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https://github.com/wpilibsuite/allwpilib
synced 2026-07-01 02:41:48 +00:00
Use wpi::mutex instead of std::mutex. (#730)
This uses a priority-aware mutex on Linux platforms. Fixes #729.
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@@ -10,9 +10,10 @@
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#include <stdint.h>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include <support/mutex.h>
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#include "HAL/Types.h"
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#include "HAL/handles/HandlesInternal.h"
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@@ -48,13 +49,13 @@ class UnlimitedHandleResource : public HandleBase {
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private:
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std::vector<std::shared_ptr<TStruct>> m_structures;
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std::mutex m_handleMutex;
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wpi::mutex m_handleMutex;
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};
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template <typename THandle, typename TStruct, HAL_HandleEnum enumValue>
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THandle UnlimitedHandleResource<THandle, TStruct, enumValue>::Allocate(
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std::shared_ptr<TStruct> structure) {
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std::lock_guard<std::mutex> sync(m_handleMutex);
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std::lock_guard<wpi::mutex> sync(m_handleMutex);
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size_t i;
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for (i = 0; i < m_structures.size(); i++) {
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if (m_structures[i] == nullptr) {
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@@ -73,7 +74,7 @@ template <typename THandle, typename TStruct, HAL_HandleEnum enumValue>
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std::shared_ptr<TStruct>
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UnlimitedHandleResource<THandle, TStruct, enumValue>::Get(THandle handle) {
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int16_t index = getHandleTypedIndex(handle, enumValue, m_version);
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std::lock_guard<std::mutex> sync(m_handleMutex);
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std::lock_guard<wpi::mutex> sync(m_handleMutex);
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if (index < 0 || index >= static_cast<int16_t>(m_structures.size()))
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return nullptr;
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return m_structures[index];
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@@ -83,7 +84,7 @@ template <typename THandle, typename TStruct, HAL_HandleEnum enumValue>
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void UnlimitedHandleResource<THandle, TStruct, enumValue>::Free(
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THandle handle) {
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int16_t index = getHandleTypedIndex(handle, enumValue, m_version);
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std::lock_guard<std::mutex> sync(m_handleMutex);
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std::lock_guard<wpi::mutex> sync(m_handleMutex);
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if (index < 0 || index >= static_cast<int16_t>(m_structures.size())) return;
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m_structures[index].reset();
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}
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@@ -91,7 +92,7 @@ void UnlimitedHandleResource<THandle, TStruct, enumValue>::Free(
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template <typename THandle, typename TStruct, HAL_HandleEnum enumValue>
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void UnlimitedHandleResource<THandle, TStruct, enumValue>::ResetHandles() {
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{
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std::lock_guard<std::mutex> lock(m_handleMutex);
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std::lock_guard<wpi::mutex> lock(m_handleMutex);
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for (size_t i = 0; i < m_structures.size(); i++) {
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m_structures[i].reset();
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}
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