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[wpilib] Prefix all NI DS specific controller classes (#8596)
Easier then the last one that put everything in a sub namespace. By prefixing the name less things break, and intellisense will be less confusing to new users during the transition.
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wpilibc/src/generated/main/native/cpp/simulation/NiDsStadiaControllerSim.cpp
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101
wpilibc/src/generated/main/native/cpp/simulation/NiDsStadiaControllerSim.cpp
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
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#include "wpi/simulation/NiDsStadiaControllerSim.hpp"
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#include "wpi/driverstation/NiDsStadiaController.hpp"
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using namespace wpi;
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using namespace wpi::sim;
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NiDsStadiaControllerSim::NiDsStadiaControllerSim(const NiDsStadiaController& joystick)
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: GenericHIDSim{joystick} {
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SetAxesMaximumIndex(4);
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SetButtonsMaximumIndex(15);
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SetPOVsMaximumIndex(1);
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}
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NiDsStadiaControllerSim::NiDsStadiaControllerSim(int port) : GenericHIDSim{port} {
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SetAxesMaximumIndex(4);
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SetButtonsMaximumIndex(15);
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SetPOVsMaximumIndex(1);
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}
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void NiDsStadiaControllerSim::SetLeftX(double value) {
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SetRawAxis(NiDsStadiaController::Axis::kLeftX, value);
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}
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void NiDsStadiaControllerSim::SetRightX(double value) {
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SetRawAxis(NiDsStadiaController::Axis::kRightX, value);
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}
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void NiDsStadiaControllerSim::SetLeftY(double value) {
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SetRawAxis(NiDsStadiaController::Axis::kLeftY, value);
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}
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void NiDsStadiaControllerSim::SetRightY(double value) {
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SetRawAxis(NiDsStadiaController::Axis::kRightY, value);
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}
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void NiDsStadiaControllerSim::SetAButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kA, value);
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}
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void NiDsStadiaControllerSim::SetBButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kB, value);
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}
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void NiDsStadiaControllerSim::SetXButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kX, value);
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}
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void NiDsStadiaControllerSim::SetYButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kY, value);
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}
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void NiDsStadiaControllerSim::SetLeftBumperButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kLeftBumper, value);
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}
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void NiDsStadiaControllerSim::SetRightBumperButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kRightBumper, value);
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}
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void NiDsStadiaControllerSim::SetLeftStickButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kLeftStick, value);
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}
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void NiDsStadiaControllerSim::SetRightStickButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kRightStick, value);
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}
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void NiDsStadiaControllerSim::SetEllipsesButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kEllipses, value);
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}
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void NiDsStadiaControllerSim::SetHamburgerButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kHamburger, value);
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}
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void NiDsStadiaControllerSim::SetStadiaButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kStadia, value);
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}
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void NiDsStadiaControllerSim::SetRightTriggerButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kRightTrigger, value);
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}
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void NiDsStadiaControllerSim::SetLeftTriggerButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kLeftTrigger, value);
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}
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void NiDsStadiaControllerSim::SetGoogleButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kGoogle, value);
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}
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void NiDsStadiaControllerSim::SetFrameButton(bool value) {
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SetRawButton(NiDsStadiaController::Button::kFrame, value);
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}
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