mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-19 00:41:43 +00:00
[wpilib,cmd] Remove Axis from Gamepad Triggers (#8956)
It's a bit confusing, especially since some controllers will have this be a 0:1 button rather than axis.
This commit is contained in:
@@ -873,22 +873,22 @@ public class CommandGamepad {
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}
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}
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/**
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/**
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* Get the left trigger axis value of the controller. Note that this axis is bound to the range of
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* Get the left trigger value of the controller. Note that this axis is bound to the range of [0,
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* [0, 1] as opposed to the usual [-1, 1].
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* 1] as opposed to the usual [-1, 1].
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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public double getLeftTriggerAxis() {
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public double getLeftTrigger() {
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return m_gamepad.getLeftTriggerAxis();
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return m_gamepad.getLeftTrigger();
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}
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}
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/**
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/**
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* Get the right trigger axis value of the controller. Note that this axis is bound to the range
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* Get the right trigger value of the controller. Note that this axis is bound to the range of [0,
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* of [0, 1] as opposed to the usual [-1, 1].
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* 1] as opposed to the usual [-1, 1].
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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public double getRightTriggerAxis() {
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public double getRightTrigger() {
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return m_gamepad.getRightTriggerAxis();
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return m_gamepad.getRightTrigger();
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}
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}
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}
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}
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@@ -181,10 +181,10 @@ double CommandGamepad::GetRightY() const {
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return m_gamepad->GetRightY();
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return m_gamepad->GetRightY();
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}
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}
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double CommandGamepad::GetLeftTriggerAxis() const {
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double CommandGamepad::GetLeftTrigger() const {
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return m_gamepad->GetLeftTriggerAxis();
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return m_gamepad->GetLeftTrigger();
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}
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}
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double CommandGamepad::GetRightTriggerAxis() const {
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double CommandGamepad::GetRightTrigger() const {
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return m_gamepad->GetRightTriggerAxis();
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return m_gamepad->GetRightTrigger();
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}
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}
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@@ -494,20 +494,20 @@ class CommandGamepad {
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double GetRightY() const;
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double GetRightY() const;
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/**
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/**
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* Get the left trigger axis value of the controller. Note that this axis is
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* Get the left trigger value of the controller. Note that this axis is
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* bound to the range of [0, 1] as opposed to the usual [-1, 1].
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* bound to the range of [0, 1] as opposed to the usual [-1, 1].
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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double GetLeftTriggerAxis() const;
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double GetLeftTrigger() const;
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/**
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/**
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* Get the right trigger axis value of the controller. Note that this axis is
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* Get the right trigger value of the controller. Note that this axis is
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* bound to the range of [0, 1] as opposed to the usual [-1, 1].
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* bound to the range of [0, 1] as opposed to the usual [-1, 1].
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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double GetRightTriggerAxis() const;
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double GetRightTrigger() const;
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private:
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private:
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CommandGenericHID* m_hid;
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CommandGenericHID* m_hid;
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@@ -824,22 +824,22 @@ public class CommandGamepad {
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}
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}
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/**
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/**
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* Get the left trigger axis value of the controller. Note that this axis is bound to the range of
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* Get the left trigger value of the controller. Note that this axis is bound to the range of [0,
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* [0, 1] as opposed to the usual [-1, 1].
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* 1] as opposed to the usual [-1, 1].
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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public double getLeftTriggerAxis() {
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public double getLeftTrigger() {
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return m_gamepad.getLeftTriggerAxis();
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return m_gamepad.getLeftTrigger();
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}
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}
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/**
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/**
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* Get the right trigger axis value of the controller. Note that this axis is bound to the range
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* Get the right trigger value of the controller. Note that this axis is bound to the range of [0,
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* of [0, 1] as opposed to the usual [-1, 1].
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* 1] as opposed to the usual [-1, 1].
