[wpilib,cmd] Rename gamepad shoulder to bumper (#8573)

Both programs used bumper, so we shouldn't rename it. There's no reason
to change it, and we don't need to match SDL.
This commit is contained in:
Thad House
2026-02-07 10:39:22 -08:00
committed by GitHub
parent 19c61cc419
commit 4aa21e947d
24 changed files with 179 additions and 182 deletions

View File

@@ -236,47 +236,47 @@ public class CommandGamepad extends CommandGenericHID {
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
* @see #leftShoulder(EventLoop)
* @see #leftBumper(EventLoop)
*/
public Trigger leftShoulder() {
return leftShoulder(CommandScheduler.getInstance().getDefaultButtonLoop());
public Trigger leftBumper() {
return leftBumper(CommandScheduler.getInstance().getDefaultButtonLoop());
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the given loop.
*/
public Trigger leftShoulder(EventLoop loop) {
return button(Gamepad.Button.kLeftShoulder.value, loop);
public Trigger leftBumper(EventLoop loop) {
return button(Gamepad.Button.kLeftBumper.value, loop);
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the {@link CommandScheduler#getDefaultButtonLoop() default scheduler button loop}.
* @see #rightShoulder(EventLoop)
* @see #rightBumper(EventLoop)
*/
public Trigger rightShoulder() {
return rightShoulder(CommandScheduler.getInstance().getDefaultButtonLoop());
public Trigger rightBumper() {
return rightBumper(CommandScheduler.getInstance().getDefaultButtonLoop());
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the given loop.
*/
public Trigger rightShoulder(EventLoop loop) {
return button(Gamepad.Button.kRightShoulder.value, loop);
public Trigger rightBumper(EventLoop loop) {
return button(Gamepad.Button.kRightBumper.value, loop);
}
/**

View File

@@ -49,12 +49,12 @@ Trigger CommandGamepad::RightStick(wpi::EventLoop* loop) const {
return Button(wpi::Gamepad::Button::kRightStick, loop);
}
Trigger CommandGamepad::LeftShoulder(wpi::EventLoop* loop) const {
return Button(wpi::Gamepad::Button::kLeftShoulder, loop);
Trigger CommandGamepad::LeftBumper(wpi::EventLoop* loop) const {
return Button(wpi::Gamepad::Button::kLeftBumper, loop);
}
Trigger CommandGamepad::RightShoulder(wpi::EventLoop* loop) const {
return Button(wpi::Gamepad::Button::kRightShoulder, loop);
Trigger CommandGamepad::RightBumper(wpi::EventLoop* loop) const {
return Button(wpi::Gamepad::Button::kRightBumper, loop);
}
Trigger CommandGamepad::DpadUp(wpi::EventLoop* loop) const {

View File

@@ -141,30 +141,28 @@ class CommandGamepad : public CommandGenericHID {
.GetDefaultButtonLoop()) const;
/**
* Constructs a Trigger instance around the right shoulder button's
* Constructs a Trigger instance around the right bumper button's
* digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return a Trigger instance representing the right shoulder button's
* @return a Trigger instance representing the right bumper button's
* digital signal attached to the given loop.
*/
Trigger LeftShoulder(
wpi::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
Trigger LeftBumper(wpi::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs a Trigger instance around the right shoulder button's
* Constructs a Trigger instance around the right bumper button's
* digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return a Trigger instance representing the right shoulder button's
* @return a Trigger instance representing the right bumper button's
* digital signal attached to the given loop.
*/
Trigger RightShoulder(
wpi::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
Trigger RightBumper(wpi::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs a Trigger instance around the D-pad up button's

