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Add trajectory generation using hermite splines (#1843)
This commit is contained in:
committed by
Peter Johnson
parent
fd612052f3
commit
457f94ba26
@@ -27,6 +27,11 @@ Pose2d& Pose2d::operator+=(const Transform2d& other) {
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return *this;
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}
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Transform2d Pose2d::operator-(const Pose2d& other) const {
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const auto pose = this->RelativeTo(other);
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return Transform2d(pose.Translation(), pose.Rotation());
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}
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bool Pose2d::operator==(const Pose2d& other) const {
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return m_translation == other.m_translation && m_rotation == other.m_rotation;
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}
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@@ -67,3 +72,27 @@ Pose2d Pose2d::Exp(const Twist2d& twist) const {
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return *this + transform;
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}
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Twist2d Pose2d::Log(const Pose2d& end) const {
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const auto transform = end.RelativeTo(*this);
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const auto dtheta = transform.Rotation().Radians().to<double>();
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const auto halfDtheta = dtheta / 2.0;
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const auto cosMinusOne = transform.Rotation().Cos() - 1;
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double halfThetaByTanOfHalfDtheta;
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if (std::abs(cosMinusOne) < 1E-9) {
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halfThetaByTanOfHalfDtheta = 1.0 - 1.0 / 12.0 * dtheta * dtheta;
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} else {
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halfThetaByTanOfHalfDtheta =
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-(halfDtheta * transform.Rotation().Sin()) / cosMinusOne;
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}
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const Translation2d translationPart =
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transform.Translation().RotateBy(
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{halfThetaByTanOfHalfDtheta, -halfDtheta}) *
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std::hypot(halfThetaByTanOfHalfDtheta, halfDtheta);
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return {translationPart.X(), translationPart.Y(), units::radian_t(dtheta)};
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}
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