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https://github.com/wpilibsuite/allwpilib
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[wpimath] Fix Pose3d exponential and clean up Pose3d logarithm (#4970)
Implementation based on this paper: https://ethaneade.org/lie.pdf
This commit is contained in:
@@ -14,6 +14,7 @@ import edu.wpi.first.math.Nat;
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import edu.wpi.first.math.VecBuilder;
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import edu.wpi.first.math.Vector;
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import edu.wpi.first.math.interpolation.Interpolatable;
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import edu.wpi.first.math.numbers.N1;
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import edu.wpi.first.math.numbers.N3;
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import java.util.Objects;
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@@ -200,34 +201,44 @@ public class Pose3d implements Interpolatable<Pose3d> {
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* @return The new pose of the robot.
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*/
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public Pose3d exp(Twist3d twist) {
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final var Omega = rotationVectorToMatrix(VecBuilder.fill(twist.rx, twist.ry, twist.rz));
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final var OmegaSq = Omega.times(Omega);
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// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
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final var u = VecBuilder.fill(twist.dx, twist.dy, twist.dz);
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final var rvec = VecBuilder.fill(twist.rx, twist.ry, twist.rz);
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final var omega = rotationVectorToMatrix(rvec);
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final var omegaSq = omega.pow(2);
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double theta = rvec.norm();
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double thetaSq = theta * theta;
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double thetaSq = twist.rx * twist.rx + twist.ry * twist.ry + twist.rz * twist.rz;
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// Get left Jacobian of SO3. See first line in right column of
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// http://asrl.utias.utoronto.ca/~tdb/bib/barfoot_ser17_identities.pdf
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Matrix<N3, N3> J;
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if (thetaSq < 1E-9 * 1E-9) {
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// J = I + 0.5ω
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J = Matrix.eye(Nat.N3()).plus(Omega.times(0.5));
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double A;
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double B;
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double C;
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if (theta < 1E-9) {
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// Taylor Expansions around θ = 0
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// A = 1/1! - θ²/3! + θ⁴/5!
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// B = 1/2! - θ²/4! + θ⁴/6!
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// C = 1/3! - θ²/5! + θ⁴/7!
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A = 1 - thetaSq / 6 + thetaSq * thetaSq / 120;
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B = 1 / 2.0 - thetaSq / 24 + thetaSq * thetaSq / 720;
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C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
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} else {
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double theta = Math.sqrt(thetaSq);
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// J = I + (1 − cos(θ))/θ² ω + (θ − sin(θ))/θ³ ω²
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J =
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Matrix.eye(Nat.N3())
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.plus(Omega.times((1.0 - Math.cos(theta)) / thetaSq))
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.plus(OmegaSq.times((theta - Math.sin(theta)) / (thetaSq * theta)));
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// A = sin(θ)/θ
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// B = (1 - cos(θ)) / θ²
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// C = (1 - A) / θ²
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A = Math.sin(theta) / theta;
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B = (1 - Math.cos(theta)) / thetaSq;
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C = (1 - A) / thetaSq;
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}
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// Get translation component
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final var translation =
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J.times(new MatBuilder<>(Nat.N3(), Nat.N1()).fill(twist.dx, twist.dy, twist.dz));
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Matrix<N3, N3> R = Matrix.eye(Nat.N3()).plus(omega.times(A)).plus(omegaSq.times(B));
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Matrix<N3, N3> V = Matrix.eye(Nat.N3()).plus(omega.times(B)).plus(omegaSq.times(C));
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Matrix<N3, N1> translation_component = V.times(u);
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final var transform =
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new Transform3d(
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new Translation3d(translation.get(0, 0), translation.get(1, 0), translation.get(2, 0)),
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new Rotation3d(twist.rx, twist.ry, twist.rz));
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new Translation3d(
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translation_component.get(0, 0),
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translation_component.get(1, 0),
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translation_component.get(2, 0)),
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new Rotation3d(R));
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return this.plus(transform);
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}
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@@ -240,50 +251,43 @@ public class Pose3d implements Interpolatable<Pose3d> {
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* @return The twist that maps this to end.
