[wpilib,commands] Use Jinja to generate HID classes (#6274)

This commit is contained in:
Gold856
2024-06-08 12:59:07 -04:00
committed by GitHub
parent a0efc9ca31
commit 65c6306047
75 changed files with 7622 additions and 4546 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <frc/PS4Controller.h>
#include "Trigger.h"
#include "frc2/command/CommandScheduler.h"
#include "frc2/command/button/CommandGenericHID.h"
namespace frc2 {
/**
* A version of {@link frc::PS4Controller} with {@link Trigger} factories for
* command-based.
*
* @see frc::PS4Controller
*/
class CommandPS4Controller : public frc2::CommandGenericHID {
public:
/**
* Construct an instance of a device.
*
* @param port The port index on the Driver Station that the device is plugged
* into.
*/
explicit CommandPS4Controller(int port);
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
frc::PS4Controller& GetHID();
/**
* Constructs an event instance around this button's digital signal.
*
* @param button the button index
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the button's digital signal attached
* to the given loop.
*/
Trigger Button(int button,
frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the square button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the square button's digital signal
* attached to the given loop.
*/
Trigger Square(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the cross button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the cross button's digital signal
* attached to the given loop.
*/
Trigger Cross(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the circle button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the circle button's digital signal
* attached to the given loop.
*/
Trigger Circle(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the triangle button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the triangle button's digital signal
* attached to the given loop.
*/
Trigger Triangle(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the L1 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the L1 button's digital signal
* attached to the given loop.
*/
Trigger L1(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the R1 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the R1 button's digital signal
* attached to the given loop.
*/
Trigger R1(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the L2 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the L2 button's digital signal
* attached to the given loop.
*/
Trigger L2(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the R2 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the R2 button's digital signal
* attached to the given loop.
*/
Trigger R2(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the options button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the options button's digital signal
* attached to the given loop.
*/
Trigger Options(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the L3 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the L3 button's digital signal
* attached to the given loop.
*/
Trigger L3(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the R3 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the R3 button's digital signal
* attached to the given loop.
*/
Trigger R3(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the PS button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the PS button's digital signal
* attached to the given loop.
*/
Trigger PS(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the touchpad's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the touchpad's digital signal
* attached to the given loop.
*/
Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Get the R2 axis value of the controller. Note that this axis is bound to
* the range of [0, 1] as opposed to the usual [-1, 1].
*
* @return the axis value.
*/
double GetR2Axis();
/**
* Get the L2 axis value of the controller. Note that this axis is bound to
* the range of [0, 1] as opposed to the usual [-1, 1].
*
* @return the axis value.
*/
double GetL2Axis();
/**
* Get the Y axis value of right side of the controller.
*
* @return the axis value.
*/
double GetRightY();
/**
* Get the Y axis value of left side of the controller.
*
* @return the axis value.
*/
double GetLeftY();
/**
* Get the X axis value of right side of the controller.
*
* @return the axis value.
*/
double GetRightX();
/**
* Get the X axis value of left side of the controller.
*
* @return the axis value.
*/
double GetLeftX();
private:
frc::PS4Controller m_hid;
};
} // namespace frc2

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <frc/PS5Controller.h>
#include "Trigger.h"
#include "frc2/command/CommandScheduler.h"
#include "frc2/command/button/CommandGenericHID.h"
namespace frc2 {
/**
* A version of {@link frc::PS5Controller} with {@link Trigger} factories for
* command-based.
*
* @see frc::PS5Controller
*/
class CommandPS5Controller : public CommandGenericHID {
public:
/**
* Construct an instance of a device.
*
* @param port The port index on the Driver Station that the device is plugged
* into.
*/
explicit CommandPS5Controller(int port);
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
frc::PS5Controller& GetHID();
/**
* Constructs an event instance around the square button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the square button's digital signal
* attached to the given loop.
*/
Trigger Square(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the cross button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the cross button's digital signal
* attached to the given loop.
*/
Trigger Cross(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the circle button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the circle button's digital signal
* attached to the given loop.
*/
Trigger Circle(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the triangle button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the triangle button's digital signal
* attached to the given loop.