View File

@@ -266,51 +266,51 @@ public class CommandGamepad extends CommandGenericHID {
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the scheduler
* passed to the controller's constructor, or the {@link Scheduler#getDefault default
* scheduler} if a scheduler was not explicitly provided.
* @see #leftShoulder(EventLoop)
* @see #leftBumper(EventLoop)
*/
public Trigger leftShoulder() {
return leftShoulder(getScheduler().getDefaultEventLoop());
public Trigger leftBumper() {
return leftBumper(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the given loop.
*/
public Trigger leftShoulder(EventLoop loop) {
return button(Gamepad.Button.kLeftShoulder.value, loop);
public Trigger leftBumper(EventLoop loop) {
return button(Gamepad.Button.kLeftBumper.value, loop);
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the scheduler
* passed to the controller's constructor, or the {@link Scheduler#getDefault default
* scheduler} if a scheduler was not explicitly provided.
* @see #rightShoulder(EventLoop)
* @see #rightBumper(EventLoop)
*/
public Trigger rightShoulder() {
return rightShoulder(getScheduler().getDefaultEventLoop());
public Trigger rightBumper() {
return rightBumper(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right shoulder button's digital signal.
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right shoulder button's digital signal attached to
* @return a Trigger instance representing the right bumper button's digital signal attached to
* the given loop.
*/
public Trigger rightShoulder(EventLoop loop) {
return button(Gamepad.Button.kRightShoulder.value, loop);
public Trigger rightBumper(EventLoop loop) {
return button(Gamepad.Button.kRightBumper.value, loop);
}
/**

View File

@@ -202,37 +202,36 @@ BooleanEvent Gamepad::RightStick(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetRightStickButton(); });
}
bool Gamepad::GetLeftShoulderButton() const {
return GetRawButton(Button::kLeftShoulder);
bool Gamepad::GetLeftBumperButton() const {
return GetRawButton(Button::kLeftBumper);
}
bool Gamepad::GetLeftShoulderButtonPressed() {
return GetRawButtonPressed(Button::kLeftShoulder);
bool Gamepad::GetLeftBumperButtonPressed() {
return GetRawButtonPressed(Button::kLeftBumper);
}
bool Gamepad::GetLeftShoulderButtonReleased() {
return GetRawButtonReleased(Button::kLeftShoulder);
bool Gamepad::GetLeftBumperButtonReleased() {
return GetRawButtonReleased(Button::kLeftBumper);
}
BooleanEvent Gamepad::LeftShoulder(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetLeftShoulderButton(); });
BooleanEvent Gamepad::LeftBumper(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetLeftBumperButton(); });
}
bool Gamepad::GetRightShoulderButton() const {
return GetRawButton(Button::kRightShoulder);
bool Gamepad::GetRightBumperButton() const {
return GetRawButton(Button::kRightBumper);
}
bool Gamepad::GetRightShoulderButtonPressed() {
return GetRawButtonPressed(Button::kRightShoulder);
bool Gamepad::GetRightBumperButtonPressed() {
return GetRawButtonPressed(Button::kRightBumper);
}
bool Gamepad::GetRightShoulderButtonReleased() {
return GetRawButtonReleased(Button::kRightShoulder);
bool Gamepad::GetRightBumperButtonReleased() {
return GetRawButtonReleased(Button::kRightBumper);
}
BooleanEvent Gamepad::RightShoulder(EventLoop* loop) const {
return BooleanEvent(loop,
[this]() { return this->GetRightShoulderButton(); });
BooleanEvent Gamepad::RightBumper(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetRightBumperButton(); });
}
bool Gamepad::GetDpadUpButton() const {
@@ -528,11 +527,11 @@ void Gamepad::InitSendable(wpi::util::SendableBuilder& builder) {
"RightStick",
[this] { return GetButtonForSendable(Button::kRightStick); }, nullptr);
builder.AddBooleanProperty(
"LeftShoulder",
[this] { return GetButtonForSendable(Button::kLeftShoulder); }, nullptr);
"LeftBumper",
[this] { return GetButtonForSendable(Button::kLeftBumper); }, nullptr);
builder.AddBooleanProperty(
"RightShoulder",
[this] { return GetButtonForSendable(Button::kRightShoulder); }, nullptr);
"RightBumper",
[this] { return GetButtonForSendable(Button::kRightBumper); }, nullptr);
builder.AddBooleanProperty(
"DpadUp", [this] { return GetButtonForSendable(Button::kDpadUp); },
nullptr);