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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public double getRightTriggerAxis() {
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public double getRightTrigger() {
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return m_gamepad.getRightTriggerAxis();
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return m_gamepad.getRightTrigger();
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}
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}
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}
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}
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@@ -69,7 +69,7 @@ void Gamepad::SetRightYDeadband(double deadband) {
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m_rightYDeadband = ClampDeadband(deadband);
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m_rightYDeadband = ClampDeadband(deadband);
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}
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}
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double Gamepad::GetLeftTriggerAxis() const {
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double Gamepad::GetLeftTrigger() const {
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return wpi::math::ApplyDeadband(GetAxis(Axis::LEFT_TRIGGER),
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return wpi::math::ApplyDeadband(GetAxis(Axis::LEFT_TRIGGER),
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m_leftTriggerDeadband);
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m_leftTriggerDeadband);
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}
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}
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@@ -88,7 +88,7 @@ BooleanEvent Gamepad::LeftTrigger(EventLoop* loop) const {
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return this->LeftTrigger(0.5, loop);
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return this->LeftTrigger(0.5, loop);
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}
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}
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double Gamepad::GetRightTriggerAxis() const {
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double Gamepad::GetRightTrigger() const {
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return wpi::math::ApplyDeadband(GetAxis(Axis::RIGHT_TRIGGER),
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return wpi::math::ApplyDeadband(GetAxis(Axis::RIGHT_TRIGGER),
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m_rightTriggerDeadband);
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m_rightTriggerDeadband);
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}
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}
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@@ -613,10 +613,10 @@ void Gamepad::InitSendable(wpi::util::SendableBuilder& builder) {
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builder.SetSmartDashboardType("HID");
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builder.SetSmartDashboardType("HID");
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builder.PublishConstString("ControllerType", "Gamepad");
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builder.PublishConstString("ControllerType", "Gamepad");
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builder.AddDoubleProperty(
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builder.AddDoubleProperty(
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"LeftTrigger Axis",
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"LeftTrigger", [this] { return GetAxisForSendable(Axis::LEFT_TRIGGER); },
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[this] { return GetAxisForSendable(Axis::LEFT_TRIGGER); }, nullptr);
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nullptr);
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builder.AddDoubleProperty(
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builder.AddDoubleProperty(
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"RightTrigger Axis",
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"RightTrigger",
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[this] { return GetAxisForSendable(Axis::RIGHT_TRIGGER); }, nullptr);
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[this] { return GetAxisForSendable(Axis::RIGHT_TRIGGER); }, nullptr);
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builder.AddDoubleProperty(
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builder.AddDoubleProperty(
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"LeftX", [this] { return GetAxisForSendable(Axis::LEFT_X); }, nullptr);
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"LeftX", [this] { return GetAxisForSendable(Axis::LEFT_X); }, nullptr);
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@@ -214,7 +214,7 @@ class Gamepad : public HIDDevice,
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void SetRightYDeadband(double deadband);
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void SetRightYDeadband(double deadband);
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/**
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/**
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* Get the left trigger axis value of the controller. Note that this axis
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* Get the left trigger value of the controller. Note that this axis
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* is bound to the range of [0, 1] as opposed to the usual [-1, 1].
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* is bound to the range of [0, 1] as opposed to the usual [-1, 1].
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*
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*
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* A deadband of 0.01 is applied by default. Use SetLeftTriggerDeadband() to
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* A deadband of 0.01 is applied by default. Use SetLeftTriggerDeadband() to
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@@ -222,7 +222,7 @@ class Gamepad : public HIDDevice,
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*
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*
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* @return the axis value.
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* @return the axis value.
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*/
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*/
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double GetLeftTriggerAxis() const;
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double GetLeftTrigger() const;
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/**
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/**
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* Set the deadband for the left trigger axis.
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* Set the deadband for the left trigger axis.
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@@ -256,7 +256,7 @@ class Gamepad : public HIDDevice,
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BooleanEvent LeftTrigger(EventLoop* loop) const;
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BooleanEvent LeftTrigger(EventLoop* loop) const;
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/**
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/**
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* Get the right trigger axis value of the controller. Note that this axis
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* Get the right trigger value of the controller. Note that this axis
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* is bound to the range of [0, 1] as opposed to the usual [-1, 1].
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* is bound to the range of [0, 1] as opposed to the usual [-1, 1].
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*
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*
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* A deadband of 0.01 is applied by default. Use SetRightTriggerDeadband() to
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* A deadband of 0.01 is applied by default. Use SetRightTriggerDeadband() to
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@@ -264,7 +264,7 @@ class Gamepad : public HIDDevice,
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*
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*
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* @return the axis value.
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* @return the axis value.
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*/
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*/
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double GetRightTriggerAxis() const;
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double GetRightTrigger() const;
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/**
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/**
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* Set the deadband for the right trigger axis.
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* Set the deadband for the right trigger axis.
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@@ -29,13 +29,13 @@ classes:
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SetRightXDeadband:
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SetRightXDeadband:
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GetRightY:
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GetRightY:
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SetRightYDeadband:
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SetRightYDeadband:
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GetLeftTriggerAxis:
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GetLeftTrigger:
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SetLeftTriggerDeadband:
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SetLeftTriggerDeadband:
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LeftTrigger:
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LeftTrigger:
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overloads:
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overloads:
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double, EventLoop* [const]:
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double, EventLoop* [const]:
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EventLoop* [const]:
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EventLoop* [const]:
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GetRightTriggerAxis:
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GetRightTrigger:
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SetRightTriggerDeadband:
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SetRightTriggerDeadband:
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RightTrigger:
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RightTrigger:
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overloads:
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overloads:
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@@ -27,7 +27,7 @@ void SysIdRoutineBot::ConfigureBindings() {
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.WhileTrue(drive.SysIdDynamic(wpi::cmd::sysid::Direction::kReverse));
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.WhileTrue(drive.SysIdDynamic(wpi::cmd::sysid::Direction::kReverse));
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shooter.SetDefaultCommand(shooter.RunShooterCommand(
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shooter.SetDefaultCommand(shooter.RunShooterCommand(
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[this] { return driverController.GetLeftTriggerAxis(); }));
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[this] { return driverController.GetLeftTrigger(); }));
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(driverController.FaceDown() && driverController.LeftBumper())
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(driverController.FaceDown() && driverController.LeftBumper())
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.WhileTrue(
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.WhileTrue(
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@@ -299,14 +299,14 @@ public class Gamepad implements HIDDevice, Sendable {
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}
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}
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/**
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/**
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* Get the left trigger axis value of the controller. Note that this axis is bound to the range of
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* Get the left trigger value of the controller. Note that this axis is bound to the range of [0,
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* [0, 1] as opposed to the usual [-1, 1].
