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Fix duplicated state when using quintic splines (#2307)
Generating a trajectory using quintic splines caused a duplicated state at all knot points.
This commit is contained in:
committed by
Peter Johnson
parent
7797da78f5
commit
558c020cca
@@ -1,5 +1,5 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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@@ -166,7 +166,12 @@ SplineHelper::QuinticControlVectorsFromWaypoints(
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const auto scalar =
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1.2 * p0.Translation().Distance(p1.Translation()).to<double>();
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vectors.push_back(QuinticControlVector(scalar, p0));
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// Only add the first control vector if this is the first iteration. The
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// last control vector of this iteration is the first control vector of
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// the next iteration.
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if (i == 0) {
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vectors.push_back(QuinticControlVector(scalar, p0));
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}
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vectors.push_back(QuinticControlVector(scalar, p1));
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}
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return vectors;
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@@ -1,5 +1,5 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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@@ -69,7 +69,13 @@ public final class SplineHelper {
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// This just makes the splines look better.
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final var scalar = 1.2 * p0.getTranslation().getDistance(p1.getTranslation());
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vectors.add(getQuinticControlVector(scalar, p0));
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// Only add the first control vector if this is the first iteration. The
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// last control vector of this iteration is the first control vector of
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// the next iteration.
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if (i == 0) {
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vectors.add(getQuinticControlVector(scalar, p0));
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}
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vectors.add(getQuinticControlVector(scalar, p1));
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}
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return vectors;
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