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Split the two command implementations into separate libraries (#2012)
This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
committed by
Peter Johnson
parent
2ad15cae19
commit
509819d83f
@@ -0,0 +1,57 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc2/command/button/Button.h"
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using namespace frc2;
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Button::Button(std::function<bool()> isPressed) : Trigger(isPressed) {}
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Button Button::WhenPressed(Command* command, bool interruptible) {
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WhenActive(command, interruptible);
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return *this;
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}
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Button Button::WhenPressed(std::function<void()> toRun) {
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WhenActive(std::move(toRun));
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return *this;
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}
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Button Button::WhileHeld(Command* command, bool interruptible) {
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WhileActiveContinous(command, interruptible);
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return *this;
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}
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Button Button::WhileHeld(std::function<void()> toRun) {
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WhileActiveContinous(std::move(toRun));
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return *this;
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}
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Button Button::WhenHeld(Command* command, bool interruptible) {
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WhileActiveOnce(command, interruptible);
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return *this;
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}
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Button Button::WhenReleased(Command* command, bool interruptible) {
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WhenInactive(command, interruptible);
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return *this;
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}
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Button Button::WhenReleased(std::function<void()> toRun) {
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WhenInactive(std::move(toRun));
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return *this;
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}
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Button Button::ToggleWhenPressed(Command* command, bool interruptible) {
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ToggleWhenActive(command, interruptible);
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return *this;
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}
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Button Button::CancelWhenPressed(Command* command) {
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CancelWhenActive(command);
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return *this;
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}
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