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*/
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public Twist3d log(Pose3d end) {
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// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
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final var transform = end.relativeTo(this);
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final var rotVec = transform.getRotation().getQuaternion().toRotationVector();
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final var rvec = transform.getRotation().getQuaternion().toRotationVector();
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final var Omega = rotationVectorToMatrix(rotVec);
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final var OmegaSq = Omega.times(Omega);
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final var omega = rotationVectorToMatrix(rvec);
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final var theta = transform.getRotation().getAngle();
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final var thetaSq = theta * theta;
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double thetaSq =
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rotVec.get(0, 0) * rotVec.get(0, 0)
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+ rotVec.get(1, 0) * rotVec.get(1, 0)
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+ rotVec.get(2, 0) * rotVec.get(2, 0);
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// Get left Jacobian inverse of SO3. See fourth line in right column of
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// http://asrl.utias.utoronto.ca/~tdb/bib/barfoot_ser17_identities.pdf
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Matrix<N3, N3> Jinv;
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if (thetaSq < 1E-9 * 1E-9) {
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// J⁻¹ = I − 0.5ω + 1/12 ω²
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Jinv = Matrix.eye(Nat.N3()).minus(Omega.times(0.5)).plus(OmegaSq.times(1.0 / 12.0));
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double C;
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if (theta < 1E-9) {
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// Taylor Expansions around θ = 0
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// A = 1/1! - θ²/3! + θ⁴/5!
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// B = 1/2! - θ²/4! + θ⁴/6!
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// C = 1/6 * (1/2 + θ²/5! + θ⁴/7!)
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C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
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} else {
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double theta = Math.sqrt(thetaSq);
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double halfTheta = 0.5 * theta;
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// J⁻¹ = I − 0.5ω + (1 − 0.5θ cos(θ/2) / sin(θ/2))/θ² ω²
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Jinv =
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Matrix.eye(Nat.N3())
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.minus(Omega.times(0.5))
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.plus(
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OmegaSq.times(
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(1.0 - 0.5 * theta * Math.cos(halfTheta) / Math.sin(halfTheta)) / thetaSq));
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// A = sin(θ)/θ
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// B = (1 - cos(θ)) / θ²
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// C = (1 - A/(2*B)) / θ²
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double A = Math.sin(theta) / theta;
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double B = (1 - Math.cos(theta)) / thetaSq;
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C = (1 - A / (2 * B)) / thetaSq;
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}
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// Get dtranslation component
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final var dtranslation =
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Jinv.times(
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new MatBuilder<>(Nat.N3(), Nat.N1())
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.fill(transform.getX(), transform.getY(), transform.getZ()));
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final var V_inv = Matrix.eye(Nat.N3()).minus(omega.times(0.5)).plus(omega.pow(2).times(C));
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final var twist_translation =
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V_inv.times(VecBuilder.fill(transform.getX(), transform.getY(), transform.getZ()));
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return new Twist3d(
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dtranslation.get(0, 0),
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dtranslation.get(1, 0),
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dtranslation.get(2, 0),
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rotVec.get(0, 0),
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rotVec.get(1, 0),
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rotVec.get(2, 0));
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twist_translation.get(0, 0),
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twist_translation.get(1, 0),
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twist_translation.get(2, 0),
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rvec.get(0, 0),
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rvec.get(1, 0),
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rvec.get(2, 0));
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}
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/**
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@@ -71,73 +71,86 @@ Pose3d Pose3d::RelativeTo(const Pose3d& other) const {
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}
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Pose3d Pose3d::Exp(const Twist3d& twist) const {
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Matrixd<3, 3> Omega = RotationVectorToMatrix(
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Vectord<3>{twist.rx.value(), twist.ry.value(), twist.rz.value()});
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Matrixd<3, 3> OmegaSq = Omega * Omega;
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// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
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auto u = Vectord<3>{twist.dx.value(), twist.dy.value(), twist.dz.value()};
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auto rvec = Vectord<3>{twist.rx.value(), twist.ry.value(), twist.rz.value()};
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auto omega = RotationVectorToMatrix(rvec);
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auto omegaSq = omega * omega;
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auto theta = rvec.norm();
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auto thetaSq = theta * theta;
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double thetaSq =
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(twist.rx * twist.rx + twist.ry * twist.ry + twist.rz * twist.rz).value();
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// Get left Jacobian of SO3. See first line in right column of
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// http://asrl.utias.utoronto.ca/~tdb/bib/barfoot_ser17_identities.pdf
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Matrixd<3, 3> J;
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if (thetaSq < 1E-9 * 1E-9) {
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// J = I + 0.5ω
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J = Matrixd<3, 3>::Identity() + 0.5 * Omega;
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double A;
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double B;
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double C;
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if (theta < 1E-9) {
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// Taylor Expansions around θ = 0
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// A = 1/1! - θ²/3! + θ⁴/5!
