mirror of
https://github.com/wpilibsuite/allwpilib
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Split the two command implementations into separate libraries (#2012)
This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
committed by
Peter Johnson
parent
2ad15cae19
commit
509819d83f
@@ -0,0 +1,207 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <utility>
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#include "Trigger.h"
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namespace frc2 {
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class Command;
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/**
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* A class used to bind command scheduling to button presses. Can be composed
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* with other buttons with the operators in Trigger.
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*
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* @see Trigger
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*/
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class Button : public Trigger {
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public:
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/**
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* Create a new button that is pressed when the given condition is true.
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*
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* @param isActive Whether the button is pressed.
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*/
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explicit Button(std::function<bool()> isPressed);
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/**
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* Create a new button that is pressed active (default constructor) - activity
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* can be further determined by subclass code.
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*/
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Button() = default;
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/**
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* Binds a command to start when the button is pressed. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Button WhenPressed(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the button is pressed. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Button WhenPressed(T&& command, bool interruptible = true) {
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WhenActive(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a runnable to execute when the button is pressed.
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*
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* @param toRun the runnable to execute.
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*/
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Button WhenPressed(std::function<void()> toRun);
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/**
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* Binds a command to be started repeatedly while the button is pressed, and
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* cancelled when it is released. Takes a raw pointer, and so is non-owning;
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* users are responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button WhileHeld(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started repeatedly while the button is pressed, and
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* cancelled when it is released. Transfers command ownership to the button
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* scheduler, so the user does not have to worry about lifespan - rvalue refs
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* will be *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Button WhileHeld(T&& command, bool interruptible = true) {
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WhileActiveContinous(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a runnable to execute repeatedly while the button is pressed.
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*
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* @param toRun the runnable to execute.
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*/
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Button WhileHeld(std::function<void()> toRun);
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/**
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* Binds a command to be started when the button is pressed, and cancelled
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* when it is released. Takes a raw pointer, and so is non-owning; users are
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* responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button WhenHeld(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started when the button is pressed, and cancelled
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* when it is released. Transfers command ownership to the button scheduler,
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* so the user does not have to worry about lifespan - rvalue refs will be
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* *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Button WhenHeld(T&& command, bool interruptible = true) {
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WhileActiveOnce(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a command to start when the button is released. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button WhenReleased(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the button is pressed. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Button WhenReleased(T&& command, bool interruptible = true) {
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WhenInactive(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a runnable to execute when the button is released.
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*
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* @param toRun the runnable to execute.
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*/
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Button WhenReleased(std::function<void()> toRun);
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/**
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* Binds a command to start when the button is pressed, and be cancelled when
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* it is pressed again. Takes a raw pointer, and so is non-owning; users are
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* responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button ToggleWhenPressed(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the button is pressed, and be cancelled when
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* it is pessed again. Transfers command ownership to the button scheduler,
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* so the user does not have to worry about lifespan - rvalue refs will be
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* *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Button ToggleWhenPressed(T&& command, bool interruptible = true) {
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ToggleWhenActive(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a command to be cancelled when the button is pressed. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* and scheduling of the command.
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*
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* @param command The command to bind.
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* @return The button, for chained calls.
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*/
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Button CancelWhenPressed(Command* command);
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};
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} // namespace frc2
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@@ -0,0 +1,37 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <frc/GenericHID.h>
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#include "Button.h"
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namespace frc2 {
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/**
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* A class used to bind command scheduling to joystick button presses. Can be
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* composed with other buttons with the operators in Trigger.
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*
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* @see Trigger
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*/
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class JoystickButton : public Button {
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public:
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/**
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* Creates a JoystickButton that commands can be bound to.
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*
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* @param joystick The joystick on which the button is located.
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* @param buttonNumber The number of the button on the joystic.
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*/
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explicit JoystickButton(frc::GenericHID* joystick, int buttonNumber)
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: m_joystick{joystick}, m_buttonNumber{buttonNumber} {}
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bool Get() const override { return m_joystick->GetRawButton(m_buttonNumber); }
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private:
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frc::GenericHID* m_joystick;
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int m_buttonNumber;
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};
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} // namespace frc2
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@@ -0,0 +1,41 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <frc/GenericHID.h>
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#include "Button.h"
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namespace frc2 {
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/**
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* A class used to bind command scheduling to joystick POV presses. Can be
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* composed with other buttons with the operators in Trigger.
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*
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* @see Trigger
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*/
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class POVButton : public Button {
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public:
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/**
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* Creates a POVButton that commands can be bound to.
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*
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* @param joystick The joystick on which the button is located.
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* @param angle The angle of the POV corresponding to a button press.
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* @param povNumber The number of the POV on the joystick.
