[wpilib,commands] Use Jinja to generate HID classes (#6274)

This commit is contained in:
Gold856
2024-06-08 12:59:07 -04:00
committed by GitHub
parent a0efc9ca31
commit 65c6306047
75 changed files with 7622 additions and 4546 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandPS4Controller.h"
using namespace frc2;
CommandPS4Controller::CommandPS4Controller(int port)
: CommandGenericHID(port), m_hid{frc::PS4Controller(port)} {}
frc::PS4Controller& CommandPS4Controller::GetHID() {
return m_hid;
}
Trigger CommandPS4Controller::Square(frc::EventLoop* loop) const {
return m_hid.Square(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Cross(frc::EventLoop* loop) const {
return m_hid.Cross(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Circle(frc::EventLoop* loop) const {
return m_hid.Circle(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Triangle(frc::EventLoop* loop) const {
return m_hid.Triangle(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::L1(frc::EventLoop* loop) const {
return m_hid.L1(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::R1(frc::EventLoop* loop) const {
return m_hid.R1(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::L2(frc::EventLoop* loop) const {
return m_hid.L2(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::R2(frc::EventLoop* loop) const {
return m_hid.R2(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Options(frc::EventLoop* loop) const {
return m_hid.Options(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::L3(frc::EventLoop* loop) const {
return m_hid.L3(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::R3(frc::EventLoop* loop) const {
return m_hid.R3(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::PS(frc::EventLoop* loop) const {
return m_hid.PS(loop).CastTo<Trigger>();
}
Trigger CommandPS4Controller::Touchpad(frc::EventLoop* loop) const {
return m_hid.Touchpad(loop).CastTo<Trigger>();
}
double CommandPS4Controller::GetR2Axis() {
return m_hid.GetR2Axis();
}
double CommandPS4Controller::GetL2Axis() {
return m_hid.GetL2Axis();
}
double CommandPS4Controller::GetRightY() {
return m_hid.GetRightY();
}
double CommandPS4Controller::GetLeftY() {
return m_hid.GetLeftY();
}
double CommandPS4Controller::GetRightX() {
return m_hid.GetRightX();
}
double CommandPS4Controller::GetLeftX() {
return m_hid.GetLeftX();
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandPS5Controller.h"
using namespace frc2;
CommandPS5Controller::CommandPS5Controller(int port)
: CommandGenericHID(port), m_hid{frc::PS5Controller(port)} {}
frc::PS5Controller& CommandPS5Controller::GetHID() {
return m_hid;
}
Trigger CommandPS5Controller::Square(frc::EventLoop* loop) const {
return m_hid.Square(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::Cross(frc::EventLoop* loop) const {
return m_hid.Cross(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::Circle(frc::EventLoop* loop) const {
return m_hid.Circle(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::Triangle(frc::EventLoop* loop) const {
return m_hid.Triangle(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::L1(frc::EventLoop* loop) const {
return m_hid.L1(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::R1(frc::EventLoop* loop) const {
return m_hid.R1(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::L2(frc::EventLoop* loop) const {
return m_hid.L2(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::R2(frc::EventLoop* loop) const {
return m_hid.R2(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::Options(frc::EventLoop* loop) const {
return m_hid.Options(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::L3(frc::EventLoop* loop) const {
return m_hid.L3(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::R3(frc::EventLoop* loop) const {
return m_hid.R3(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::PS(frc::EventLoop* loop) const {
return m_hid.PS(loop).CastTo<Trigger>();
}
Trigger CommandPS5Controller::Touchpad(frc::EventLoop* loop) const {
return m_hid.Touchpad(loop).CastTo<Trigger>();
}
double CommandPS5Controller::GetR2Axis() {
return m_hid.GetR2Axis();
}
double CommandPS5Controller::GetL2Axis() {
return m_hid.GetL2Axis();
}
double CommandPS5Controller::GetRightY() {
return m_hid.GetRightY();
}
double CommandPS5Controller::GetLeftY() {
return m_hid.GetLeftY();
}
double CommandPS5Controller::GetRightX() {
return m_hid.GetRightX();
}
double CommandPS5Controller::GetLeftX() {