View File

@@ -81,12 +81,12 @@ void GamepadSim::SetRightStickButton(bool value) {
SetRawButton(Gamepad::Button::kRightStick, value);
}
void GamepadSim::SetLeftShoulderButton(bool value) {
SetRawButton(Gamepad::Button::kLeftShoulder, value);
void GamepadSim::SetLeftBumperButton(bool value) {
SetRawButton(Gamepad::Button::kLeftBumper, value);
}
void GamepadSim::SetRightShoulderButton(bool value) {
SetRawButton(Gamepad::Button::kRightShoulder, value);
void GamepadSim::SetRightBumperButton(bool value) {
SetRawButton(Gamepad::Button::kRightBumper, value);
}
void GamepadSim::SetDpadUpButton(bool value) {

View File

@@ -409,66 +409,66 @@ class Gamepad : public GenericHID,
BooleanEvent RightStick(EventLoop* loop) const;
/**
* Read the value of the right shoulder button on the controller.
* Read the value of the right bumper button on the controller.
*
* @return The state of the button.
*/
bool GetLeftShoulderButton() const;
bool GetLeftBumperButton() const;
/**
* Whether the right shoulder button was pressed since the last check.
* Whether the right bumper button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetLeftShoulderButtonPressed();
bool GetLeftBumperButtonPressed();
/**
* Whether the right shoulder button was released since the last check.
* Whether the right bumper button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetLeftShoulderButtonReleased();
bool GetLeftBumperButtonReleased();
/**
* Constructs an event instance around the right shoulder button's
* Constructs an event instance around the right bumper button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right shoulder button's
* @return an event instance representing the right bumper button's
* digital signal attached to the given loop.
*/
BooleanEvent LeftShoulder(EventLoop* loop) const;
BooleanEvent LeftBumper(EventLoop* loop) const;
/**
* Read the value of the right shoulder button on the controller.
* Read the value of the right bumper button on the controller.
*
* @return The state of the button.
*/
bool GetRightShoulderButton() const;
bool GetRightBumperButton() const;
/**
* Whether the right shoulder button was pressed since the last check.
* Whether the right bumper button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetRightShoulderButtonPressed();
bool GetRightBumperButtonPressed();
/**
* Whether the right shoulder button was released since the last check.
* Whether the right bumper button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetRightShoulderButtonReleased();
bool GetRightBumperButtonReleased();
/**
* Constructs an event instance around the right shoulder button's
* Constructs an event instance around the right bumper button's
* digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right shoulder button's
* @return an event instance representing the right bumper button's
* digital signal attached to the given loop.
*/
BooleanEvent RightShoulder(EventLoop* loop) const;
BooleanEvent RightBumper(EventLoop* loop) const;
/**
* Read the value of the D-pad up button on the controller.
@@ -955,10 +955,10 @@ class Gamepad : public GenericHID,
static constexpr int kLeftStick = 7;
/// Right stick button.
static constexpr int kRightStick = 8;
/// Right shoulder button.
static constexpr int kLeftShoulder = 9;
/// Right shoulder button.
static constexpr int kRightShoulder = 10;
/// right bumper button.
static constexpr int kLeftBumper = 9;
/// right bumper button.
static constexpr int kRightBumper = 10;
/// D-pad up button.
static constexpr int kDpadUp = 11;
/// D-pad down button.

View File

@@ -137,18 +137,18 @@ class GamepadSim : public GenericHIDSim {
void SetRightStickButton(bool value);
/**
* Change the value of the right shoulder button on the controller.
* Change the value of the right bumper button on the controller.
*
* @param value the new value
*/
void SetLeftShoulderButton(bool value);
void SetLeftBumperButton(bool value);
/**
* Change the value of the right shoulder button on the controller.
* Change the value of the right bumper button on the controller.
*
* @param value the new value
*/
void SetRightShoulderButton(bool value);
void SetRightBumperButton(bool value);
/**
* Change the value of the D-pad up button on the controller.