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// B = 1/2! - θ²/4! + θ⁴/6!
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// C = 1/3! - θ²/5! + θ⁴/7!
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A = 1 - thetaSq / 6 + thetaSq * thetaSq / 120;
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B = 1 / 2.0 - thetaSq / 24 + thetaSq * thetaSq / 720;
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C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
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} else {
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double theta = std::sqrt(thetaSq);
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// J = I + (1 − std::cos(θ))/θ² ω + (θ − std::sin(θ))/θ³ ω²
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J = Matrixd<3, 3>::Identity() + (1.0 - std::cos(theta)) / thetaSq * Omega +
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(theta - std::sin(theta)) / (thetaSq * theta) * OmegaSq;
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// A = std::sin(θ)/θ
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// B = (1 - std::cos(θ)) / θ²
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// C = (1 - A) / θ²
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A = std::sin(theta) / theta;
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B = (1 - std::cos(theta)) / thetaSq;
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C = (1 - A) / thetaSq;
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}
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// Get translation component
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Vectord<3> translation =
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J * Vectord<3>{twist.dx.value(), twist.dy.value(), twist.dz.value()};
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auto R = Matrixd<3, 3>::Identity() + A * omega + B * omegaSq;
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auto V = Matrixd<3, 3>::Identity() + B * omega + C * omegaSq;
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const Transform3d transform{Translation3d{units::meter_t{translation(0)},
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units::meter_t{translation(1)},
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units::meter_t{translation(2)}},
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Rotation3d{twist.rx, twist.ry, twist.rz}};
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auto translation_component = V * u;
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const Transform3d transform{
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Translation3d{units::meter_t{translation_component(0)},
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units::meter_t{translation_component(1)},
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units::meter_t{translation_component(2)}},
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Rotation3d{R}};
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return *this + transform;
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}
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Twist3d Pose3d::Log(const Pose3d& end) const {
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// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
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const auto transform = end.RelativeTo(*this);
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Vectord<3> rotVec = transform.Rotation().GetQuaternion().ToRotationVector();
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auto u = Vectord<3>{transform.X().value(), transform.Y().value(),
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transform.Z().value()};
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auto rvec = transform.Rotation().GetQuaternion().ToRotationVector();
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Matrixd<3, 3> Omega = RotationVectorToMatrix(rotVec);
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Matrixd<3, 3> OmegaSq = Omega * Omega;
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auto omega = RotationVectorToMatrix(rvec);
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auto omegaSq = omega * omega;
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auto theta = rvec.norm();
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auto thetaSq = theta * theta;
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double thetaSq = rotVec.squaredNorm();
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// Get left Jacobian inverse of SO3. See fourth line in right column of
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// http://asrl.utias.utoronto.ca/~tdb/bib/barfoot_ser17_identities.pdf
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Matrixd<3, 3> Jinv;
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if (thetaSq < 1E-9 * 1E-9) {
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// J⁻¹ = I − 0.5ω + 1/12 ω²
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Jinv = Matrixd<3, 3>::Identity() - 0.5 * Omega + 1.0 / 12.0 * OmegaSq;
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double C;
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if (theta < 1E-9) {
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// Taylor Expansions around θ = 0
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// A = 1/1! - θ²/3! + θ⁴/5!
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// B = 1/2! - θ²/4! + θ⁴/6!
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// C = 1/6 * (1/2 + θ²/5! + θ⁴/7!)
