[wpimath] Move math functionality into new wpimath library (#2629)

The wpimath library is a new library designed to separate the reusable math functionality
from the common utility library (wpiutil) and the hardware-dependent library (wpilibc/j).

Package names / include file names were NOT changed to minimize breakage.  In a future year
it would be good to revamp these for a more uniform user experience and to reduce the risk
of accidental naming conflicts.

While theoretically all of this functionality could be placed into wpiutil, several pieces
of this library (e.g. DARE) are very time-consuming to compile, so it's nice to avoid this
expense for users who only want cscore or ntcore.  It also allows for easy future separation
of build tasks vs number of workers on memory-constrained machines.

This moves the following functionality from wpiutil into wpimath:
- Eigen
- ejml
- Drake
- DARE
- wpiutil.math package (Matrix etc)
- units

And the following functionality from wpilibc/j into wpimath:
- Geometry
- Kinematics
- Spline
- Trajectory
- LinearFilter
- MedianFilter
- Feed-forward controllers
This commit is contained in:
Peter Johnson
2020-08-06 23:57:39 -07:00
committed by GitHub
parent ad817d4f23
commit 42993b15c6
463 changed files with 1006 additions and 399 deletions

View File

@@ -0,0 +1,237 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
/*
* MIT License
*
* Copyright (c) 2018 Team 254
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* SOFTWARE.
*/
#include "frc/trajectory/TrajectoryParameterizer.h"
#include <string>
#include "units/math.h"
using namespace frc;
Trajectory TrajectoryParameterizer::TimeParameterizeTrajectory(
const std::vector<PoseWithCurvature>& points,
const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
std::vector<ConstrainedState> constrainedStates(points.size());
ConstrainedState predecessor{points.front(), 0_m, startVelocity,
-maxAcceleration, maxAcceleration};
constrainedStates[0] = predecessor;
// Forward pass
for (unsigned int i = 0; i < points.size(); i++) {
auto& constrainedState = constrainedStates[i];
constrainedState.pose = points[i];
// Begin constraining based on predecessor
units::meter_t ds = constrainedState.pose.first.Translation().Distance(
predecessor.pose.first.Translation());
constrainedState.distance = ds + predecessor.distance;
// We may need to iterate to find the maximum end velocity and common
// acceleration, since acceleration limits may be a function of velocity.
while (true) {
// Enforce global max velocity and max reachable velocity by global
// acceleration limit. vf = std::sqrt(vi^2 + 2*a*d).
constrainedState.maxVelocity = units::math::min(
maxVelocity,
units::math::sqrt(predecessor.maxVelocity * predecessor.maxVelocity +
predecessor.maxAcceleration * ds * 2.0));
constrainedState.minAcceleration = -maxAcceleration;
constrainedState.maxAcceleration = maxAcceleration;
// At this point, the constrained state is fully constructed apart from
// all the custom-defined user constraints.
for (const auto& constraint : constraints) {
constrainedState.maxVelocity = units::math::min(
constrainedState.maxVelocity,
constraint->MaxVelocity(constrainedState.pose.first,
constrainedState.pose.second,
constrainedState.maxVelocity));
}
// Now enforce all acceleration limits.
EnforceAccelerationLimits(reversed, constraints, &constrainedState);
if (ds.to<double>() < kEpsilon) break;
// If the actual acceleration for this state is higher than the max
// acceleration that we applied, then we need to reduce the max
// acceleration of the predecessor and try again.
units::meters_per_second_squared_t actualAcceleration =
(constrainedState.maxVelocity * constrainedState.maxVelocity -
predecessor.maxVelocity * predecessor.maxVelocity) /
(ds * 2.0);
// If we violate the max acceleration constraint, let's modify the
// predecessor.
if (constrainedState.maxAcceleration < actualAcceleration - 1E-6_mps_sq) {
predecessor.maxAcceleration = constrainedState.maxAcceleration;
} else {
// Constrain the predecessor's max acceleration to the current
