Split the two command implementations into separate libraries (#2012)

This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
Thad House
2019-11-01 21:58:54 -07:00
committed by Peter Johnson
parent 2ad15cae19
commit 509819d83f
271 changed files with 470 additions and 91 deletions

View File

@@ -0,0 +1,119 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "frc2/command/button/Trigger.h"
#include <frc2/command/InstantCommand.h>
using namespace frc2;
Trigger::Trigger(const Trigger& other) : m_isActive(other.m_isActive) {}
Trigger Trigger::WhenActive(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = Get(), *this, command, interruptible]() mutable {
bool pressed = Get();
if (!pressedLast && pressed) {
command->Schedule(interruptible);
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhenActive(std::function<void()> toRun) {
return WhenActive(InstantCommand(std::move(toRun), {}));
}
Trigger Trigger::WhileActiveContinous(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = Get(), *this, command, interruptible]() mutable {
bool pressed = Get();
if (pressed) {
command->Schedule(interruptible);
} else if (pressedLast && !pressed) {
command->Cancel();
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhileActiveContinous(std::function<void()> toRun) {
return WhileActiveContinous(InstantCommand(std::move(toRun), {}));
}
Trigger Trigger::WhileActiveOnce(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = Get(), *this, command, interruptible]() mutable {
bool pressed = Get();
if (!pressedLast && pressed) {
command->Schedule(interruptible);
} else if (pressedLast && !pressed) {
command->Cancel();
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhenInactive(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = Get(), *this, command, interruptible]() mutable {
bool pressed = Get();
if (pressedLast && !pressed) {
command->Schedule(interruptible);
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::WhenInactive(std::function<void()> toRun) {
return WhenInactive(InstantCommand(std::move(toRun), {}));
}
Trigger Trigger::ToggleWhenActive(Command* command, bool interruptible) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = Get(), *this, command, interruptible]() mutable {
bool pressed = Get();
if (!pressedLast && pressed) {
if (command->IsScheduled()) {
command->Cancel();
} else {
command->Schedule(interruptible);
}
}
pressedLast = pressed;
});
return *this;
}
Trigger Trigger::CancelWhenActive(Command* command) {
CommandScheduler::GetInstance().AddButton(
[pressedLast = Get(), *this, command]() mutable {
bool pressed = Get();
if (!pressedLast && pressed) {
command->Cancel();
}
pressedLast = pressed;
});
return *this;
}