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C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
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} else {
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double theta = std::sqrt(thetaSq);
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double halfTheta = 0.5 * theta;
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// J⁻¹ = I − 0.5ω + (1 − 0.5θ std::cos(θ/2) / std::sin(θ/2))/θ² ω²
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Jinv = Matrixd<3, 3>::Identity() - 0.5 * Omega +
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(1.0 - 0.5 * theta * std::cos(halfTheta) / std::sin(halfTheta)) /
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thetaSq * OmegaSq;
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// A = std::sin(θ)/θ
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// B = (1 - std::cos(θ)) / θ²
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// C = (1 - A/(2*B)) / θ²
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double A = std::sin(theta) / theta;
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double B = (1 - std::cos(theta)) / thetaSq;
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C = (1 - A / (2 * B)) / thetaSq;
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}
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// Get dtranslation component
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Vectord<3> dtranslation =
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Jinv * Vectord<3>{transform.X().value(), transform.Y().value(),
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transform.Z().value()};
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auto V_inv = Matrixd<3, 3>::Identity() - 0.5 * omega + C * omegaSq;
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return Twist3d{
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units::meter_t{dtranslation(0)}, units::meter_t{dtranslation(1)},
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units::meter_t{dtranslation(2)}, units::radian_t{rotVec(0)},
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units::radian_t{rotVec(1)}, units::radian_t{rotVec(2)}};
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auto translation_component = V_inv * u;
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return Twist3d{units::meter_t{translation_component(0)},
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units::meter_t{translation_component(1)},
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units::meter_t{translation_component(2)},
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units::radian_t{rvec(0)},
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units::radian_t{rvec(1)},
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units::radian_t{rvec(2)}};
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}
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Pose2d Pose3d::ToPose2d() const {
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@@ -10,6 +10,7 @@ import static org.junit.jupiter.api.Assertions.assertNotEquals;
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import edu.wpi.first.math.VecBuilder;
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import edu.wpi.first.math.util.Units;
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import java.util.Arrays;
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import org.junit.jupiter.api.Test;
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class Pose3dTest {
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@@ -49,10 +50,13 @@ class Pose3dTest {
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Units.degreesToRadians(-45.0),
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Units.degreesToRadians(0.0)));
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// This sequence of rotations should diverge from the origin and eventually return to it. When
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// each rotation occurs, it should be performed intrinsicly, i.e. 'from the viewpoint' of and
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// This sequence of rotations should diverge from the origin and eventually
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// return to it. When
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// each rotation occurs, it should be performed intrinsicly, i.e. 'from the
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// viewpoint' of and
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// with
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// the axes of the pose that is being transformed, just like how the translation is done 'from
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// the axes of the pose that is being transformed, just like how the translation
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// is done 'from
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// the
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// viewpoint' of the pose that is being transformed.
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var finalPose =
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@@ -153,4 +157,77 @@ class Pose3dTest {
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assertEquals(expected, pose.toPose2d());
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}
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@Test
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void testComplexTwists() {
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var initial_poses =
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Arrays.asList(
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new Pose3d(
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new Translation3d(0.698303, -0.959096, 0.271076),
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new Rotation3d(new Quaternion(0.86403, -0.076866, 0.147234, 0.475254))),
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new Pose3d(
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new Translation3d(0.634892, -0.765209, 0.117543),
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new Rotation3d(new Quaternion(0.84987, -0.070829, 0.162097, 0.496415))),
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new Pose3d(
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new Translation3d(0.584827, -0.590303, -0.02557),
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new Rotation3d(new Quaternion(0.832743, -0.041991, 0.202188, 0.513708))),
