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Split the two command implementations into separate libraries (#2012)
This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
committed by
Peter Johnson
parent
2ad15cae19
commit
509819d83f
@@ -0,0 +1,119 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc2/command/button/Trigger.h"
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#include <frc2/command/InstantCommand.h>
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using namespace frc2;
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Trigger::Trigger(const Trigger& other) : m_isActive(other.m_isActive) {}
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Trigger Trigger::WhenActive(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this, command, interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhenActive(std::function<void()> toRun) {
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return WhenActive(InstantCommand(std::move(toRun), {}));
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}
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Trigger Trigger::WhileActiveContinous(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this, command, interruptible]() mutable {
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bool pressed = Get();
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if (pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhileActiveContinous(std::function<void()> toRun) {
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return WhileActiveContinous(InstantCommand(std::move(toRun), {}));
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}
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Trigger Trigger::WhileActiveOnce(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this, command, interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhenInactive(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this, command, interruptible]() mutable {
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bool pressed = Get();
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if (pressedLast && !pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhenInactive(std::function<void()> toRun) {
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return WhenInactive(InstantCommand(std::move(toRun), {}));
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}
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Trigger Trigger::ToggleWhenActive(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this, command, interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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if (command->IsScheduled()) {
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command->Cancel();
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} else {
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command->Schedule(interruptible);
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}
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::CancelWhenActive(Command* command) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this, command]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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