mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-07-01 02:41:48 +00:00
Split the two command implementations into separate libraries (#2012)
This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
committed by
Peter Johnson
parent
2ad15cae19
commit
509819d83f
492
wpilibOldCommands/src/main/native/include/frc/commands/Command.h
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492
wpilibOldCommands/src/main/native/include/frc/commands/Command.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2011-2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <memory>
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#include <string>
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#include <wpi/SmallPtrSet.h>
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#include <wpi/Twine.h>
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#include "frc/ErrorBase.h"
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#include "frc/commands/Subsystem.h"
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#include "frc/smartdashboard/Sendable.h"
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#include "frc/smartdashboard/SendableHelper.h"
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namespace frc {
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class CommandGroup;
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/**
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* The Command class is at the very core of the entire command framework.
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*
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* Every command can be started with a call to Start(). Once a command is
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* started it will call Initialize(), and then will repeatedly call Execute()
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* until the IsFinished() returns true. Once it does,End() will be called.
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*
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* However, if at any point while it is running Cancel() is called, then the
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* command will be stopped and Interrupted() will be called.
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*
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* If a command uses a Subsystem, then it should specify that it does so by
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* calling the Requires() method in its constructor. Note that a Command may
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* have multiple requirements, and Requires() should be called for each one.
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*
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* If a command is running and a new command with shared requirements is
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* started, then one of two things will happen. If the active command is
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* interruptible, then Cancel() will be called and the command will be removed
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* to make way for the new one. If the active command is not interruptible, the
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* other one will not even be started, and the active one will continue
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* functioning.
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*
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* @see CommandGroup
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* @see Subsystem
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*/
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class Command : public ErrorBase,
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public Sendable,
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public SendableHelper<Command> {
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friend class CommandGroup;
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friend class Scheduler;
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public:
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/**
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* Creates a new command.
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*
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* The name of this command will be default.
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*/
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Command();
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/**
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* Creates a new command with the given name and no timeout.
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*
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* @param name the name for this command
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*/
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explicit Command(const wpi::Twine& name);
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/**
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* Creates a new command with the given timeout and a default name.
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*
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* @param timeout the time (in seconds) before this command "times out"
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* @see IsTimedOut()
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*/
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explicit Command(double timeout);
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/**
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* Creates a new command with the given timeout and a default name.
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*
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* @param subsystem the subsystem that the command requires
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*/
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explicit Command(Subsystem& subsystem);
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/**
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* Creates a new command with the given name and timeout.
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*
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* @param name the name of the command
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* @param timeout the time (in seconds) before this command "times out"
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* @see IsTimedOut()
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*/
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Command(const wpi::Twine& name, double timeout);
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/**
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* Creates a new command with the given name and timeout.
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*
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* @param name the name of the command
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* @param subsystem the subsystem that the command requires
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*/
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Command(const wpi::Twine& name, Subsystem& subsystem);
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/**
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* Creates a new command with the given name and timeout.
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*
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* @param timeout the time (in seconds) before this command "times out"
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* @param subsystem the subsystem that the command requires @see IsTimedOut()
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*/
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Command(double timeout, Subsystem& subsystem);
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/**
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* Creates a new command with the given name and timeout.
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*
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* @param name the name of the command
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* @param timeout the time (in seconds) before this command "times out"
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* @param subsystem the subsystem that the command requires @see IsTimedOut()
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*/
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Command(const wpi::Twine& name, double timeout, Subsystem& subsystem);
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~Command() override = default;
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Command(Command&&) = default;
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Command& operator=(Command&&) = default;
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/**
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* Returns the time since this command was initialized (in seconds).
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*
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* This function will work even if there is no specified timeout.
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*
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* @return the time since this command was initialized (in seconds).
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*/
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double TimeSinceInitialized() const;
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/**
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* This method specifies that the given Subsystem is used by this command.
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*
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* This method is crucial to the functioning of the Command System in general.
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*
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* Note that the recommended way to call this method is in the constructor.
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*
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* @param subsystem The Subsystem required
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* @see Subsystem
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*/
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void Requires(Subsystem* s);
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/**
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* Starts up the command. Gets the command ready to start.
