[wpimath] Fix Pose3d exponential and clean up Pose3d logarithm (#4970)

Implementation based on this paper: https://ethaneade.org/lie.pdf
This commit is contained in:
Jordan McMichael
2023-01-18 23:38:03 -05:00
committed by GitHub
parent 5f1a025f27
commit 42c997a3c4
4 changed files with 255 additions and 109 deletions

View File

@@ -4,6 +4,8 @@
#include <cmath>
#include <wpi/array.h>
#include "frc/geometry/Pose3d.h"
#include "gtest/gtest.h"
@@ -95,3 +97,53 @@ TEST(Pose3dTest, ToPose2d) {
EXPECT_EQ(expected, pose.ToPose2d());
}
TEST(Pose3dTest, ComplexTwists) {
wpi::array<Pose3d, 5> initial_poses{
Pose3d{0.698303_m, -0.959096_m, 0.271076_m,
Rotation3d{Quaternion{0.86403, -0.076866, 0.147234, 0.475254}}},
Pose3d{0.634892_m, -0.765209_m, 0.117543_m,
Rotation3d{Quaternion{0.84987, -0.070829, 0.162097, 0.496415}}},
Pose3d{0.584827_m, -0.590303_m, -0.02557_m,
Rotation3d{Quaternion{0.832743, -0.041991, 0.202188, 0.513708}}},
Pose3d{0.505038_m, -0.451479_m, -0.112835_m,
Rotation3d{Quaternion{0.816515, -0.002673, 0.226182, 0.531166}}},
Pose3d{0.428178_m, -0.329692_m, -0.189707_m,
Rotation3d{Quaternion{0.807886, 0.029298, 0.257788, 0.529157}}},
};
wpi::array<Pose3d, 5> final_poses{
Pose3d{-0.230448_m, -0.511957_m, 0.198406_m,
Rotation3d{Quaternion{0.753984, 0.347016, 0.409105, 0.379106}}},
Pose3d{-0.088932_m, -0.343253_m, 0.095018_m,
Rotation3d{Quaternion{0.638738, 0.413016, 0.536281, 0.365833}}},
Pose3d{-0.107908_m, -0.317552_m, 0.133946_m,
Rotation3d{Quaternion{0.653444, 0.417069, 0.465505, 0.427046}}},
Pose3d{-0.123383_m, -0.156411_m, -0.047435_m,
Rotation3d{Quaternion{0.652983, 0.40644, 0.431566, 0.47135}}},
Pose3d{-0.084654_m, -0.019305_m, -0.030022_m,
Rotation3d{Quaternion{0.620243, 0.429104, 0.479384, 0.44873}}},
};
for (size_t i = 0; i < initial_poses.size(); i++) {
auto start = initial_poses[i];
auto end = final_poses[i];
auto twist = start.Log(end);
auto start_exp = start.Exp(twist);
auto eps = 1E-5;
EXPECT_NEAR(start_exp.X().value(), end.X().value(), eps);
EXPECT_NEAR(start_exp.Y().value(), end.Y().value(), eps);
EXPECT_NEAR(start_exp.Z().value(), end.Z().value(), eps);
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().W(),
end.Rotation().GetQuaternion().W(), eps);
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().X(),
end.Rotation().GetQuaternion().X(), eps);
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().Y(),
end.Rotation().GetQuaternion().Y(), eps);
EXPECT_NEAR(start_exp.Rotation().GetQuaternion().Z(),
end.Rotation().GetQuaternion().Z(), eps);
}
}