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*/
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POVButton(frc::GenericHID* joystick, int angle, int povNumber = 0)
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: m_joystick{joystick}, m_angle{angle}, m_povNumber{povNumber} {}
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bool Get() const override {
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return m_joystick->GetPOV(m_povNumber) == m_angle;
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}
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private:
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frc::GenericHID* m_joystick;
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int m_angle;
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int m_povNumber;
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};
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} // namespace frc2
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@@ -0,0 +1,325 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <frc2/command/Command.h>
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#include <frc2/command/CommandScheduler.h>
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#include <atomic>
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#include <memory>
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#include <utility>
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namespace frc2 {
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class Command;
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/**
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* A class used to bind command scheduling to events. The
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* Trigger class is a base for all command-event-binding classes, and so the
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* methods are named fairly abstractly; for purpose-specific wrappers, see
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* Button.
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*
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* @see Button
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*/
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class Trigger {
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public:
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/**
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* Create a new trigger that is active when the given condition is true.
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*
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* @param isActive Whether the trigger is active.
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*/
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explicit Trigger(std::function<bool()> isActive)
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: m_isActive{std::move(isActive)} {}
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/**
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* Create a new trigger that is never active (default constructor) - activity
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* can be further determined by subclass code.
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*/
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Trigger() {
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m_isActive = [] { return false; };
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}
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Trigger(const Trigger& other);
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/**
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* Returns whether the trigger is active. Can be overridden by a subclass.
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*
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* @return Whether the trigger is active.
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*/
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virtual bool Get() const { return m_isActive(); }
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/**
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* Binds a command to start when the trigger becomes active. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger WhenActive(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the trigger becomes active. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger WhenActive(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a runnable to execute when the trigger becomes active.
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*
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* @param toRun the runnable to execute.
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*/
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Trigger WhenActive(std::function<void()> toRun);
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/**
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* Binds a command to be started repeatedly while the trigger is active, and
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* cancelled when it becomes inactive. Takes a raw pointer, and so is
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* non-owning; users are responsible for the lifespan of the command.
|
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Trigger WhileActiveContinous(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started repeatedly while the trigger is active, and
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* cancelled when it becomes inactive. Transfers command ownership to the
|
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* button scheduler, so the user does not have to worry about lifespan -
|
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* rvalue refs will be *moved*, lvalue refs will be *copied.*
|
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
|
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* @return The trigger, for chained calls.
|
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of_v<
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Command, std::remove_reference_t<T>>>>
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Trigger WhileActiveContinous(T&& command, bool interruptible = true) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
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if (pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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/**
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* Binds a runnable to execute repeatedly while the trigger is active.
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*
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* @param toRun the runnable to execute.
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*/
|
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Trigger WhileActiveContinous(std::function<void()> toRun);
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|
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/**
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* Binds a command to be started when the trigger becomes active, and
|
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* cancelled when it becomes inactive. Takes a raw pointer, and so is
|
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* non-owning; users are responsible for the lifespan of the command.
|
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*
|
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* @param command The command to bind.
|
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* @param interruptible Whether the command should be interruptible.
|
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* @return The trigger, for chained calls.
|
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*/
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Trigger WhileActiveOnce(Command* command, bool interruptible = true);
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|
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/**
|
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* Binds a command to be started when the trigger becomes active, and
|
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* cancelled when it becomes inactive. Transfers command ownership to the
|
||||
* button scheduler, so the user does not have to worry about lifespan -
|
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* rvalue refs will be *moved*, lvalue refs will be *copied.*
|
||||
*
|
||||
* @param command The command to bind.
|
||||
* @param interruptible Whether the command should be interruptible.
|
||||
* @return The trigger, for chained calls.
|
||||
*/
|
||||
template <class T, typename = std::enable_if_t<std::is_base_of_v<
|
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Command, std::remove_reference_t<T>>>>
|
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Trigger WhileActiveOnce(T&& command, bool interruptible = true) {
|
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CommandScheduler::GetInstance().AddButton(
|
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[pressedLast = Get(), *this,
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command = std::make_unique<std::remove_reference_t<T>>(
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std::forward<T>(command)),
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interruptible]() mutable {
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bool pressed = Get();
|
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|
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if (!pressedLast && pressed) {
|
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command->Schedule(interruptible);
|
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} else if (pressedLast && !pressed) {
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command->Cancel();
|
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}
|
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pressedLast = pressed;
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});
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return *this;
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}
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/**
|
||||
* Binds a command to start when the trigger becomes inactive. Takes a
|
||||
* raw pointer, and so is non-owning; users are responsible for the lifespan
|
||||
* of the command.
|
||||
*
|
||||
* @param command The command to bind.
|
||||
* @param interruptible Whether the command should be interruptible.
|
||||
* @return The trigger, for chained calls.
