[wpilib,commands] Use Jinja to generate HID classes (#6274)

This commit is contained in:
Gold856
2024-06-08 12:59:07 -04:00
committed by GitHub
parent a0efc9ca31
commit 65c6306047
75 changed files with 7622 additions and 4546 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
{% macro capitalize_first(string) -%}
{{ string[0]|capitalize + string[1:] }}
{%- endmacro %}
#include "frc/{{ ConsoleName }}Controller.h"
#include <hal/FRCUsageReporting.h>
#include "frc/event/BooleanEvent.h"
using namespace frc;
{{ ConsoleName }}Controller::{{ ConsoleName }}Controller(int port) : GenericHID(port) {
{{ "// " if SkipReporting }}HAL_Report(HALUsageReporting::kResourceType_{{ ConsoleName }}Controller, port + 1);
}
{% for stick in sticks %}
double {{ ConsoleName }}Controller::Get{{ stick.NameParts|map("capitalize")|join }}() const {
return GetRawAxis(Axis::k{{ stick.NameParts|map("capitalize")|join }});
}
{% endfor -%}
{% for trigger in triggers %}
double {{ ConsoleName }}Controller::Get{{ capitalize_first(trigger.name) }}Axis() const {
return GetRawAxis(Axis::k{{ capitalize_first(trigger.name) }});
}
{% if trigger.UseThresholdMethods %}
BooleanEvent {{ ConsoleName }}Controller::{{ capitalize_first(trigger.name) }}(double threshold, EventLoop* loop) const {
return BooleanEvent(loop, [this, threshold] { return this->Get{{ capitalize_first(trigger.name) }}Axis() > threshold; });
}
BooleanEvent {{ ConsoleName }}Controller::{{ capitalize_first(trigger.name) }}(EventLoop* loop) const {
return this->{{ capitalize_first(trigger.name) }}(0.5, loop);
}
{% endif -%}
{% endfor -%}
{% for button in buttons %}
bool {{ ConsoleName }}Controller::Get{{ capitalize_first(button.name) }}Button() const {
return GetRawButton(Button::k{{ capitalize_first(button.name) }});
}
bool {{ ConsoleName }}Controller::Get{{ capitalize_first(button.name) }}ButtonPressed() {
return GetRawButtonPressed(Button::k{{ capitalize_first(button.name) }});
}
bool {{ ConsoleName }}Controller::Get{{ capitalize_first(button.name) }}ButtonReleased() {
return GetRawButtonReleased(Button::k{{ capitalize_first(button.name) }});
}
BooleanEvent {{ ConsoleName }}Controller::{{ capitalize_first(button.name) }}(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->Get{{ capitalize_first(button.name) }}Button(); });
}
{% endfor -%}
{% if ConsoleName == "Xbox" or ConsoleName == "Stadia"%}
bool {{ ConsoleName }}Controller::GetLeftBumper() const {
return GetRawButton(Button::kLeftBumper);
}
bool {{ ConsoleName }}Controller::GetRightBumper() const {
return GetRawButton(Button::kRightBumper);
}
bool {{ ConsoleName }}Controller::GetLeftBumperPressed() {
return GetRawButtonPressed(Button::kLeftBumper);
}
bool {{ ConsoleName }}Controller::GetRightBumperPressed() {
return GetRawButtonPressed(Button::kRightBumper);
}
bool {{ ConsoleName }}Controller::GetLeftBumperReleased() {
return GetRawButtonReleased(Button::kLeftBumper);
}
bool {{ ConsoleName }}Controller::GetRightBumperReleased() {
return GetRawButtonReleased(Button::kRightBumper);
}
{% elif ConsoleName == "PS4" or ConsoleName == "PS5" %}
bool {{ ConsoleName }}Controller::GetTouchpad() const {
return GetRawButton(Button::kTouchpad);
}
bool {{ ConsoleName }}Controller::GetTouchpadPressed() {
return GetRawButtonPressed(Button::kTouchpad);
}
bool {{ ConsoleName }}Controller::GetTouchpadReleased() {
return GetRawButtonReleased(Button::kTouchpad);
}
{% endif %}