View File

@@ -54,14 +54,14 @@ classes:
GetRightStickButtonPressed:
GetRightStickButtonReleased:
RightStick:
GetLeftShoulderButton:
GetLeftShoulderButtonPressed:
GetLeftShoulderButtonReleased:
LeftShoulder:
GetRightShoulderButton:
GetRightShoulderButtonPressed:
GetRightShoulderButtonReleased:
RightShoulder:
GetLeftBumperButton:
GetLeftBumperButtonPressed:
GetLeftBumperButtonReleased:
LeftBumper:
GetRightBumperButton:
GetRightBumperButtonPressed:
GetRightBumperButtonReleased:
RightBumper:
GetDpadUpButton:
GetDpadUpButtonPressed:
GetDpadUpButtonReleased:
@@ -134,8 +134,8 @@ classes:
kStart:
kLeftStick:
kRightStick:
kLeftShoulder:
kRightShoulder:
kLeftBumper:
kRightBumper:
kDpadUp:
kDpadDown:
kDpadLeft:

View File

@@ -24,8 +24,8 @@ classes:
SetStartButton:
SetLeftStickButton:
SetRightStickButton:
SetLeftShoulderButton:
SetRightShoulderButton:
SetLeftBumperButton:
SetRightBumperButton:
SetDpadUpButton:
SetDpadDownButton:
SetDpadLeftButton:

View File

@@ -24,8 +24,8 @@ RobotContainer::RobotContainer() {
void RobotContainer::ConfigureButtonBindings() {
// Configure your button bindings here
// While holding the shoulder button, drive at half speed
m_driverController.RightShoulder()
// While holding the bumper button, drive at half speed
m_driverController.RightBumper()
.OnTrue(m_driveHalfSpeed.get())
.OnFalse(m_driveFullSpeed.get());

View File

@@ -40,7 +40,7 @@ void RobotContainer::ConfigureButtonBindings() {
// Release the hatch when the 'West Face' button is pressed.
m_driverController.WestFace().OnTrue(m_hatch.ReleaseHatchCommand());
// While holding Right Bumper, drive at half speed
m_driverController.RightShoulder()
m_driverController.RightBumper()
.OnTrue(wpi::cmd::cmd::RunOnce([this] { m_drive.SetMaxOutput(0.5); }, {}))
.OnFalse(
wpi::cmd::cmd::RunOnce([this] { m_drive.SetMaxOutput(1.0); }, {}));

View File

@@ -46,9 +46,9 @@ void RobotContainer::ConfigureButtonBindings() {
// Release the hatch when the 'East Face' button is pressed.
wpi::cmd::JoystickButton(&m_driverController, wpi::Gamepad::Button::kEastFace)
.OnTrue(ReleaseHatch(&m_hatch).ToPtr());
// While holding the shoulder button, drive at half speed
// While holding the bumper button, drive at half speed
wpi::cmd::JoystickButton(&m_driverController,
wpi::Gamepad::Button::kRightShoulder)
wpi::Gamepad::Button::kRightBumper)
.WhileTrue(HalveDriveSpeed(&m_drive).ToPtr());
}

View File

@@ -112,7 +112,7 @@ class Robot : public wpi::TimedRobot {
// Sets the target position of our arm. This is similar to setting the
// setpoint of a PID controller.
wpi::math::TrapezoidProfile<wpi::units::radians>::State goal;
if (m_joystick.GetRightShoulderButton()) {
if (m_joystick.GetRightBumperButton()) {
// We pressed the bumper, so let's set our next reference
goal = {kRaisedPosition, 0_rad_per_s};
} else {

View File

@@ -112,7 +112,7 @@ class Robot : public wpi::TimedRobot {
// Sets the target height of our elevator. This is similar to setting the
// setpoint of a PID controller.
wpi::math::TrapezoidProfile<wpi::units::meters>::State goal;
if (m_joystick.GetRightShoulderButton()) {
if (m_joystick.GetRightBumperButton()) {
// We pressed the bumper, so let's set our next reference
goal = {kRaisedPosition, 0_fps};
} else {

