Add trajectory generation using hermite splines (#1843)

This commit is contained in:
Prateek Machiraju
2019-09-28 18:40:56 -04:00
committed by Peter Johnson
parent fd612052f3
commit 457f94ba26
56 changed files with 4185 additions and 2 deletions

View File

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include <memory>
#include <vector>
#include <units/units.h>
#include "frc/kinematics/DifferentialDriveKinematics.h"
#include "frc/trajectory/constraint/DifferentialDriveKinematicsConstraint.h"
#include "gtest/gtest.h"
#include "trajectory/TestTrajectory.h"
using namespace frc;
TEST(DifferentialDriveKinematicsConstraintTest, Constraint) {
const auto maxVelocity = 12_fps;
const DifferentialDriveKinematics kinematics{27_in};
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(
std::make_unique<DifferentialDriveKinematicsConstraint>(kinematics,
maxVelocity));
auto trajectory = TestTrajectory::GetTrajectory(std::move(constraints));
units::second_t time = 0_s;
units::second_t dt = 20_ms;
units::second_t duration = trajectory.TotalTime();
while (time < duration) {
const Trajectory::State point = trajectory.Sample(time);
time += dt;
const ChassisSpeeds chassisSpeeds{point.velocity, 0_mps,
point.velocity * point.curvature};
auto [left, right] = kinematics.ToWheelSpeeds(chassisSpeeds);
EXPECT_TRUE(left < maxVelocity + 0.05_mps);
EXPECT_TRUE(right < maxVelocity + 0.05_mps);
}
}