|
||||
*/
|
||||
Trigger WhenInactive(Command* command, bool interruptible = true);
|
||||
|
||||
/**
|
||||
* Binds a command to start when the trigger becomes inactive. Transfers
|
||||
* command ownership to the button scheduler, so the user does not have to
|
||||
* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
|
||||
* *copied.*
|
||||
*
|
||||
* @param command The command to bind.
|
||||
* @param interruptible Whether the command should be interruptible.
|
||||
* @return The trigger, for chained calls.
|
||||
*/
|
||||
template <class T, typename = std::enable_if_t<std::is_base_of_v<
|
||||
Command, std::remove_reference_t<T>>>>
|
||||
Trigger WhenInactive(T&& command, bool interruptible = true) {
|
||||
CommandScheduler::GetInstance().AddButton(
|
||||
[pressedLast = Get(), *this,
|
||||
command = std::make_unique<std::remove_reference_t<T>>(
|
||||
std::forward<T>(command)),
|
||||
interruptible]() mutable {
|
||||
bool pressed = Get();
|
||||
|
||||
if (pressedLast && !pressed) {
|
||||
command->Schedule(interruptible);
|
||||
}
|
||||
|
||||
pressedLast = pressed;
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a runnable to execute when the trigger becomes inactive.
|
||||
*
|
||||
* @param toRun the runnable to execute.
|
||||
*/
|
||||
Trigger WhenInactive(std::function<void()> toRun);
|
||||
|
||||
/**
|
||||
* Binds a command to start when the trigger becomes active, and be cancelled
|
||||
* when it again becomes active. Takes a raw pointer, and so is non-owning;
|
||||
* users are responsible for the lifespan of the command.
|
||||
*
|
||||
* @param command The command to bind.
|
||||
* @param interruptible Whether the command should be interruptible.
|
||||
* @return The trigger, for chained calls.
|
||||
*/
|
||||
Trigger ToggleWhenActive(Command* command, bool interruptible = true);
|
||||
|
||||
/**
|
||||
* Binds a command to start when the trigger becomes active, and be cancelled
|
||||
* when it again becomes active. Transfers command ownership to the button
|
||||
* scheduler, so the user does not have to worry about lifespan - rvalue refs
|
||||
* will be *moved*, lvalue refs will be *copied.*
|
||||
*
|
||||
* @param command The command to bind.
|
||||
* @param interruptible Whether the command should be interruptible.
|
||||
* @return The trigger, for chained calls.
|
||||
*/
|
||||
template <class T, typename = std::enable_if_t<std::is_base_of_v<
|
||||
Command, std::remove_reference_t<T>>>>
|
||||
Trigger ToggleWhenActive(T&& command, bool interruptible = true) {
|
||||
CommandScheduler::GetInstance().AddButton(
|
||||
[pressedLast = Get(), *this,
|
||||
command = std::make_unique<std::remove_reference_t<T>>(
|
||||
std::forward<T>(command)),
|
||||
interruptible]() mutable {
|
||||
bool pressed = Get();
|
||||
|
||||
if (!pressedLast && pressed) {
|
||||
if (command->IsScheduled()) {
|
||||
command->Cancel();
|
||||
} else {
|
||||
command->Schedule(interruptible);
|
||||
}
|
||||
}
|
||||
|
||||
pressedLast = pressed;
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a command to be cancelled when the trigger becomes active. Takes a
|
||||
* raw pointer, and so is non-owning; users are responsible for the lifespan
|
||||
* and scheduling of the command.
|
||||
*
|
||||
* @param command The command to bind.
|
||||
* @return The trigger, for chained calls.
|
||||
*/
|
||||
Trigger CancelWhenActive(Command* command);
|
||||
|
||||
/**
|
||||
* Composes two triggers with logical AND.
|
||||
*
|
||||
* @return A trigger which is active when both component triggers are active.
|
||||
*/
|
||||
Trigger operator&&(Trigger rhs) {
|
||||
return Trigger([*this, rhs] { return Get() && rhs.Get(); });
|
||||
}
|
||||
|
||||
/**
|
||||
* Composes two triggers with logical OR.
|
||||
*
|
||||
* @return A trigger which is active when either component trigger is active.
|
||||
*/
|
||||
Trigger operator||(Trigger rhs) {
|
||||
return Trigger([*this, rhs] { return Get() || rhs.Get(); });
|
||||
}
|
||||
|
||||
/**
|
||||
* Composes a trigger with logical NOT.
|
||||
*
|
||||
* @return A trigger which is active when the component trigger is inactive,
|
||||
* and vice-versa.
|
||||
*/
|
||||
Trigger operator!() {
|
||||
return Trigger([*this] { return !Get(); });
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<bool()> m_isActive;
|
||||
};
|
||||
} // namespace frc2
|
||||
Reference in New Issue
Block a user