View File

@@ -91,7 +91,7 @@ class Robot : public wpi::TimedRobot {
void TeleopPeriodic() override {
// Sets the target speed of our flywheel. This is similar to setting the
// setpoint of a PID controller.
if (m_joystick.GetRightShoulderButton()) {
if (m_joystick.GetRightBumperButton()) {
// We pressed the bumper, so let's set our next reference
m_loop.SetNextR(wpi::math::Vectord<1>{kSpinup.value()});
} else {

View File

@@ -88,7 +88,7 @@ class Robot : public wpi::TimedRobot {
void TeleopPeriodic() override {
// Sets the target speed of our flywheel. This is similar to setting the
// setpoint of a PID controller.
if (m_joystick.GetRightShoulderButton()) {
if (m_joystick.GetRightBumperButton()) {
// We pressed the bumper, so let's set our next reference
m_loop.SetNextR(wpi::math::Vectord<1>{kSpinup.value()});
} else {

View File

@@ -17,29 +17,29 @@ void SysIdRoutineBot::ConfigureBindings() {
// Using bumpers as a modifier and combining it with the buttons so that we
// can have both sets of bindings at once
(m_driverController.SouthFace() && m_driverController.RightShoulder())
(m_driverController.SouthFace() && m_driverController.RightBumper())
.WhileTrue(
m_drive.SysIdQuasistatic(wpi::cmd::sysid::Direction::kForward));
(m_driverController.EastFace() && m_driverController.RightShoulder())
(m_driverController.EastFace() && m_driverController.RightBumper())
.WhileTrue(
m_drive.SysIdQuasistatic(wpi::cmd::sysid::Direction::kReverse));
(m_driverController.WestFace() && m_driverController.RightShoulder())
(m_driverController.WestFace() && m_driverController.RightBumper())
.WhileTrue(m_drive.SysIdDynamic(wpi::cmd::sysid::Direction::kForward));
(m_driverController.NorthFace() && m_driverController.RightShoulder())
(m_driverController.NorthFace() && m_driverController.RightBumper())
.WhileTrue(m_drive.SysIdDynamic(wpi::cmd::sysid::Direction::kReverse));
m_shooter.SetDefaultCommand(m_shooter.RunShooterCommand(
[this] { return m_driverController.GetLeftTriggerAxis(); }));
(m_driverController.SouthFace() && m_driverController.LeftShoulder())
(m_driverController.SouthFace() && m_driverController.LeftBumper())
.WhileTrue(
m_shooter.SysIdQuasistatic(wpi::cmd::sysid::Direction::kForward));
(m_driverController.EastFace() && m_driverController.LeftShoulder())
(m_driverController.EastFace() && m_driverController.LeftBumper())
.WhileTrue(
m_shooter.SysIdQuasistatic(wpi::cmd::sysid::Direction::kReverse));
(m_driverController.WestFace() && m_driverController.LeftShoulder())
(m_driverController.WestFace() && m_driverController.LeftBumper())
.WhileTrue(m_shooter.SysIdDynamic(wpi::cmd::sysid::Direction::kForward));
(m_driverController.NorthFace() && m_driverController.LeftShoulder())
(m_driverController.NorthFace() && m_driverController.LeftBumper())
.WhileTrue(m_shooter.SysIdDynamic(wpi::cmd::sysid::Direction::kReverse));
}