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*
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* Note that the command will eventually start, however it will not
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* necessarily do so immediately, and may in fact be canceled before
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* initialize is even called.
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*/
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void Start();
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/**
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* The run method is used internally to actually run the commands.
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*
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* @return Whether or not the command should stay within the Scheduler.
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*/
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bool Run();
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/**
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* This will cancel the current command.
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*
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* This will cancel the current command eventually. It can be called multiple
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* times. And it can be called when the command is not running. If the command
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* is running though, then the command will be marked as canceled and
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* eventually removed.
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*
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* A command can not be canceled if it is a part of a command group, you must
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* cancel the command group instead.
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*/
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void Cancel();
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/**
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* Returns whether or not the command is running.
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*
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* This may return true even if the command has just been canceled, as it may
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* not have yet called Interrupted().
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*
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* @return whether or not the command is running
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*/
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bool IsRunning() const;
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/**
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* Returns whether or not the command has been initialized.
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*
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* @return whether or not the command has been initialized.
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*/
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bool IsInitialized() const;
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/**
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* Returns whether or not the command has completed running.
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*
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* @return whether or not the command has completed running.
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*/
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bool IsCompleted() const;
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/**
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* Returns whether or not this has been canceled.
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*
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* @return whether or not this has been canceled
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*/
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bool IsCanceled() const;
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/**
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* Returns whether or not this command can be interrupted.
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*
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* @return whether or not this command can be interrupted
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*/
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bool IsInterruptible() const;
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/**
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* Sets whether or not this command can be interrupted.
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*
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* @param interruptible whether or not this command can be interrupted
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*/
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void SetInterruptible(bool interruptible);
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/**
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* Checks if the command requires the given Subsystem.
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*
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* @param system the system
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* @return whether or not the subsystem is required (false if given nullptr)
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*/
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bool DoesRequire(Subsystem* subsystem) const;
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using SubsystemSet = wpi::SmallPtrSetImpl<Subsystem*>;
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/**
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* Returns the requirements (as an std::set of Subsystem pointers) of this
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* command.
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*
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* @return The requirements (as an std::set of Subsystem pointers) of this
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* command
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*/
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const SubsystemSet& GetRequirements() const;
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/**
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* Returns the CommandGroup that this command is a part of.
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*
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* Will return null if this Command is not in a group.
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*
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* @return The CommandGroup that this command is a part of (or null if not in
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* group)
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*/
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CommandGroup* GetGroup() const;
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/**
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* Sets whether or not this Command should run when the robot is disabled.
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*
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* By default a command will not run when the robot is disabled, and will in
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* fact be canceled.
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*
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* @param run Whether this command should run when the robot is disabled.
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*/
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void SetRunWhenDisabled(bool run);
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/**
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* Returns whether or not this Command will run when the robot is disabled, or
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* if it will cancel itself.
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*
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* @return Whether this Command will run when the robot is disabled, or if it
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* will cancel itself.
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*/
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bool WillRunWhenDisabled() const;
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/**
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* Get the ID (sequence number) for this command.
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*
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* The ID is a unique sequence number that is incremented for each command.
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*
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* @return The ID of this command
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*/
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int GetID() const;
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protected:
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/**
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* Sets the timeout of this command.
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*
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* @param timeout the timeout (in seconds)
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* @see IsTimedOut()
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*/
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void SetTimeout(double timeout);
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/**
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* Returns whether or not the TimeSinceInitialized() method returns a number
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* which is greater than or equal to the timeout for the command.
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*
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* If there is no timeout, this will always return false.
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*
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* @return whether the time has expired
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*/
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bool IsTimedOut() const;
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/**
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* If changes are locked, then this will generate a CommandIllegalUse error.
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*
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* @param message The message to report on error (it is appended by a default
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* message)
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* @return True if assert passed, false if assert failed.
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*/
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bool AssertUnlocked(const std::string& message);
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/**
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* Sets the parent of this command. No actual change is made to the group.
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*
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* @param parent the parent
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*/
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void SetParent(CommandGroup* parent);
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/**
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* Returns whether the command has a parent.
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*
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* @param True if the command has a parent.