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new Pose3d(
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new Translation3d(0.505038, -0.451479, -0.112835),
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new Rotation3d(new Quaternion(0.816515, -0.002673, 0.226182, 0.531166))),
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new Pose3d(
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new Translation3d(0.428178, -0.329692, -0.189707),
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new Rotation3d(new Quaternion(0.807886, 0.029298, 0.257788, 0.529157))));
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var final_poses =
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Arrays.asList(
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new Pose3d(
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new Translation3d(-0.230448, -0.511957, 0.198406),
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new Rotation3d(new Quaternion(0.753984, 0.347016, 0.409105, 0.379106))),
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new Pose3d(
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new Translation3d(-0.088932, -0.343253, 0.095018),
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new Rotation3d(new Quaternion(0.638738, 0.413016, 0.536281, 0.365833))),
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new Pose3d(
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new Translation3d(-0.107908, -0.317552, 0.133946),
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new Rotation3d(new Quaternion(0.653444, 0.417069, 0.465505, 0.427046))),
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new Pose3d(
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new Translation3d(-0.123383, -0.156411, -0.047435),
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new Rotation3d(new Quaternion(0.652983, 0.40644, 0.431566, 0.47135))),
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new Pose3d(
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new Translation3d(-0.084654, -0.019305, -0.030022),
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new Rotation3d(new Quaternion(0.620243, 0.429104, 0.479384, 0.44873))));
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final var eps = 1E-5;
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for (int i = 0; i < initial_poses.size(); i++) {
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var start = initial_poses.get(i);
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var end = final_poses.get(i);
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var twist = start.log(end);
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var start_exp = start.exp(twist);
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assertAll(
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() -> assertEquals(start_exp.getX(), end.getX(), eps),
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() -> assertEquals(start_exp.getY(), end.getY(), eps),
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() -> assertEquals(start_exp.getZ(), end.getZ(), eps),
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() ->
|
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assertEquals(
|
||||
start_exp.getRotation().getQuaternion().getW(),
|
||||
end.getRotation().getQuaternion().getW(),
|
||||
eps),
|
||||
() ->
|
||||
assertEquals(
|
||||
start_exp.getRotation().getQuaternion().getX(),
|
||||
end.getRotation().getQuaternion().getX(),
|
||||
eps),
|
||||
() ->
|
||||
assertEquals(
|
||||
start_exp.getRotation().getQuaternion().getY(),
|
||||
end.getRotation().getQuaternion().getY(),
|
||||
eps),
|
||||
() ->
|
||||
assertEquals(
|
||||
start_exp.getRotation().getQuaternion().getZ(),
|
||||
end.getRotation().getQuaternion().getZ(),
|
||||
eps));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include <wpi/array.h>
|
||||
|
||||
#include "frc/geometry/Pose3d.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
@@ -95,3 +97,53 @@ TEST(Pose3dTest, ToPose2d) {
|
||||
|
||||
EXPECT_EQ(expected, pose.ToPose2d());
|
||||
}
|
||||
|
||||
TEST(Pose3dTest, ComplexTwists) {
|
||||
wpi::array<Pose3d, 5> initial_poses{
|
||||
Pose3d{0.698303_m, -0.959096_m, 0.271076_m,
|
||||
Rotation3d{Quaternion{0.86403, -0.076866, 0.147234, 0.475254}}},
|
||||
Pose3d{0.634892_m, -0.765209_m, 0.117543_m,
|
||||
Rotation3d{Quaternion{0.84987, -0.070829, 0.162097, 0.496415}}},
|
||||
Pose3d{0.584827_m, -0.590303_m, -0.02557_m,
|
||||
Rotation3d{Quaternion{0.832743, -0.041991, 0.202188, 0.513708}}},
|
||||
Pose3d{0.505038_m, -0.451479_m, -0.112835_m,
|
||||
Rotation3d{Quaternion{0.816515, -0.002673, 0.226182, 0.531166}}},
|
||||
Pose3d{0.428178_m, -0.329692_m, -0.189707_m,
|
||||
Rotation3d{Quaternion{0.807886, 0.029298, 0.257788, 0.529157}}},
|
||||
};
|
||||
|
||||
wpi::array<Pose3d, 5> final_poses{
|
||||
Pose3d{-0.230448_m, -0.511957_m, 0.198406_m,
|
||||
Rotation3d{Quaternion{0.753984, 0.347016, 0.409105, 0.379106}}},
|
||||
Pose3d{-0.088932_m, -0.343253_m, 0.095018_m,
|
||||
Rotation3d{Quaternion{0.638738, 0.413016, 0.536281, 0.365833}}},
|
||||
Pose3d{-0.107908_m, -0.317552_m, 0.133946_m,
|
||||
Rotation3d{Quaternion{0.653444, 0.417069, 0.465505, 0.427046}}},
|
||||
Pose3d{-0.123383_m, -0.156411_m, -0.047435_m,
|
||||
Rotation3d{Quaternion{0.652983, 0.40644, 0.431566, 0.47135}}},
|
||||
Pose3d{-0.084654_m, -0.019305_m, -0.030022_m,
|
||||
Rotation3d{Quaternion{0.620243, 0.429104, 0.479384, 0.44873}}},
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < initial_poses.size(); i++) {
|
||||
auto start = initial_poses[i];
|
||||
auto end = final_poses[i];
|
||||
|
||||
auto twist = start.Log(end);
|
||||
auto start_exp = start.Exp(twist);
|
||||
|
||||
auto eps = 1E-5;
|
||||
|
||||
EXPECT_NEAR(start_exp.X().value(), end.X().value(), eps);
|
||||
EXPECT_NEAR(start_exp.Y().value(), end.Y().value(), eps);
|
||||
EXPECT_NEAR(start_exp.Z().value(), end.Z().value(), eps);
|
||||
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().W(),
|
||||
end.Rotation().GetQuaternion().W(), eps);
|
||||
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().X(),
|
||||
end.Rotation().GetQuaternion().X(), eps);
|
||||
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().Y(),
|
||||
end.Rotation().GetQuaternion().Y(), eps);
|
||||
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().Z(),
|
||||
end.Rotation().GetQuaternion().Z(), eps);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user