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https://github.com/wpilibsuite/allwpilib
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[wpilib,cmd] Rename gamepad shoulder to bumper (#8573)
Both programs used bumper, so we shouldn't rename it. There's no reason to change it, and we don't need to match SDL.
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@@ -202,37 +202,36 @@ BooleanEvent Gamepad::RightStick(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetRightStickButton(); });
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}
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bool Gamepad::GetLeftShoulderButton() const {
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return GetRawButton(Button::kLeftShoulder);
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bool Gamepad::GetLeftBumperButton() const {
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return GetRawButton(Button::kLeftBumper);
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}
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bool Gamepad::GetLeftShoulderButtonPressed() {
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return GetRawButtonPressed(Button::kLeftShoulder);
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bool Gamepad::GetLeftBumperButtonPressed() {
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return GetRawButtonPressed(Button::kLeftBumper);
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}
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bool Gamepad::GetLeftShoulderButtonReleased() {
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return GetRawButtonReleased(Button::kLeftShoulder);
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bool Gamepad::GetLeftBumperButtonReleased() {
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return GetRawButtonReleased(Button::kLeftBumper);
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}
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BooleanEvent Gamepad::LeftShoulder(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetLeftShoulderButton(); });
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BooleanEvent Gamepad::LeftBumper(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetLeftBumperButton(); });
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}
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bool Gamepad::GetRightShoulderButton() const {
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return GetRawButton(Button::kRightShoulder);
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bool Gamepad::GetRightBumperButton() const {
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return GetRawButton(Button::kRightBumper);
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}
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bool Gamepad::GetRightShoulderButtonPressed() {
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return GetRawButtonPressed(Button::kRightShoulder);
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bool Gamepad::GetRightBumperButtonPressed() {
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return GetRawButtonPressed(Button::kRightBumper);
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}
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bool Gamepad::GetRightShoulderButtonReleased() {
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return GetRawButtonReleased(Button::kRightShoulder);
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bool Gamepad::GetRightBumperButtonReleased() {
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return GetRawButtonReleased(Button::kRightBumper);
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}
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BooleanEvent Gamepad::RightShoulder(EventLoop* loop) const {
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return BooleanEvent(loop,
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[this]() { return this->GetRightShoulderButton(); });
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BooleanEvent Gamepad::RightBumper(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetRightBumperButton(); });
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}
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bool Gamepad::GetDpadUpButton() const {
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@@ -528,11 +527,11 @@ void Gamepad::InitSendable(wpi::util::SendableBuilder& builder) {
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"RightStick",
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[this] { return GetButtonForSendable(Button::kRightStick); }, nullptr);
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builder.AddBooleanProperty(
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"LeftShoulder",
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[this] { return GetButtonForSendable(Button::kLeftShoulder); }, nullptr);
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"LeftBumper",
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[this] { return GetButtonForSendable(Button::kLeftBumper); }, nullptr);
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builder.AddBooleanProperty(
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"RightShoulder",
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[this] { return GetButtonForSendable(Button::kRightShoulder); }, nullptr);
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"RightBumper",
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[this] { return GetButtonForSendable(Button::kRightBumper); }, nullptr);
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builder.AddBooleanProperty(
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"DpadUp", [this] { return GetButtonForSendable(Button::kDpadUp); },
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nullptr);
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