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[examples] ArmSimulation, ElevatorSimulation: Extract mechanism to class (#5052)
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/Encoder.h>
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#include <frc/controller/ArmFeedforward.h>
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#include <frc/controller/PIDController.h>
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#include <frc/motorcontrol/PWMSparkMax.h>
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#include <frc/simulation/BatterySim.h>
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#include <frc/simulation/EncoderSim.h>
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#include <frc/simulation/PWMSim.h>
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#include <frc/simulation/RoboRioSim.h>
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#include <frc/simulation/SingleJointedArmSim.h>
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#include <frc/smartdashboard/Mechanism2d.h>
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#include <frc/smartdashboard/MechanismLigament2d.h>
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#include <frc/smartdashboard/MechanismRoot2d.h>
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#include <units/length.h>
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#include "Constants.h"
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class Arm {
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public:
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Arm();
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void SimulationPeriodic();
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void LoadPreferences();
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void ReachSetpoint();
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void Stop();
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private:
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// The P gain for the PID controller that drives this arm.
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double m_armKp = kDefaultArmKp;
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units::degree_t m_armSetpoint = kDefaultArmSetpoint;
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// The arm gearbox represents a gearbox containing two Vex 775pro motors.
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frc::DCMotor m_armGearbox = frc::DCMotor::Vex775Pro(2);
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// Standard classes for controlling our arm
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frc2::PIDController m_controller{m_armKp, 0, 0};
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frc::Encoder m_encoder{kEncoderAChannel, kEncoderBChannel};
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frc::PWMSparkMax m_motor{kMotorPort};
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// Simulation classes help us simulate what's going on, including gravity.
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// This sim represents an arm with 2 775s, a 600:1 reduction, a mass of 5kg,
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// 30in overall arm length, range of motion in [-75, 255] degrees, and noise
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// with a standard deviation of 1 encoder tick.
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frc::sim::SingleJointedArmSim m_armSim{
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m_armGearbox,
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kArmReduction,
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frc::sim::SingleJointedArmSim::EstimateMOI(kArmLength, kArmMass),
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kArmLength,
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kMinAngle,
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kMaxAngle,
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true,
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{kArmEncoderDistPerPulse}};
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frc::sim::EncoderSim m_encoderSim{m_encoder};
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// Create a Mechanism2d display of an Arm
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frc::Mechanism2d m_mech2d{60, 60};
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frc::MechanismRoot2d* m_armBase = m_mech2d.GetRoot("ArmBase", 30, 30);
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frc::MechanismLigament2d* m_armTower =
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m_armBase->Append<frc::MechanismLigament2d>(
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"Arm Tower", 30, -90_deg, 6, frc::Color8Bit{frc::Color::kBlue});
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frc::MechanismLigament2d* m_arm = m_armBase->Append<frc::MechanismLigament2d>(
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"Arm", 30, m_armSim.GetAngle(), 6, frc::Color8Bit{frc::Color::kYellow});
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};
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