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*/
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bool IsParented() const;
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/**
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* Clears list of subsystem requirements.
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*
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* This is only used by ConditionalCommand so cancelling the chosen command
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* works properly in CommandGroup.
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*/
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void ClearRequirements();
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/**
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* The initialize method is called the first time this Command is run after
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* being started.
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*/
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virtual void Initialize();
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/**
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* The execute method is called repeatedly until this Command either finishes
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* or is canceled.
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*/
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virtual void Execute();
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/**
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* Returns whether this command is finished.
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*
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* If it is, then the command will be removed and End() will be called.
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*
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* It may be useful for a team to reference the IsTimedOut() method for
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* time-sensitive commands.
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*
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* Returning false will result in the command never ending automatically.
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* It may still be cancelled manually or interrupted by another command.
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* Returning true will result in the command executing once and finishing
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* immediately. We recommend using InstantCommand for this.
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*
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* @return Whether this command is finished.
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* @see IsTimedOut()
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*/
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virtual bool IsFinished() = 0;
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/**
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* Called when the command ended peacefully.
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*
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* This is where you may want to wrap up loose ends, like shutting off a motor
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* that was being used in the command.
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*/
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virtual void End();
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/**
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* Called when the command ends because somebody called Cancel() or another
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* command shared the same requirements as this one, and booted it out.
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*
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* This is where you may want to wrap up loose ends, like shutting off a motor
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* that was being used in the command.
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*
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* Generally, it is useful to simply call the End() method within this method,
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* as done here.
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*/
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virtual void Interrupted();
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virtual void _Initialize();
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virtual void _Interrupted();
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virtual void _Execute();
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virtual void _End();
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/**
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* This works like Cancel(), except that it doesn't throw an exception if it
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* is a part of a command group.
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*
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* Should only be called by the parent command group.
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*/
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virtual void _Cancel();
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friend class ConditionalCommand;
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/**
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* Gets the name of this Command.
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*
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* @return Name
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*/
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std::string GetName() const;
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/**
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* Sets the name of this Command.
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*
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* @param name name
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*/
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void SetName(const wpi::Twine& name);
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/**
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* Gets the subsystem name of this Command.
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*
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* @return Subsystem name
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*/
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std::string GetSubsystem() const;
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/**
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* Sets the subsystem name of this Command.
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*
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* @param subsystem subsystem name
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*/
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void SetSubsystem(const wpi::Twine& subsystem);
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private:
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/**
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* Prevents further changes from being made.
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*/
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void LockChanges();
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/**
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* Called when the command has been removed.
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*
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* This will call Interrupted() or End().
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*/
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void Removed();
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/**
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* This is used internally to mark that the command has been started.
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*
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* The lifecycle of a command is:
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*
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* StartRunning() is called. Run() is called (multiple times potentially).
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* Removed() is called.
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*
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* It is very important that StartRunning() and Removed() be called in order
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* or some assumptions of the code will be broken.
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*/
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void StartRunning();
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/**
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* Called to indicate that the timer should start.
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*
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* This is called right before Initialize() is, inside the Run() method.
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*/
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void StartTiming();
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// The time since this command was initialized
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double m_startTime = -1;
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// The time (in seconds) before this command "times out" (-1 if no timeout)
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double m_timeout;
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// Whether or not this command has been initialized
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bool m_initialized = false;
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// The requirements (or null if no requirements)
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wpi::SmallPtrSet<Subsystem*, 4> m_requirements;
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// Whether or not it is running
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bool m_running = false;
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// Whether or not it is interruptible
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bool m_interruptible = true;
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// Whether or not it has been canceled
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bool m_canceled = false;
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// Whether or not it has been locked
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bool m_locked = false;
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// Whether this command should run when the robot is disabled
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bool m_runWhenDisabled = false;
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// The CommandGroup this is in
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CommandGroup* m_parent = nullptr;
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// Whether or not this command has completed running
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bool m_completed = false;
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int m_commandID = m_commandCounter++;
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static int m_commandCounter;
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public:
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void InitSendable(SendableBuilder& builder) override;
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};
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} // namespace frc
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Reference in New Issue
Block a user