[apriltag] Split AprilTag functionality to a separate library (#4578)

Add AprilTagFieldLayout JSON file and move class to edu.wpi.first.apriltag.

Co-authored-by: Tyler Veness <calcmogul@gmail.com>
This commit is contained in:
PJ Reiniger
2022-11-17 17:29:29 -05:00
committed by GitHub
parent 2e88a496c2
commit 53904e7cf4
23 changed files with 887 additions and 43 deletions

View File

@@ -1,27 +0,0 @@
// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include <vector>
#include <wpi/json.h>
#include "frc/apriltag/AprilTag.h"
#include "frc/apriltag/AprilTagFieldLayout.h"
#include "frc/geometry/Pose3d.h"
#include "gtest/gtest.h"
using namespace frc;
TEST(AprilTagJsonTest, DeserializeMatches) {
auto layout = AprilTagFieldLayout{
std::vector{
AprilTag{1, Pose3d{}},
AprilTag{3, Pose3d{0_m, 1_m, 0_m, Rotation3d{0_deg, 0_deg, 0_deg}}}},
54_ft, 27_ft};
AprilTagFieldLayout deserialized;
wpi::json json = layout;
EXPECT_NO_THROW(deserialized = json.get<AprilTagFieldLayout>());
EXPECT_EQ(layout, deserialized);
}

View File

@@ -1,32 +0,0 @@
// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include <vector>
#include <wpi/json.h>
#include "frc/apriltag/AprilTag.h"
#include "frc/apriltag/AprilTagFieldLayout.h"
#include "frc/geometry/Pose3d.h"
#include "gtest/gtest.h"
using namespace frc;
TEST(AprilTagPoseMirroringTest, MirroringMatches) {
auto layout = AprilTagFieldLayout{
std::vector<AprilTag>{
AprilTag{1,
Pose3d{0_ft, 0_ft, 0_ft, Rotation3d{0_deg, 0_deg, 0_deg}}},
AprilTag{
2, Pose3d{4_ft, 4_ft, 4_ft, Rotation3d{0_deg, 0_deg, 180_deg}}}},
54_ft, 27_ft};
layout.SetAlliance(DriverStation::Alliance::kRed);
auto mirrorPose =
Pose3d{54_ft, 27_ft, 0_ft, Rotation3d{0_deg, 0_deg, 180_deg}};
EXPECT_EQ(mirrorPose, *layout.GetTagPose(1));
mirrorPose = Pose3d{50_ft, 23_ft, 4_ft, Rotation3d{0_deg, 0_deg, 0_deg}};
EXPECT_EQ(mirrorPose, *layout.GetTagPose(2));
}