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[wpilib,cmd] Rename gamepad shoulder to bumper (#8573)
Both programs used bumper, so we shouldn't rename it. There's no reason to change it, and we don't need to match SDL.
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@@ -409,66 +409,66 @@ class Gamepad : public GenericHID,
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BooleanEvent RightStick(EventLoop* loop) const;
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/**
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* Read the value of the right shoulder button on the controller.
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* Read the value of the right bumper button on the controller.
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*
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* @return The state of the button.
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*/
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bool GetLeftShoulderButton() const;
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bool GetLeftBumperButton() const;
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/**
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* Whether the right shoulder button was pressed since the last check.
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* Whether the right bumper button was pressed since the last check.
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*
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* @return Whether the button was pressed since the last check.
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*/
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bool GetLeftShoulderButtonPressed();
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bool GetLeftBumperButtonPressed();
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/**
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* Whether the right shoulder button was released since the last check.
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* Whether the right bumper button was released since the last check.
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*
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* @return Whether the button was released since the last check.
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*/
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bool GetLeftShoulderButtonReleased();
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bool GetLeftBumperButtonReleased();
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/**
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* Constructs an event instance around the right shoulder button's
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* Constructs an event instance around the right bumper button's
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* digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the right shoulder button's
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* @return an event instance representing the right bumper button's
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* digital signal attached to the given loop.
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*/
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BooleanEvent LeftShoulder(EventLoop* loop) const;
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BooleanEvent LeftBumper(EventLoop* loop) const;
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/**
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* Read the value of the right shoulder button on the controller.
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* Read the value of the right bumper button on the controller.
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*
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* @return The state of the button.
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*/
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bool GetRightShoulderButton() const;
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bool GetRightBumperButton() const;
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/**
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* Whether the right shoulder button was pressed since the last check.
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* Whether the right bumper button was pressed since the last check.
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*
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* @return Whether the button was pressed since the last check.
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*/
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bool GetRightShoulderButtonPressed();
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bool GetRightBumperButtonPressed();
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/**
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* Whether the right shoulder button was released since the last check.
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* Whether the right bumper button was released since the last check.
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*
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* @return Whether the button was released since the last check.
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*/
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bool GetRightShoulderButtonReleased();
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bool GetRightBumperButtonReleased();
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/**
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* Constructs an event instance around the right shoulder button's
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* Constructs an event instance around the right bumper button's
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* digital signal.
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*
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* @param loop the event loop instance to attach the event to.
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* @return an event instance representing the right shoulder button's
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* @return an event instance representing the right bumper button's
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* digital signal attached to the given loop.
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*/
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BooleanEvent RightShoulder(EventLoop* loop) const;
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BooleanEvent RightBumper(EventLoop* loop) const;
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/**
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* Read the value of the D-pad up button on the controller.
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@@ -955,10 +955,10 @@ class Gamepad : public GenericHID,
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static constexpr int kLeftStick = 7;
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/// Right stick button.
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static constexpr int kRightStick = 8;
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/// Right shoulder button.
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static constexpr int kLeftShoulder = 9;
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/// Right shoulder button.
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static constexpr int kRightShoulder = 10;
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/// right bumper button.
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static constexpr int kLeftBumper = 9;
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/// right bumper button.
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static constexpr int kRightBumper = 10;
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/// D-pad up button.
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static constexpr int kDpadUp = 11;
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/// D-pad down button.
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