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Add trajectory generation using hermite splines (#1843)
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committed by
Peter Johnson
parent
fd612052f3
commit
457f94ba26
@@ -0,0 +1,43 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include <memory>
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#include <vector>
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#include <units/units.h>
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#include "frc/trajectory/constraint/CentripetalAccelerationConstraint.h"
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#include "frc/trajectory/constraint/TrajectoryConstraint.h"
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#include "gtest/gtest.h"
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#include "trajectory/TestTrajectory.h"
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using namespace frc;
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TEST(CentripetalAccelerationConstraintTest, Constraint) {
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const auto maxCentripetalAcceleration = 7_fps_sq;
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std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
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constraints.emplace_back(std::make_unique<CentripetalAccelerationConstraint>(
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maxCentripetalAcceleration));
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auto trajectory = TestTrajectory::GetTrajectory(std::move(constraints));
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units::second_t time = 0_s;
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units::second_t dt = 20_ms;
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units::second_t duration = trajectory.TotalTime();
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while (time < duration) {
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const Trajectory::State point = trajectory.Sample(time);
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time += dt;
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auto centripetalAcceleration =
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units::math::pow<2>(point.velocity) * point.curvature / 1_rad;
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EXPECT_TRUE(centripetalAcceleration <
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maxCentripetalAcceleration + 0.05_mps_sq);
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}
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}
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