Split the two command implementations into separate libraries (#2012)

This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
Thad House
2019-11-01 21:58:54 -07:00
committed by Peter Johnson
parent 2ad15cae19
commit 509819d83f
271 changed files with 470 additions and 91 deletions

View File

@@ -0,0 +1,207 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <utility>
#include "Trigger.h"
namespace frc2 {
class Command;
/**
* A class used to bind command scheduling to button presses. Can be composed
* with other buttons with the operators in Trigger.
*
* @see Trigger
*/
class Button : public Trigger {
public:
/**
* Create a new button that is pressed when the given condition is true.
*
* @param isActive Whether the button is pressed.
*/
explicit Button(std::function<bool()> isPressed);
/**
* Create a new button that is pressed active (default constructor) - activity
* can be further determined by subclass code.
*/
Button() = default;
/**
* Binds a command to start when the button is pressed. Takes a
* raw pointer, and so is non-owning; users are responsible for the lifespan
* of the command.
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The trigger, for chained calls.
*/
Button WhenPressed(Command* command, bool interruptible = true);
/**
* Binds a command to start when the button is pressed. Transfers
* command ownership to the button scheduler, so the user does not have to
* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
* *copied.*
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The trigger, for chained calls.
*/
template <class T, typename = std::enable_if_t<std::is_base_of_v<
Command, std::remove_reference_t<T>>>>
Button WhenPressed(T&& command, bool interruptible = true) {
WhenActive(std::forward<T>(command), interruptible);
return *this;
}
/**
* Binds a runnable to execute when the button is pressed.
*
* @param toRun the runnable to execute.
*/
Button WhenPressed(std::function<void()> toRun);
/**
* Binds a command to be started repeatedly while the button is pressed, and
* cancelled when it is released. Takes a raw pointer, and so is non-owning;
* users are responsible for the lifespan of the command.
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
Button WhileHeld(Command* command, bool interruptible = true);
/**
* Binds a command to be started repeatedly while the button is pressed, and
* cancelled when it is released. Transfers command ownership to the button
* scheduler, so the user does not have to worry about lifespan - rvalue refs
* will be *moved*, lvalue refs will be *copied.*
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
template <class T, typename = std::enable_if_t<std::is_base_of_v<
Command, std::remove_reference_t<T>>>>
Button WhileHeld(T&& command, bool interruptible = true) {
WhileActiveContinous(std::forward<T>(command), interruptible);
return *this;
}
/**
* Binds a runnable to execute repeatedly while the button is pressed.
*
* @param toRun the runnable to execute.
*/
Button WhileHeld(std::function<void()> toRun);
/**
* Binds a command to be started when the button is pressed, and cancelled
* when it is released. Takes a raw pointer, and so is non-owning; users are
* responsible for the lifespan of the command.
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
Button WhenHeld(Command* command, bool interruptible = true);
/**
* Binds a command to be started when the button is pressed, and cancelled
* when it is released. Transfers command ownership to the button scheduler,
* so the user does not have to worry about lifespan - rvalue refs will be
* *moved*, lvalue refs will be *copied.*
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
template <class T, typename = std::enable_if_t<std::is_base_of_v<
Command, std::remove_reference_t<T>>>>
Button WhenHeld(T&& command, bool interruptible = true) {
WhileActiveOnce(std::forward<T>(command), interruptible);
return *this;
}
/**
* Binds a command to start when the button is released. Takes a
* raw pointer, and so is non-owning; users are responsible for the lifespan
* of the command.
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
Button WhenReleased(Command* command, bool interruptible = true);
/**
* Binds a command to start when the button is pressed. Transfers
* command ownership to the button scheduler, so the user does not have to
* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
* *copied.*
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
template <class T, typename = std::enable_if_t<std::is_base_of_v<
Command, std::remove_reference_t<T>>>>
Button WhenReleased(T&& command, bool interruptible = true) {
WhenInactive(std::forward<T>(command), interruptible);
return *this;
}
/**
* Binds a runnable to execute when the button is released.
*
* @param toRun the runnable to execute.
*/
Button WhenReleased(std::function<void()> toRun);
/**
* Binds a command to start when the button is pressed, and be cancelled when
* it is pressed again. Takes a raw pointer, and so is non-owning; users are
* responsible for the lifespan of the command.
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
Button ToggleWhenPressed(Command* command, bool interruptible = true);
/**
* Binds a command to start when the button is pressed, and be cancelled when
* it is pessed again. Transfers command ownership to the button scheduler,
* so the user does not have to worry about lifespan - rvalue refs will be
* *moved*, lvalue refs will be *copied.*
*
* @param command The command to bind.
* @param interruptible Whether the command should be interruptible.
* @return The button, for chained calls.
*/
template <class T, typename = std::enable_if_t<std::is_base_of_v<
Command, std::remove_reference_t<T>>>>
Button ToggleWhenPressed(T&& command, bool interruptible = true) {
ToggleWhenActive(std::forward<T>(command), interruptible);
return *this;
}
/**
* Binds a command to be cancelled when the button is pressed. Takes a
* raw pointer, and so is non-owning; users are responsible for the lifespan
* and scheduling of the command.
*
* @param command The command to bind.
* @return The button, for chained calls.
*/
Button CancelWhenPressed(Command* command);
};
} // namespace frc2