View File

@@ -42,10 +42,10 @@ public class Gamepad extends GenericHID implements Sendable {
kLeftStick(7),
/** Right stick button. */
kRightStick(8),
/** Right shoulder button. */
kLeftShoulder(9),
/** Right shoulder button. */
kRightShoulder(10),
/** Left bumper button. */
kLeftBumper(9),
/** Right bumper button. */
kRightBumper(10),
/** D-pad up button. */
kDpadUp(11),
/** D-pad down button. */
@@ -600,79 +600,79 @@ public class Gamepad extends GenericHID implements Sendable {
}
/**
* Read the value of the right shoulder button on the controller.
* Read the value of the right bumper button on the controller.
*
* @return The state of the button.
*/
public boolean getLeftShoulderButton() {
return getRawButton(Button.kLeftShoulder.value);
public boolean getLeftBumperButton() {
return getRawButton(Button.kLeftBumper.value);
}
/**
* Whether the right shoulder button was pressed since the last check.
* Whether the right bumper button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
public boolean getLeftShoulderButtonPressed() {
return getRawButtonPressed(Button.kLeftShoulder.value);
public boolean getLeftBumperButtonPressed() {
return getRawButtonPressed(Button.kLeftBumper.value);
}
/**
* Whether the right shoulder button was released since the last check.
* Whether the right bumper button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
public boolean getLeftShoulderButtonReleased() {
return getRawButtonReleased(Button.kLeftShoulder.value);
public boolean getLeftBumperButtonReleased() {
return getRawButtonReleased(Button.kLeftBumper.value);
}
/**
* Constructs an event instance around the right shoulder button's digital signal.
* Constructs an event instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right shoulder button's digital signal attached to
* the given loop.
* @return an event instance representing the right bumper button's digital signal attached to the
* given loop.
*/
public BooleanEvent leftShoulder(EventLoop loop) {
return button(Button.kLeftShoulder.value, loop);
public BooleanEvent leftBumper(EventLoop loop) {
return button(Button.kLeftBumper.value, loop);
}
/**
* Read the value of the right shoulder button on the controller.
* Read the value of the right bumper button on the controller.
*
* @return The state of the button.
*/
public boolean getRightShoulderButton() {
return getRawButton(Button.kRightShoulder.value);
public boolean getRightBumperButton() {
return getRawButton(Button.kRightBumper.value);
}
/**
* Whether the right shoulder button was pressed since the last check.
* Whether the right bumper button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
public boolean getRightShoulderButtonPressed() {
return getRawButtonPressed(Button.kRightShoulder.value);
public boolean getRightBumperButtonPressed() {
return getRawButtonPressed(Button.kRightBumper.value);
}
/**
* Whether the right shoulder button was released since the last check.
* Whether the right bumper button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
public boolean getRightShoulderButtonReleased() {
return getRawButtonReleased(Button.kRightShoulder.value);
public boolean getRightBumperButtonReleased() {
return getRawButtonReleased(Button.kRightBumper.value);
}
/**
* Constructs an event instance around the right shoulder button's digital signal.
* Constructs an event instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return an event instance representing the right shoulder button's digital signal attached to
* the given loop.
* @return an event instance representing the right bumper button's digital signal attached to the
* given loop.
*/
public BooleanEvent rightShoulder(EventLoop loop) {
return button(Button.kRightShoulder.value, loop);
public BooleanEvent rightBumper(EventLoop loop) {
return button(Button.kRightBumper.value, loop);
}
/**
@@ -1281,9 +1281,9 @@ public class Gamepad extends GenericHID implements Sendable {
builder.addBooleanProperty(
"RightStick", () -> getButtonForSendable(Button.kRightStick.value), null);
builder.addBooleanProperty(
"LeftShoulder", () -> getButtonForSendable(Button.kLeftShoulder.value), null);
"LeftBumper", () -> getButtonForSendable(Button.kLeftBumper.value), null);
builder.addBooleanProperty(
"RightShoulder", () -> getButtonForSendable(Button.kRightShoulder.value), null);
"RightBumper", () -> getButtonForSendable(Button.kRightBumper.value), null);
builder.addBooleanProperty("DpadUp", () -> getButtonForSendable(Button.kDpadUp.value), null);
builder.addBooleanProperty(
"DpadDown", () -> getButtonForSendable(Button.kDpadDown.value), null);

