[glass] NetworkTablesSettings: Don't block GUI (#3226)

On some systems, StopClient et al can take a long time to execute.
Instead run these on a separate thread to avoid blocking the GUI.

Also add option to get IP from DS (default on).
This commit is contained in:
Peter Johnson
2021-03-07 15:40:05 -08:00
committed by GitHub
parent a95a5e0d9b
commit 62abf46b3f
2 changed files with 95 additions and 24 deletions

View File

@@ -17,14 +17,78 @@
using namespace glass;
void NetworkTablesSettings::Thread::Main() {
while (m_active) {
// wait to be woken up
std::unique_lock lock(m_mutex);
m_cond.wait(lock, [&] { return !m_active || m_restart; });
if (!m_active) {
break;
}
// clear restart flag
m_restart = false;
int mode;
bool dsClient;
do {
mode = m_mode;
dsClient = m_dsClient;
// release lock while stopping to avoid blocking GUI
lock.unlock();
// if just changing servers in client mode, no need to stop and restart
unsigned int curMode = nt::GetNetworkMode(m_inst);
if (mode != 1 || (curMode & NT_NET_MODE_SERVER) != 0) {
nt::StopClient(m_inst);
nt::StopServer(m_inst);
nt::StopLocal(m_inst);
}
if (m_mode != 1 || !dsClient) {
nt::StopDSClient(m_inst);
}
lock.lock();
} while (mode != m_mode || dsClient != m_dsClient);
if (m_mode == 1) {
wpi::StringRef serverTeam{m_serverTeam};
unsigned int team;
if (!serverTeam.contains('.') && !serverTeam.getAsInteger(10, team)) {
nt::StartClientTeam(m_inst, team, NT_DEFAULT_PORT);
} else {
wpi::SmallVector<wpi::StringRef, 4> serverNames;
wpi::SmallVector<std::pair<wpi::StringRef, unsigned int>, 4> servers;
serverTeam.split(serverNames, ',', -1, false);
for (auto&& serverName : serverNames) {
servers.emplace_back(serverName, NT_DEFAULT_PORT);
}
nt::StartClient(m_inst, servers);
}
if (m_dsClient) {
nt::StartDSClient(m_inst, NT_DEFAULT_PORT);
}
} else if (m_mode == 2) {
nt::StartServer(m_inst, m_iniName.c_str(), m_listenAddress.c_str(),
NT_DEFAULT_PORT);
}
}
}
NetworkTablesSettings::NetworkTablesSettings(NT_Inst inst,
const char* storageName)
: m_inst{inst} {
const char* storageName) {
auto& storage = glass::GetStorage(storageName);
m_pMode = storage.GetIntRef("mode");
m_pIniName = storage.GetStringRef("iniName", "networktables.ini");
m_pServerTeam = storage.GetStringRef("serverTeam");
m_pListenAddress = storage.GetStringRef("listenAddress");
m_pDsClient = storage.GetBoolRef("dsClient", true);
m_thread.Start(inst);
}
void NetworkTablesSettings::Update() {
@@ -32,27 +96,16 @@ void NetworkTablesSettings::Update() {
return;
}
m_restart = false;
nt::StopClient(m_inst);
nt::StopServer(m_inst);
nt::StopLocal(m_inst);
if (*m_pMode == 1) {
wpi::StringRef serverTeam{*m_pServerTeam};
unsigned int team;
if (!serverTeam.contains('.') && !serverTeam.getAsInteger(10, team)) {
nt::StartClientTeam(m_inst, team, NT_DEFAULT_PORT);
} else {
wpi::SmallVector<wpi::StringRef, 4> serverNames;
wpi::SmallVector<std::pair<wpi::StringRef, unsigned int>, 4> servers;
serverTeam.split(serverNames, ',', -1, false);
for (auto&& serverName : serverNames) {
servers.emplace_back(serverName, NT_DEFAULT_PORT);
}
nt::StartClient(m_inst, servers);
}
} else if (*m_pMode == 2) {
nt::StartServer(m_inst, m_pIniName->c_str(), m_pListenAddress->c_str(),
NT_DEFAULT_PORT);
}
// do actual operation on thread
auto thr = m_thread.GetThread();
thr->m_restart = true;
thr->m_mode = *m_pMode;
thr->m_iniName = *m_pIniName;
thr->m_serverTeam = *m_pServerTeam;
thr->m_listenAddress = *m_pListenAddress;
thr->m_dsClient = *m_pDsClient;
thr->m_cond.notify_one();
}
bool NetworkTablesSettings::Display() {
@@ -61,6 +114,7 @@ bool NetworkTablesSettings::Display() {
switch (*m_pMode) {
case 1:
ImGui::InputText("Team/IP", m_pServerTeam);
ImGui::Checkbox("Get Address from DS", m_pDsClient);
break;
case 2:
ImGui::InputText("Listen Address", m_pListenAddress);