[wpilib] Synchronize C++ and Java versions of BooleanEvent (#6776)

This commit is contained in:
Christopher Mahoney
2024-07-19 00:08:28 -04:00
committed by GitHub
parent 8d857cdb78
commit 45823abe86
3 changed files with 92 additions and 97 deletions

View File

@@ -7,21 +7,21 @@
using namespace frc;
BooleanEvent::BooleanEvent(EventLoop* loop, std::function<bool()> condition)
: m_loop(loop), m_condition(std::move(condition)) {
m_state = std::make_shared<bool>(m_condition());
: m_loop(loop), m_signal(std::move(condition)) {
m_state = std::make_shared<bool>(m_signal());
m_loop->Bind(
// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks)
[condition = m_condition, state = m_state] { *state = condition(); });
}
BooleanEvent::operator std::function<bool()>() {
return [state = m_state] { return *state; };
[condition = m_signal, state = m_state] { *state = condition(); });
}
bool BooleanEvent::GetAsBoolean() const {
return *m_state;
}
BooleanEvent::operator std::function<bool()>() {
return [state = m_state] { return *state; };
}
void BooleanEvent::IfHigh(std::function<void()> action) {
m_loop->Bind([state = m_state, action = std::move(action)] {
if (*state) {

View File

@@ -17,36 +17,36 @@
namespace frc {
/**
* This class provides an easy way to link actions to inputs. Each object
* represents a boolean condition to which callback actions can be bound using
* {@link #IfHigh(std::function<void()>)}.
* This class provides an easy way to link actions to active high logic signals.
* Each object represents a digital signal to which callback actions can be
* bound using {@link #IfHigh(std::function<void()>)}.
*
* <p>These events can easily be composed using factories such as {@link
* #operator!},
* {@link #operator||}, {@link #operator&&} etc.
* <p>BooleanEvents can easily be composed for advanced functionality using
* {@link #operator&&}, {@link #operator||}, and {@link #operator!}.
*
* <p>To get an event that activates only when this one changes, see {@link
* <p>To get a new BooleanEvent that triggers when this one changes see {@link
* #Falling()} and {@link #Rising()}.
*/
class BooleanEvent {
public:
/**
* Creates a new event with the given condition determining whether it is
* active.
* Creates a new event that is active when the condition is true.
*
* @param loop the loop that polls this event
* @param condition returns whether or not the event should be active
* @param signal the digital signal represented by this object.
*/
BooleanEvent(EventLoop* loop, std::function<bool()> condition);
BooleanEvent(EventLoop* loop, std::function<bool()> signal);
/**
* Check whether this event is active or not as of the last loop poll.
* Returns the state of this signal (high or low) as of the last loop poll.
*
* @return true if active, false if not active. If the event was never polled,
* it returns the state at event construction.
* @return true for the high state, false for the low state. If the event was
* never polled, it returns the state at event construction.
*/
bool GetAsBoolean() const;
operator std::function<bool()>(); // NOLINT
/**
* Bind an action to this event.
*
@@ -54,8 +54,6 @@ class BooleanEvent {
*/
void IfHigh(std::function<void()> action);
operator std::function<bool()>(); // NOLINT
/**
* A method to "downcast" a BooleanEvent instance to a subclass (for example,
* to a command-based version of this class).
@@ -74,8 +72,7 @@ class BooleanEvent {
}
/**
* Creates a new event that is active when this event is inactive, i.e. that
* acts as the negation of this event.
* Creates a new event that is active when this event is inactive.
*
* @return the negated event
*/
@@ -106,16 +103,16 @@ class BooleanEvent {
BooleanEvent operator||(std::function<bool()> rhs);
/**
* Get a new event that events only when this one newly changes to true.
* Creates a new event that triggers when this one changes from false to true.
*
* @return a new event representing when this one newly changes to true.
* @return the new event.
*/
BooleanEvent Rising();
/**
* Get a new event that triggers only when this one newly changes to false.
* Creates a new event that triggers when this one changes from true to false.
*
* @return a new event representing when this one newly changes to false.
* @return the event.
*/
BooleanEvent Falling();
@@ -133,7 +130,7 @@ class BooleanEvent {
private:
EventLoop* m_loop;
std::function<bool()> m_condition;
std::function<bool()> m_signal;
std::shared_ptr<bool> m_state; // A programmer's worst nightmare.
};
} // namespace frc

