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Split the two command implementations into separate libraries (#2012)
This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
committed by
Peter Johnson
parent
2ad15cae19
commit
509819d83f
108
wpilibNewCommands/src/main/native/cpp/frc2/command/Command.cpp
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108
wpilibNewCommands/src/main/native/cpp/frc2/command/Command.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc2/command/Command.h"
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#include <iostream>
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/InstantCommand.h"
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#include "frc2/command/ParallelCommandGroup.h"
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#include "frc2/command/ParallelDeadlineGroup.h"
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#include "frc2/command/ParallelRaceGroup.h"
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#include "frc2/command/PerpetualCommand.h"
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#include "frc2/command/ProxyScheduleCommand.h"
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#include "frc2/command/SequentialCommandGroup.h"
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#include "frc2/command/WaitCommand.h"
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#include "frc2/command/WaitUntilCommand.h"
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using namespace frc2;
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Command::~Command() { CommandScheduler::GetInstance().Cancel(this); }
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Command::Command(const Command& rhs) : ErrorBase(rhs) {}
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Command& Command::operator=(const Command& rhs) {
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ErrorBase::operator=(rhs);
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m_isGrouped = false;
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return *this;
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}
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void Command::Initialize() {}
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void Command::Execute() {}
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void Command::End(bool interrupted) {}
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ParallelRaceGroup Command::WithTimeout(units::second_t duration) && {
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std::vector<std::unique_ptr<Command>> temp;
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temp.emplace_back(std::make_unique<WaitCommand>(duration));
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temp.emplace_back(std::move(*this).TransferOwnership());
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return ParallelRaceGroup(std::move(temp));
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}
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ParallelRaceGroup Command::WithInterrupt(std::function<bool()> condition) && {
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std::vector<std::unique_ptr<Command>> temp;
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temp.emplace_back(std::make_unique<WaitUntilCommand>(std::move(condition)));
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temp.emplace_back(std::move(*this).TransferOwnership());
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return ParallelRaceGroup(std::move(temp));
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}
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SequentialCommandGroup Command::BeforeStarting(std::function<void()> toRun) && {
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std::vector<std::unique_ptr<Command>> temp;
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temp.emplace_back(std::make_unique<InstantCommand>(
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std::move(toRun), std::initializer_list<Subsystem*>{}));
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temp.emplace_back(std::move(*this).TransferOwnership());
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return SequentialCommandGroup(std::move(temp));
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}
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SequentialCommandGroup Command::AndThen(std::function<void()> toRun) && {
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std::vector<std::unique_ptr<Command>> temp;
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temp.emplace_back(std::move(*this).TransferOwnership());
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temp.emplace_back(std::make_unique<InstantCommand>(
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std::move(toRun), std::initializer_list<Subsystem*>{}));
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return SequentialCommandGroup(std::move(temp));
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}
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PerpetualCommand Command::Perpetually() && {
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return PerpetualCommand(std::move(*this).TransferOwnership());
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}
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ProxyScheduleCommand Command::AsProxy() { return ProxyScheduleCommand(this); }
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void Command::Schedule(bool interruptible) {
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CommandScheduler::GetInstance().Schedule(interruptible, this);
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}
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void Command::Cancel() { CommandScheduler::GetInstance().Cancel(this); }
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bool Command::IsScheduled() const {
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return CommandScheduler::GetInstance().IsScheduled(this);
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}
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bool Command::HasRequirement(Subsystem* requirement) const {
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bool hasRequirement = false;
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for (auto&& subsystem : GetRequirements()) {
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hasRequirement |= requirement == subsystem;
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}
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return hasRequirement;
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}
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std::string Command::GetName() const { return GetTypeName(*this); }
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bool Command::IsGrouped() const { return m_isGrouped; }
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void Command::SetGrouped(bool grouped) { m_isGrouped = grouped; }
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namespace frc2 {
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bool RequirementsDisjoint(Command* first, Command* second) {
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bool disjoint = true;
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auto&& requirements = second->GetRequirements();
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for (auto&& requirement : first->GetRequirements()) {
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disjoint &= requirements.find(requirement) == requirements.end();
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}
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return disjoint;
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}
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} // namespace frc2
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