*/
Trigger Triangle(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the L1 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the L1 button's digital signal
* attached to the given loop.
*/
Trigger L1(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the R1 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the R1 button's digital signal
* attached to the given loop.
*/
Trigger R1(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the L2 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the L2 button's digital signal
* attached to the given loop.
*/
Trigger L2(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the R2 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the R2 button's digital signal
* attached to the given loop.
*/
Trigger R2(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the options button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the options button's digital signal
* attached to the given loop.
*/
Trigger Options(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the L3 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the L3 button's digital signal
* attached to the given loop.
*/
Trigger L3(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the R3 button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the R3 button's digital signal
* attached to the given loop.
*/
Trigger R3(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the PS button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the PS button's digital signal
* attached to the given loop.
*/
Trigger PS(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the touchpad's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the touchpad's digital signal
* attached to the given loop.
*/
Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Get the R2 axis value of the controller. Note that this axis is bound to
* the range of [0, 1] as opposed to the usual [-1, 1].
*
* @return the axis value.
*/
double GetR2Axis();
/**
* Get the L2 axis value of the controller. Note that this axis is bound to
* the range of [0, 1] as opposed to the usual [-1, 1].
*
* @return the axis value.
*/
double GetL2Axis();
/**
* Get the Y axis value of right side of the controller.
*
* @return the axis value.
*/
double GetRightY();
/**
* Get the Y axis value of left side of the controller.
*
* @return the axis value.
*/
double GetLeftY();
/**
* Get the X axis value of right side of the controller.
*
* @return the axis value.
*/
double GetRightX();
/**
* Get the X axis value of left side of the controller.
*
* @return the axis value.
*/
double GetLeftX();
private:
frc::PS5Controller m_hid;
};
} // namespace frc2

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <frc/StadiaController.h>
#include "Trigger.h"
#include "frc2/command/CommandScheduler.h"
#include "frc2/command/button/CommandGenericHID.h"
namespace frc2 {
/**
* A version of {@link frc::StadiaController} with {@link Trigger} factories for
* command-based.
*
* @see frc::StadiaController
*/
class CommandStadiaController : public CommandGenericHID {
public:
/**
* Construct an instance of a controller.
*
* @param port The port index on the Driver Station that the controller is
* plugged into.
*/
explicit CommandStadiaController(int port);
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
frc::StadiaController& GetHID();
/**
* Constructs an event instance around the left bumper's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the left bumper's digital signal
* attached to the given loop.
*/
Trigger LeftBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the right bumper's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the right bumper's digital signal
* attached to the given loop.
*/
Trigger RightBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the left stick's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the left stick's digital signal
* attached to the given loop.
*/
Trigger LeftStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the right stick's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the right stick's digital signal
* attached to the given loop.
*/
Trigger RightStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the A button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the A button's digital signal
* attached to the given loop.
*/
Trigger A(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the B button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the B button's digital signal
* attached to the given loop.
*/
Trigger B(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the X button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the X button's digital signal
* attached to the given loop.
*/
Trigger X(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the Y button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the Y button's digital signal
* attached to the given loop.
*/
Trigger Y(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the ellipses button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the ellipses button's digital signal
* attached to the given loop.
*/
Trigger Ellipses(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the hamburger button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the hamburger button's digital
* signal attached to the given loop.
*/
Trigger Hamburger(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the stadia button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the stadia button's digital signal
* attached to the given loop.
*/
Trigger Stadia(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the google button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the google button's digital signal
* attached to the given loop.
*/
Trigger Google(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the frame button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the frame button's digital signal
* attached to the given loop.
*/
Trigger Frame(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the left trigger's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the left trigger's digital signal
* attached to the given loop.
*/
Trigger LeftTrigger(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the right trigger's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the right trigger's digital signal
* attached to the given loop.
*/
Trigger RightTrigger(
frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Get the X axis value of left side of the controller.
*
* @return the axis value
*/
double GetLeftX() const;
/**
* Get the X axis value of right side of the controller.
*
* @return the axis value
*/
double GetRightX() const;
/**
* Get the Y axis value of left side of the controller.
