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Split the two command implementations into separate libraries (#2012)
This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
committed by
Peter Johnson
parent
2ad15cae19
commit
509819d83f
@@ -0,0 +1,45 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2011-2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <wpi/Twine.h>
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#include "frc/commands/Command.h"
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namespace frc {
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class WaitUntilCommand : public Command {
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public:
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/**
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* A WaitCommand will wait until a certain match time before finishing.
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*
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* This will wait until the game clock reaches some value, then continue to
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* the next command.
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*
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* @see CommandGroup
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*/
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explicit WaitUntilCommand(double time);
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WaitUntilCommand(const wpi::Twine& name, double time);
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virtual ~WaitUntilCommand() = default;
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WaitUntilCommand(WaitUntilCommand&&) = default;
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WaitUntilCommand& operator=(WaitUntilCommand&&) = default;
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protected:
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/**
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* Check if we've reached the actual finish time.
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*/
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virtual bool IsFinished();
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private:
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double m_time;
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};
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} // namespace frc
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