View File

@@ -12,30 +12,29 @@ import java.util.function.BiFunction;
import java.util.function.BooleanSupplier;
/**
* This class provides an easy way to link actions to high-active logic signals. Each object
* This class provides an easy way to link actions to active high logic signals. Each object
* represents a digital signal to which callback actions can be bound using {@link
* #ifHigh(Runnable)}.
*
* <p>These signals can easily be composed for advanced functionality using {@link
* #and(BooleanSupplier)}, {@link #or(BooleanSupplier)}, {@link #negate()} etc.
* <p>BooleanEvents can easily be composed for advanced functionality using {@link
* #and(BooleanSupplier)}, {@link #or(BooleanSupplier)}, and {@link #negate()}.
*
* <p>To get an event that activates only when this one changes, see {@link #falling()} and {@link
* #rising()}.
* <p>To get a new BooleanEvent that triggers when this one changes see {@link #falling()} and
* {@link #rising()}.
*/
public class BooleanEvent implements BooleanSupplier {
/** Poller loop. */
protected final EventLoop m_loop;
/** Condition. */
private final BooleanSupplier m_signal;
/** The state of the condition in the current loop poll. Nightmare to manage. */
private final AtomicBoolean m_state = new AtomicBoolean(false);
/**
* Creates a new event with the given signal determining whether it is active.
* Creates a new event that is active when the condition is true.
*
* @param loop the loop that polls this event
* @param loop the loop that polls this event.
* @param signal the digital signal represented by this object.
*/
public BooleanEvent(EventLoop loop, BooleanSupplier signal) {
@@ -46,7 +45,7 @@ public class BooleanEvent implements BooleanSupplier {
}
/**
* Check the state of this signal (high or low) as of the last loop poll.
* Returns the state of this signal (high or low) as of the last loop poll.
*
* @return true for the high state, false for the low state. If the event was never polled, it
* returns the state at event construction.
@@ -71,9 +70,61 @@ public class BooleanEvent implements BooleanSupplier {
}
/**
* Get a new event that events only when this one newly changes to true.
* A method to "downcast" a BooleanEvent instance to a subclass (for example, to a command-based
* version of this class).
*
* @return a new event representing when this one newly changes to true.
* @param ctor a method reference to the constructor of the subclass that accepts the loop as the
* first parameter and the condition/signal as the second.
* @param <T> the subclass type
* @return an instance of the subclass.
*/
public <T extends BooleanSupplier> T castTo(BiFunction<EventLoop, BooleanSupplier, T> ctor) {
return ctor.apply(m_loop, m_state::get);
}
/**
* Creates a new event that is active when this event is inactive.
*
* @return the new event.
*/
public BooleanEvent negate() {
return new BooleanEvent(m_loop, () -> !m_state.get());
}
/**
* Composes this event with another event, returning a new event that is active when both events
* are active.
*
* <p>The events must use the same event loop. If the events use different event loops, the
* composed signal won't update until both loops are polled.
*
* @param other the event to compose with.
* @return the new event.
*/
public BooleanEvent and(BooleanSupplier other) {
requireNonNullParam(other, "other", "and");
return new BooleanEvent(m_loop, () -> m_state.get() && other.getAsBoolean());
}
/**
* Composes this event with another event, returning a new event that is active when either event
* is active.
*
* <p>The events must use the same event loop. If the events use different event loops, the
* composed signal won't update until both loops are polled.
*
* @param other the event to compose with.
* @return the new event.
*/
public BooleanEvent or(BooleanSupplier other) {
requireNonNullParam(other, "other", "or");
return new BooleanEvent(m_loop, () -> m_state.get() || other.getAsBoolean());
}
/**
* Creates a new event that triggers when this one changes from false to true.
*
* @return the new event.
*/
public BooleanEvent rising() {
return new BooleanEvent(
@@ -92,9 +143,9 @@ public class BooleanEvent implements BooleanSupplier {
}
/**
* Get a new event that triggers only when this one newly changes to false.
* Creates a new event that triggers when this one changes from true to false.
*
* @return a new event representing when this one newly changes to false.
* @return the event.
*/
public BooleanEvent falling() {
return new BooleanEvent(
@@ -117,7 +168,7 @@ public class BooleanEvent implements BooleanSupplier {
* active for longer than the specified period.
*
* @param seconds The debounce period.
* @return The debounced event (rising edges debounced only)
* @return The debounced event (rising edges debounced only).
*/
public BooleanEvent debounce(double seconds) {
return debounce(seconds, Debouncer.DebounceType.kRising);
@@ -143,57 +194,4 @@ public class BooleanEvent implements BooleanSupplier {
}
});
}
/**
* Creates a new event that is active when this event is inactive, i.e. that acts as the negation
* of this event.
*
* @return the negated event
*/
public BooleanEvent negate() {
return new BooleanEvent(m_loop, () -> !m_state.get());
}
/**
* Composes this event with another event, returning a new signal that is in the high state when
* both signals are in the high state.
*
* <p>The events must use the same event loop. If the events use different event loops, the
* composed signal won't update until both loops are polled.
*
* @param other the event to compose with
* @return the event that is active when both events are active
*/
public BooleanEvent and(BooleanSupplier other) {
requireNonNullParam(other, "other", "and");
return new BooleanEvent(m_loop, () -> m_state.get() && other.getAsBoolean());
}
/**
* Composes this event with another event, returning a new signal that is high when either signal
* is high.
*
* <p>The events must use the same event loop. If the events use different event loops, the
* composed signal won't update until both loops are polled.
*
* @param other the event to compose with
* @return a signal that is high when either signal is high.
*/
public BooleanEvent or(BooleanSupplier other) {
requireNonNullParam(other, "other", "or");
return new BooleanEvent(m_loop, () -> m_state.get() || other.getAsBoolean());
}
/**
* A method to "downcast" a BooleanEvent instance to a subclass (for example, to a command-based
* version of this class).
*
* @param ctor a method reference to the constructor of the subclass that accepts the loop as the
* first parameter and the condition/signal as the second.
* @param <T> the subclass type
* @return an instance of the subclass.
*/
public <T extends BooleanSupplier> T castTo(BiFunction<EventLoop, BooleanSupplier, T> ctor) {
return ctor.apply(m_loop, m_state::get);
}
}