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Add trajectory generation using hermite splines (#1843)
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committed by
Peter Johnson
parent
fd612052f3
commit
457f94ba26
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/trajectory/constraint/DifferentialDriveKinematicsConstraint.h"
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using namespace frc;
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DifferentialDriveKinematicsConstraint::DifferentialDriveKinematicsConstraint(
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DifferentialDriveKinematics kinematics, units::meters_per_second_t maxSpeed)
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: m_kinematics(kinematics), m_maxSpeed(maxSpeed) {}
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units::meters_per_second_t DifferentialDriveKinematicsConstraint::MaxVelocity(
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const Pose2d& pose, curvature_t curvature,
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units::meters_per_second_t velocity) {
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auto wheelSpeeds =
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m_kinematics.ToWheelSpeeds({velocity, 0_mps, velocity * curvature});
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wheelSpeeds.Normalize(m_maxSpeed);
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return m_kinematics.ToChassisSpeeds(wheelSpeeds).vx;
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}
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TrajectoryConstraint::MinMax
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DifferentialDriveKinematicsConstraint::MinMaxAcceleration(
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const Pose2d& pose, curvature_t curvature,
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units::meters_per_second_t speed) {
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return {};
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}
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