// acceleration.
if (actualAcceleration > predecessor.minAcceleration + 1E-6_mps_sq) {
predecessor.maxAcceleration = actualAcceleration;
}
// If the actual acceleration is less than the predecessor's min
// acceleration, it will be repaired in the backward pass.
break;
}
}
predecessor = constrainedState;
}
ConstrainedState successor{points.back(), constrainedStates.back().distance,
endVelocity, -maxAcceleration, maxAcceleration};
// Backward pass
for (int i = points.size() - 1; i >= 0; i--) {
auto& constrainedState = constrainedStates[i];
units::meter_t ds =
constrainedState.distance - successor.distance; // negative
while (true) {
// Enforce max velocity limit (reverse)
// vf = std::sqrt(vi^2 + 2*a*d), where vi = successor.
units::meters_per_second_t newMaxVelocity =
units::math::sqrt(successor.maxVelocity * successor.maxVelocity +
successor.minAcceleration * ds * 2.0);
// No more limits to impose! This state can be finalized.
if (newMaxVelocity >= constrainedState.maxVelocity) break;
constrainedState.maxVelocity = newMaxVelocity;
// Check all acceleration constraints with the new max velocity.
EnforceAccelerationLimits(reversed, constraints, &constrainedState);
if (ds.to<double>() > -kEpsilon) break;
// If the actual acceleration for this state is lower than the min
// acceleration, then we need to lower the min acceleration of the
// successor and try again.
units::meters_per_second_squared_t actualAcceleration =
(constrainedState.maxVelocity * constrainedState.maxVelocity -
successor.maxVelocity * successor.maxVelocity) /
(ds * 2.0);
if (constrainedState.minAcceleration > actualAcceleration + 1E-6_mps_sq) {
successor.minAcceleration = constrainedState.minAcceleration;
} else {
successor.minAcceleration = actualAcceleration;
break;
}
}
successor = constrainedState;
}
// Now we can integrate the constrained states forward in time to obtain our
// trajectory states.
std::vector<Trajectory::State> states(points.size());
units::second_t t = 0_s;
units::meter_t s = 0_m;
units::meters_per_second_t v = 0_mps;
for (unsigned int i = 0; i < constrainedStates.size(); i++) {
auto state = constrainedStates[i];
// Calculate the change in position between the current state and the
// previous state.
units::meter_t ds = state.distance - s;
// Calculate the acceleration between the current state and the previous
// state.
units::meters_per_second_squared_t accel =
(state.maxVelocity * state.maxVelocity - v * v) / (ds * 2);
// Calculate dt.
units::second_t dt = 0_s;
if (i > 0) {
states.at(i - 1).acceleration = reversed ? -accel : accel;
if (units::math::abs(accel) > 1E-6_mps_sq) {
// v_f = v_0 + a * t
dt = (state.maxVelocity - v) / accel;
} else if (units::math::abs(v) > 1E-6_mps) {
// delta_x = v * t
dt = ds / v;
} else {
throw std::runtime_error("Something went wrong at iteration " +
std::to_string(i) +
" of time parameterization.");
}
}
v = state.maxVelocity;
s = state.distance;
t += dt;
states[i] = {t, reversed ? -v : v, reversed ? -accel : accel,
state.pose.first, state.pose.second};
}
return Trajectory(states);
}
void TrajectoryParameterizer::EnforceAccelerationLimits(
bool reverse,
const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
ConstrainedState* state) {
for (auto&& constraint : constraints) {
double factor = reverse ? -1.0 : 1.0;
auto minMaxAccel = constraint->MinMaxAcceleration(
state->pose.first, state->pose.second, state->maxVelocity * factor);
if (minMaxAccel.minAcceleration > minMaxAccel.maxAcceleration) {
throw std::runtime_error(
"The constraint's min acceleration was greater than its max "
"acceleration. To debug this, remove all constraints from the config "
"and add each one individually. If the offending constraint was "
"packaged with WPILib, please file a bug report.");
}
state->minAcceleration = units::math::max(
state->minAcceleration,
reverse ? -minMaxAccel.maxAcceleration : minMaxAccel.minAcceleration);
state->maxAcceleration = units::math::min(
state->maxAcceleration,
reverse ? -minMaxAccel.minAcceleration : minMaxAccel.maxAcceleration);
}
}