*
* @return the axis value
*/
double GetLeftY() const;
/**
* Get the Y axis value of right side of the controller.
*
* @return the axis value
*/
double GetRightY() const;
private:
frc::StadiaController m_hid;
};
} // namespace frc2

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <frc/XboxController.h>
#include "Trigger.h"
#include "frc2/command/CommandScheduler.h"
#include "frc2/command/button/CommandGenericHID.h"
namespace frc2 {
/**
* A version of {@link frc::XboxController} with {@link Trigger} factories for
* command-based.
*
* @see frc::XboxController
*/
class CommandXboxController : public CommandGenericHID {
public:
/**
* Construct an instance of a controller.
*
* @param port The port index on the Driver Station that the controller is
* plugged into.
*/
explicit CommandXboxController(int port);
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
frc::XboxController& GetHID();
/**
* Constructs an event instance around the left bumper's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the left bumper's digital signal
* attached to the given loop.
*/
Trigger LeftBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the right bumper's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the right bumper's digital signal
* attached to the given loop.
*/
Trigger RightBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the left stick's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the left stick's digital signal
* attached to the given loop.
*/
Trigger LeftStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the right stick's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the right stick's digital signal
* attached to the given loop.
*/
Trigger RightStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the A button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the A button's digital signal
* attached to the given loop.
*/
Trigger A(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the B button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the B button's digital signal
* attached to the given loop.
*/
Trigger B(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the X button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the X button's digital signal
* attached to the given loop.
*/
Trigger X(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the Y button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the Y button's digital signal
* attached to the given loop.
*/
Trigger Y(frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the back button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the back button's digital signal
* attached to the given loop.
*/
Trigger Back(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs an event instance around the start button's digital signal.
*
* @param loop the event loop instance to attach the event to. Defaults to the
* CommandScheduler's default loop.
* @return an event instance representing the start button's digital signal
* attached to the given loop.
*/
Trigger Start(frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs a Trigger instance around the axis value of the left trigger.
* The returned Trigger will be true when the axis value is greater than
* {@code threshold}.
*
* @param threshold the minimum axis value for the returned Trigger to be
* true. This value should be in the range [0, 1] where 0 is the unpressed
* state of the axis. Defaults to 0.5.
* @param loop the event loop instance to attach the Trigger to. Defaults to
* the CommandScheduler's default loop.
* @return a Trigger instance that is true when the left trigger's axis
* exceeds the provided threshold, attached to the given loop
*/
Trigger LeftTrigger(double threshold = 0.5,
frc::EventLoop* loop = CommandScheduler::GetInstance()
.GetDefaultButtonLoop()) const;
/**
* Constructs a Trigger instance around the axis value of the right trigger.
* The returned Trigger will be true when the axis value is greater than
* {@code threshold}.
*
* @param threshold the minimum axis value for the returned Trigger to be
* true. This value should be in the range [0, 1] where 0 is the unpressed
* state of the axis. Defaults to 0.5.
* @param loop the event loop instance to attach the Trigger to. Defaults to
* the CommandScheduler's default loop.
* @return a Trigger instance that is true when the right trigger's axis
* exceeds the provided threshold, attached to the given loop
*/
Trigger RightTrigger(
double threshold = 0.5,
frc::EventLoop* loop =
CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
/**
* Get the right trigger (RT) axis value of the controller. Note that this
* axis is bound to the range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
double GetRightTriggerAxis();
/**
* Get the left trigger (LT) axis value of the controller. Note that this axis
* is bound to the range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
double GetLeftTriggerAxis();
/**
* Get the Y axis value of right side of the controller.
*
* @return The axis value.
*/
double GetRightY();
/**
* Get the Y axis value of left side of the controller.
*
* @return The axis value.
*/
double GetLeftY();
/**
* Get the X axis value of right side of the controller.
*
* @return The axis value.
*/
double GetRightX();
/**
* Get the X axis value of left side of the controller.
*
* @return The axis value.
*/
double GetLeftX();
private:
frc::XboxController m_hid;
};
} // namespace frc2