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Replace std::lock_guard and std::lock with std::scoped_lock (#1758)
std::scoped_lock was introduced in C++17 and is strictly better than std::lock_guard as it supports locking any number of mutexes safely. It's also easier to use than std::lock for locking multiple mutexes at once.
This commit is contained in:
committed by
Peter Johnson
parent
24d31df55a
commit
62be0392b6
@@ -180,7 +180,7 @@ static int32_t HAL_GetMatchInfoInternal(HAL_MatchInfo* info) {
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static void UpdateDriverStationControlWord(bool force,
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HAL_ControlWord& controlWord) {
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auto now = std::chrono::steady_clock::now();
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std::lock_guard lock(m_controlWordMutex);
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std::scoped_lock lock(m_controlWordMutex);
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// Update every 50 ms or on force.
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if ((now - m_lastControlWordUpdate > std::chrono::milliseconds(50)) ||
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force) {
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@@ -207,7 +207,7 @@ static void UpdateDriverStationDataCaches() {
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{
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// Obtain a lock on the data, swap the cached data into the main data arrays
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std::lock_guard lock(m_cacheDataMutex);
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std::scoped_lock lock(m_cacheDataMutex);
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m_joystickAxes.swap(m_joystickAxesCache);
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m_joystickPOVs.swap(m_joystickPOVsCache);
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@@ -272,7 +272,7 @@ int32_t HAL_SendError(HAL_Bool isError, int32_t errorCode, HAL_Bool isLVCode,
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// Avoid flooding console by keeping track of previous 5 error
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// messages and only printing again if they're longer than 1 second old.
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static constexpr int KEEP_MSGS = 5;
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std::lock_guard lock(msgMutex);
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std::scoped_lock lock(msgMutex);
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static std::string prevMsg[KEEP_MSGS];
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static std::chrono::time_point<std::chrono::steady_clock>
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prevMsgTime[KEEP_MSGS];
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@@ -545,7 +545,7 @@ void HAL_InitializeDriverStation(void) {
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// Initial check, as if it's true initialization has finished
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if (initialized) return;
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std::lock_guard lock(initializeMutex);
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std::scoped_lock lock(initializeMutex);
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// Second check in case another thread was waiting
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if (initialized) return;
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