return m_hid.GetLeftX();
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandStadiaController.h"
using namespace frc2;
CommandStadiaController::CommandStadiaController(int port)
: CommandGenericHID(port), m_hid{frc::StadiaController(port)} {}
frc::StadiaController& CommandStadiaController::GetHID() {
return m_hid;
}
Trigger CommandStadiaController::LeftBumper(frc::EventLoop* loop) const {
return m_hid.LeftBumper(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::RightBumper(frc::EventLoop* loop) const {
return m_hid.RightBumper(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::LeftStick(frc::EventLoop* loop) const {
return m_hid.LeftStick(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::RightStick(frc::EventLoop* loop) const {
return m_hid.RightStick(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::A(frc::EventLoop* loop) const {
return m_hid.A(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::B(frc::EventLoop* loop) const {
return m_hid.B(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::X(frc::EventLoop* loop) const {
return m_hid.X(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::Y(frc::EventLoop* loop) const {
return m_hid.Y(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::Ellipses(frc::EventLoop* loop) const {
return m_hid.Ellipses(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::Hamburger(frc::EventLoop* loop) const {
return m_hid.Hamburger(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::Stadia(frc::EventLoop* loop) const {
return m_hid.Stadia(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::Google(frc::EventLoop* loop) const {
return m_hid.Google(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::Frame(frc::EventLoop* loop) const {
return m_hid.Frame(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::LeftTrigger(frc::EventLoop* loop) const {
return m_hid.LeftTrigger(loop).CastTo<Trigger>();
}
Trigger CommandStadiaController::RightTrigger(frc::EventLoop* loop) const {
return m_hid.RightTrigger(loop).CastTo<Trigger>();
}
double CommandStadiaController::GetLeftX() const {
return m_hid.GetLeftX();
}
double CommandStadiaController::GetRightX() const {
return m_hid.GetRightX();
}
double CommandStadiaController::GetLeftY() const {
return m_hid.GetLeftY();
}
double CommandStadiaController::GetRightY() const {
return m_hid.GetRightY();
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandXboxController.h"
using namespace frc2;
CommandXboxController::CommandXboxController(int port)
: CommandGenericHID(port), m_hid{frc::XboxController(port)} {}
frc::XboxController& CommandXboxController::GetHID() {
return m_hid;
}
Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const {
return m_hid.LeftBumper(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const {
return m_hid.RightBumper(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const {
return m_hid.LeftStick(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const {
return m_hid.RightStick(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::A(frc::EventLoop* loop) const {
return m_hid.A(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::B(frc::EventLoop* loop) const {
return m_hid.B(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::X(frc::EventLoop* loop) const {
return m_hid.X(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Y(frc::EventLoop* loop) const {
return m_hid.Y(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Back(frc::EventLoop* loop) const {
return m_hid.Back(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Start(frc::EventLoop* loop) const {
return m_hid.Start(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::LeftTrigger(double threshold,
frc::EventLoop* loop) const {
return m_hid.LeftTrigger(threshold, loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightTrigger(double threshold,
frc::EventLoop* loop) const {
return m_hid.RightTrigger(threshold, loop).CastTo<Trigger>();
}
double CommandXboxController::GetRightTriggerAxis() {
return m_hid.GetRightTriggerAxis();
}
double CommandXboxController::GetLeftTriggerAxis() {
return m_hid.GetLeftTriggerAxis();
}
double CommandXboxController::GetRightY() {
return m_hid.GetRightY();
}
double CommandXboxController::GetLeftY() {
return m_hid.GetLeftY();
}
double CommandXboxController::GetRightX() {
return m_hid.GetRightX();
}
double CommandXboxController::GetLeftX() {
return m_hid.GetLeftX();
}