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* 1] as opposed to the usual [-1, 1].
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*
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*
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* <p>A deadband of 0.01 is applied by default. Use {@link #setLeftTriggerDeadband} to change it.
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* <p>A deadband of 0.01 is applied by default. Use {@link #setLeftTriggerDeadband} to change it.
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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public double getLeftTriggerAxis() {
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public double getLeftTrigger() {
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return MathUtil.applyDeadband(getAxis(Axis.LEFT_TRIGGER), m_leftTriggerDeadband);
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return MathUtil.applyDeadband(getAxis(Axis.LEFT_TRIGGER), m_leftTriggerDeadband);
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}
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}
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@@ -337,14 +337,14 @@ public class Gamepad implements HIDDevice, Sendable {
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}
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}
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/**
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/**
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* Get the right trigger axis value of the controller. Note that this axis is bound to the range
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* Get the right trigger value of the controller. Note that this axis is bound to the range of [0,
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* of [0, 1] as opposed to the usual [-1, 1].
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* 1] as opposed to the usual [-1, 1].
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*
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*
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* <p>A deadband of 0.01 is applied by default. Use {@link #setRightTriggerDeadband} to change it.
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* <p>A deadband of 0.01 is applied by default. Use {@link #setRightTriggerDeadband} to change it.
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*
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*
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* @return The axis value.
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* @return The axis value.
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*/
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*/
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public double getRightTriggerAxis() {
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public double getRightTrigger() {
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return MathUtil.applyDeadband(getAxis(Axis.RIGHT_TRIGGER), m_rightTriggerDeadband);
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return MathUtil.applyDeadband(getAxis(Axis.RIGHT_TRIGGER), m_rightTriggerDeadband);
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}
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}
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@@ -1563,10 +1563,8 @@ public class Gamepad implements HIDDevice, Sendable {
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public void initSendable(SendableBuilder builder) {
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public void initSendable(SendableBuilder builder) {
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builder.setSmartDashboardType("HID");
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builder.setSmartDashboardType("HID");
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builder.publishConstString("ControllerType", "Gamepad");
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builder.publishConstString("ControllerType", "Gamepad");
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builder.addDoubleProperty(
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builder.addDoubleProperty("LeftTrigger", () -> getAxisForSendable(Axis.LEFT_TRIGGER), null);
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"LeftTrigger Axis", () -> getAxisForSendable(Axis.LEFT_TRIGGER), null);
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builder.addDoubleProperty("RightTrigger", () -> getAxisForSendable(Axis.RIGHT_TRIGGER), null);
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builder.addDoubleProperty(
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"RightTrigger Axis", () -> getAxisForSendable(Axis.RIGHT_TRIGGER), null);
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builder.addDoubleProperty("LeftX", () -> getAxisForSendable(Axis.LEFT_X), null);
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builder.addDoubleProperty("LeftX", () -> getAxisForSendable(Axis.LEFT_X), null);
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builder.addDoubleProperty("LeftY", () -> getAxisForSendable(Axis.LEFT_Y), null);
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builder.addDoubleProperty("LeftY", () -> getAxisForSendable(Axis.LEFT_Y), null);
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builder.addDoubleProperty("RightX", () -> getAxisForSendable(Axis.RIGHT_X), null);
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builder.addDoubleProperty("RightX", () -> getAxisForSendable(Axis.RIGHT_X), null);
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@@ -25,7 +25,7 @@ public class DefaultTeleMode extends PeriodicOpMode {
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robot.motor1.setThrottle(-gamepad.getRightY());
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robot.motor1.setThrottle(-gamepad.getRightY());
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robot.motor2.setThrottle(-gamepad.getLeftX());
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robot.motor2.setThrottle(-gamepad.getLeftX());
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robot.motor3.setThrottle(-gamepad.getRightX());
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robot.motor3.setThrottle(-gamepad.getRightX());
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robot.servo0.setPosition(gamepad.getLeftTriggerAxis());
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robot.servo0.setPosition(gamepad.getLeftTrigger());
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robot.servo1.setPosition(gamepad.getRightTriggerAxis());
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robot.servo1.setPosition(gamepad.getRightTrigger());
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}
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}
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}
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}
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@@ -62,7 +62,7 @@ public class SysIdRoutineBot {
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.whileTrue(drive.sysIdDynamic(SysIdRoutine.Direction.kReverse));
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.whileTrue(drive.sysIdDynamic(SysIdRoutine.Direction.kReverse));
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// Control the shooter wheel with the left trigger
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// Control the shooter wheel with the left trigger
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shooter.setDefaultCommand(shooter.runShooter(driverController::getLeftTriggerAxis));
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shooter.setDefaultCommand(shooter.runShooter(driverController::getLeftTrigger));
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driverController
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driverController
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.faceDown()
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.faceDown()
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Reference in New Issue
Block a user