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[wpilib,commands] Use Jinja to generate HID classes (#6274)
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277
wpilibc/src/generated/main/native/cpp/PS4Controller.cpp
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277
wpilibc/src/generated/main/native/cpp/PS4Controller.cpp
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
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#include "frc/PS4Controller.h"
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#include <hal/FRCUsageReporting.h>
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#include "frc/event/BooleanEvent.h"
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using namespace frc;
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PS4Controller::PS4Controller(int port) : GenericHID(port) {
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HAL_Report(HALUsageReporting::kResourceType_PS4Controller, port + 1);
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}
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double PS4Controller::GetLeftX() const {
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return GetRawAxis(Axis::kLeftX);
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}
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double PS4Controller::GetLeftY() const {
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return GetRawAxis(Axis::kLeftY);
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}
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double PS4Controller::GetRightX() const {
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return GetRawAxis(Axis::kRightX);
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}
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double PS4Controller::GetRightY() const {
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return GetRawAxis(Axis::kRightY);
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}
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double PS4Controller::GetL2Axis() const {
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return GetRawAxis(Axis::kL2);
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}
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double PS4Controller::GetR2Axis() const {
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return GetRawAxis(Axis::kR2);
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}
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bool PS4Controller::GetSquareButton() const {
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return GetRawButton(Button::kSquare);
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}
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bool PS4Controller::GetSquareButtonPressed() {
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return GetRawButtonPressed(Button::kSquare);
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}
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bool PS4Controller::GetSquareButtonReleased() {
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return GetRawButtonReleased(Button::kSquare);
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}
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BooleanEvent PS4Controller::Square(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetSquareButton(); });
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}
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bool PS4Controller::GetCrossButton() const {
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return GetRawButton(Button::kCross);
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}
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bool PS4Controller::GetCrossButtonPressed() {
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return GetRawButtonPressed(Button::kCross);
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}
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bool PS4Controller::GetCrossButtonReleased() {
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return GetRawButtonReleased(Button::kCross);
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}
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BooleanEvent PS4Controller::Cross(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetCrossButton(); });
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}
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bool PS4Controller::GetCircleButton() const {
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return GetRawButton(Button::kCircle);
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}
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bool PS4Controller::GetCircleButtonPressed() {
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return GetRawButtonPressed(Button::kCircle);
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}
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bool PS4Controller::GetCircleButtonReleased() {
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return GetRawButtonReleased(Button::kCircle);
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}
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BooleanEvent PS4Controller::Circle(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetCircleButton(); });
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}
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bool PS4Controller::GetTriangleButton() const {
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return GetRawButton(Button::kTriangle);
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}
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bool PS4Controller::GetTriangleButtonPressed() {
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return GetRawButtonPressed(Button::kTriangle);
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}
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bool PS4Controller::GetTriangleButtonReleased() {
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return GetRawButtonReleased(Button::kTriangle);
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}
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BooleanEvent PS4Controller::Triangle(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetTriangleButton(); });
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}
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bool PS4Controller::GetL1Button() const {
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return GetRawButton(Button::kL1);
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}
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bool PS4Controller::GetL1ButtonPressed() {
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return GetRawButtonPressed(Button::kL1);
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}
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bool PS4Controller::GetL1ButtonReleased() {
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return GetRawButtonReleased(Button::kL1);
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}
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BooleanEvent PS4Controller::L1(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetL1Button(); });
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}
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bool PS4Controller::GetR1Button() const {
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return GetRawButton(Button::kR1);
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}
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bool PS4Controller::GetR1ButtonPressed() {
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return GetRawButtonPressed(Button::kR1);
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}
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bool PS4Controller::GetR1ButtonReleased() {
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return GetRawButtonReleased(Button::kR1);
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}
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BooleanEvent PS4Controller::R1(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetR1Button(); });
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}
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bool PS4Controller::GetL2Button() const {
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return GetRawButton(Button::kL2);
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}
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bool PS4Controller::GetL2ButtonPressed() {
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return GetRawButtonPressed(Button::kL2);
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}
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bool PS4Controller::GetL2ButtonReleased() {
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return GetRawButtonReleased(Button::kL2);
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}
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BooleanEvent PS4Controller::L2(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetL2Button(); });
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}
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bool PS4Controller::GetR2Button() const {
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return GetRawButton(Button::kR2);
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}
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bool PS4Controller::GetR2ButtonPressed() {
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return GetRawButtonPressed(Button::kR2);
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}
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bool PS4Controller::GetR2ButtonReleased() {
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return GetRawButtonReleased(Button::kR2);
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}
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BooleanEvent PS4Controller::R2(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetR2Button(); });
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}
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bool PS4Controller::GetShareButton() const {
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return GetRawButton(Button::kShare);
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}
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bool PS4Controller::GetShareButtonPressed() {
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return GetRawButtonPressed(Button::kShare);
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}
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bool PS4Controller::GetShareButtonReleased() {
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return GetRawButtonReleased(Button::kShare);
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}
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BooleanEvent PS4Controller::Share(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetShareButton(); });
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}
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bool PS4Controller::GetOptionsButton() const {
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return GetRawButton(Button::kOptions);
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}
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bool PS4Controller::GetOptionsButtonPressed() {
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return GetRawButtonPressed(Button::kOptions);
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}
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bool PS4Controller::GetOptionsButtonReleased() {
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return GetRawButtonReleased(Button::kOptions);
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}
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BooleanEvent PS4Controller::Options(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetOptionsButton(); });
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}
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bool PS4Controller::GetL3Button() const {
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return GetRawButton(Button::kL3);
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}
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bool PS4Controller::GetL3ButtonPressed() {
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return GetRawButtonPressed(Button::kL3);
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}
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bool PS4Controller::GetL3ButtonReleased() {
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return GetRawButtonReleased(Button::kL3);
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}
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BooleanEvent PS4Controller::L3(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetL3Button(); });
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}
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bool PS4Controller::GetR3Button() const {
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return GetRawButton(Button::kR3);
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}
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bool PS4Controller::GetR3ButtonPressed() {
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return GetRawButtonPressed(Button::kR3);
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}
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bool PS4Controller::GetR3ButtonReleased() {
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return GetRawButtonReleased(Button::kR3);
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}
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BooleanEvent PS4Controller::R3(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetR3Button(); });
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}
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bool PS4Controller::GetPSButton() const {
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return GetRawButton(Button::kPS);
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}
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bool PS4Controller::GetPSButtonPressed() {
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return GetRawButtonPressed(Button::kPS);
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}
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bool PS4Controller::GetPSButtonReleased() {
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return GetRawButtonReleased(Button::kPS);
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}
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BooleanEvent PS4Controller::PS(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetPSButton(); });
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}
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bool PS4Controller::GetTouchpadButton() const {
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return GetRawButton(Button::kTouchpad);
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}
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bool PS4Controller::GetTouchpadButtonPressed() {
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return GetRawButtonPressed(Button::kTouchpad);
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}
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bool PS4Controller::GetTouchpadButtonReleased() {
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return GetRawButtonReleased(Button::kTouchpad);
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}
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BooleanEvent PS4Controller::Touchpad(EventLoop* loop) const {
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return BooleanEvent(loop, [this]() { return this->GetTouchpadButton(); });
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}
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bool PS4Controller::GetTouchpad() const {
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return GetRawButton(Button::kTouchpad);
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}
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bool PS4Controller::GetTouchpadPressed() {
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return GetRawButtonPressed(Button::kTouchpad);
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}
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bool PS4Controller::GetTouchpadReleased() {
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return GetRawButtonReleased(Button::kTouchpad);
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}
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