Split the two command implementations into separate libraries (#2012)

This will allow us at the user code side to determine to include old commands, new commands or both.
This commit is contained in:
Thad House
2019-11-01 21:58:54 -07:00
committed by Peter Johnson
parent 2ad15cae19
commit 509819d83f
271 changed files with 470 additions and 91 deletions

View File

@@ -0,0 +1,45 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2011-2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <wpi/Twine.h>
#include "frc/commands/Command.h"
namespace frc {
class WaitUntilCommand : public Command {
public:
/**
* A WaitCommand will wait until a certain match time before finishing.
*
* This will wait until the game clock reaches some value, then continue to
* the next command.
*
* @see CommandGroup
*/
explicit WaitUntilCommand(double time);
WaitUntilCommand(const wpi::Twine& name, double time);
virtual ~WaitUntilCommand() = default;
WaitUntilCommand(WaitUntilCommand&&) = default;
WaitUntilCommand& operator=(WaitUntilCommand&&) = default;
protected:
/**
* Check if we've reached the actual finish time.
*/
virtual bool IsFinished();
private:
double m_time;
};
} // namespace frc