation().Distance(interiorWaypoints.front()).to<double>();
|
||||
}
|
||||
const auto initialCV = CubicControlVector(scalar, start);
|
||||
if (!interiorWaypoints.empty()) {
|
||||
scalar =
|
||||
1.2 * end.Translation().Distance(interiorWaypoints.back()).to<double>();
|
||||
}
|
||||
const auto finalCV = CubicControlVector(scalar, end);
|
||||
return {initialCV, finalCV};
|
||||
}
|
||||
|
||||
std::vector<Spline<5>::ControlVector>
|
||||
SplineHelper::QuinticControlVectorsFromWaypoints(
|
||||
const std::vector<Pose2d>& waypoints) {
|
||||
std::vector<Spline<5>::ControlVector> vectors;
|
||||
for (size_t i = 0; i < waypoints.size() - 1; ++i) {
|
||||
auto& p0 = waypoints[i];
|
||||
auto& p1 = waypoints[i + 1];
|
||||
|
||||
// This just makes the splines look better.
|
||||
const auto scalar =
|
||||
1.2 * p0.Translation().Distance(p1.Translation()).to<double>();
|
||||
|
||||
vectors.push_back(QuinticControlVector(scalar, p0));
|
||||
vectors.push_back(QuinticControlVector(scalar, p1));
|
||||
}
|
||||
return vectors;
|
||||
}
|
||||
|
||||
void SplineHelper::ThomasAlgorithm(const std::vector<double>& a,
|
||||
const std::vector<double>& b,
|
||||
const std::vector<double>& c,
|
||||
const std::vector<double>& d,
|
||||
std::vector<double>* solutionVector) {
|
||||
auto& f = *solutionVector;
|
||||
size_t N = d.size();
|
||||
|
||||
// Create the temporary vectors
|
||||
// Note that this is inefficient as it is possible to call
|
||||
// this function many times. A better implementation would
|
||||
// pass these temporary matrices by non-const reference to
|
||||
// save excess allocation and deallocation
|
||||
std::vector<double> c_star(N, 0.0);
|
||||
std::vector<double> d_star(N, 0.0);
|
||||
|
||||
// This updates the coefficients in the first row
|
||||
// Note that we should be checking for division by zero here
|
||||
c_star[0] = c[0] / b[0];
|
||||
d_star[0] = d[0] / b[0];
|
||||
|
||||
// Create the c_star and d_star coefficients in the forward sweep
|
||||
for (size_t i = 1; i < N; ++i) {
|
||||
double m = 1.0 / (b[i] - a[i] * c_star[i - 1]);
|
||||
c_star[i] = c[i] * m;
|
||||
d_star[i] = (d[i] - a[i] * d_star[i - 1]) * m;
|
||||
}
|
||||
|
||||
f[N - 1] = d_star[N - 1];
|
||||
// This is the reverse sweep, used to update the solution vector f
|
||||
for (int i = N - 2; i >= 0; i--) {
|
||||
f[i] = d_star[i] - c_star[i] * f[i + 1];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user