View File

@@ -170,21 +170,21 @@ public class GamepadSim extends GenericHIDSim {
}
/**
* Change the value of the right shoulder button on the controller.
* Change the value of the right bumper button on the controller.
*
* @param value the new value
*/
public void setLeftShoulderButton(boolean value) {
setRawButton(Gamepad.Button.kLeftShoulder.value, value);
public void setLeftBumperButton(boolean value) {
setRawButton(Gamepad.Button.kLeftBumper.value, value);
}
/**
* Change the value of the right shoulder button on the controller.
* Change the value of the right bumper button on the controller.
*
* @param value the new value
*/
public void setRightShoulderButton(boolean value) {
setRawButton(Gamepad.Button.kRightShoulder.value, value);
public void setRightBumperButton(boolean value) {
setRawButton(Gamepad.Button.kRightBumper.value, value);
}
/**

View File

@@ -53,7 +53,7 @@ public class RobotContainer {
*/
private void configureButtonBindings() {
// Drive at half speed when the bumper is held
m_driverController.rightShoulder().onTrue(m_driveHalfSpeed).onFalse(m_driveFullSpeed);
m_driverController.rightBumper().onTrue(m_driveHalfSpeed).onFalse(m_driveFullSpeed);
// Drive forward by 3 meters when the 'South Face' button is pressed, with a timeout of 10
// seconds

View File

@@ -81,7 +81,7 @@ public class RobotContainer {
m_driverController.westFace().onTrue(m_hatchSubsystem.releaseHatchCommand());
// While holding right bumper, drive at half speed
m_driverController
.rightShoulder()
.rightBumper()
.onTrue(Commands.runOnce(() -> m_robotDrive.setMaxOutput(0.5)))
.onFalse(Commands.runOnce(() -> m_robotDrive.setMaxOutput(1)));
}

View File

@@ -88,8 +88,8 @@ public class RobotContainer {
// Release the hatch when the 'East Face' button is pressed.
new JoystickButton(m_driverController, Button.kEastFace.value)
.onTrue(new ReleaseHatch(m_hatchSubsystem));
// While holding the shoulder button, drive at half speed
new JoystickButton(m_driverController, Button.kRightShoulder.value)
// While holding the bumper button, drive at half speed
new JoystickButton(m_driverController, Button.kRightBumper.value)
.whileTrue(new HalveDriveSpeed(m_robotDrive));
}

View File

@@ -46,19 +46,19 @@ public class SysIdRoutineBot {
// of bindings at once
m_driverController
.southFace()
.and(m_driverController.rightShoulder())
.and(m_driverController.rightBumper())
.whileTrue(m_drive.sysIdQuasistatic(SysIdRoutine.Direction.kForward));
m_driverController
.eastFace()
.and(m_driverController.rightShoulder())
.and(m_driverController.rightBumper())
.whileTrue(m_drive.sysIdQuasistatic(SysIdRoutine.Direction.kReverse));
m_driverController
.westFace()
.and(m_driverController.rightShoulder())
.and(m_driverController.rightBumper())
.whileTrue(m_drive.sysIdDynamic(SysIdRoutine.Direction.kForward));
m_driverController
.northFace()
.and(m_driverController.rightShoulder())
.and(m_driverController.rightBumper())
.whileTrue(m_drive.sysIdDynamic(SysIdRoutine.Direction.kReverse));
// Control the shooter wheel with the left trigger
@@ -66,19 +66,19 @@ public class SysIdRoutineBot {
m_driverController
.southFace()
.and(m_driverController.leftShoulder())
.and(m_driverController.leftBumper())
.whileTrue(m_shooter.sysIdQuasistatic(SysIdRoutine.Direction.kForward));
m_driverController
.eastFace()
.and(m_driverController.leftShoulder())
.and(m_driverController.leftBumper())
.whileTrue(m_shooter.sysIdQuasistatic(SysIdRoutine.Direction.kReverse));
m_driverController
.westFace()
.and(m_driverController.leftShoulder())
.and(m_driverController.leftBumper())
.whileTrue(m_shooter.sysIdDynamic(SysIdRoutine.Direction.kForward));
m_driverController
.northFace()
.and(m_driverController.leftShoulder())
.and(m_driverController.leftBumper())
.whileTrue(m_shooter.sysIdDynamic(SysIdRoutine.Direction.kReverse));
}