[wpilib,commands] Use Jinja to generate HID classes (#6274)

This commit is contained in:
Gold856
2024-06-08 12:59:07 -04:00
committed by GitHub
parent a0efc9ca31
commit 65c6306047
75 changed files with 7622 additions and 4546 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
#include "frc/simulation/PS4ControllerSim.h"
#include "frc/PS4Controller.h"
using namespace frc;
using namespace frc::sim;
PS4ControllerSim::PS4ControllerSim(const PS4Controller& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(14);
SetPOVCount(1);
}
PS4ControllerSim::PS4ControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(14);
SetPOVCount(1);
}
void PS4ControllerSim::SetLeftX(double value) {
SetRawAxis(PS4Controller::Axis::kLeftX, value);
}
void PS4ControllerSim::SetLeftY(double value) {
SetRawAxis(PS4Controller::Axis::kLeftY, value);
}
void PS4ControllerSim::SetRightX(double value) {
SetRawAxis(PS4Controller::Axis::kRightX, value);
}
void PS4ControllerSim::SetRightY(double value) {
SetRawAxis(PS4Controller::Axis::kRightY, value);
}
void PS4ControllerSim::SetL2Axis(double value) {
SetRawAxis(PS4Controller::Axis::kL2, value);
}
void PS4ControllerSim::SetR2Axis(double value) {
SetRawAxis(PS4Controller::Axis::kR2, value);
}
void PS4ControllerSim::SetSquareButton(bool value) {
SetRawButton(PS4Controller::Button::kSquare, value);
}
void PS4ControllerSim::SetCrossButton(bool value) {
SetRawButton(PS4Controller::Button::kCross, value);
}
void PS4ControllerSim::SetCircleButton(bool value) {
SetRawButton(PS4Controller::Button::kCircle, value);
}
void PS4ControllerSim::SetTriangleButton(bool value) {
SetRawButton(PS4Controller::Button::kTriangle, value);
}
void PS4ControllerSim::SetL1Button(bool value) {
SetRawButton(PS4Controller::Button::kL1, value);
}
void PS4ControllerSim::SetR1Button(bool value) {
SetRawButton(PS4Controller::Button::kR1, value);
}
void PS4ControllerSim::SetL2Button(bool value) {
SetRawButton(PS4Controller::Button::kL2, value);
}
void PS4ControllerSim::SetR2Button(bool value) {
SetRawButton(PS4Controller::Button::kR2, value);
}
void PS4ControllerSim::SetShareButton(bool value) {
SetRawButton(PS4Controller::Button::kShare, value);
}
void PS4ControllerSim::SetOptionsButton(bool value) {
SetRawButton(PS4Controller::Button::kOptions, value);
}
void PS4ControllerSim::SetL3Button(bool value) {
SetRawButton(PS4Controller::Button::kL3, value);
}
void PS4ControllerSim::SetR3Button(bool value) {
SetRawButton(PS4Controller::Button::kR3, value);
}
void PS4ControllerSim::SetPSButton(bool value) {
SetRawButton(PS4Controller::Button::kPS, value);
}
void PS4ControllerSim::SetTouchpadButton(bool value) {
SetRawButton(PS4Controller::Button::kTouchpad, value);
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
#include "frc/simulation/PS5ControllerSim.h"
#include "frc/PS5Controller.h"
using namespace frc;
using namespace frc::sim;
PS5ControllerSim::PS5ControllerSim(const PS5Controller& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(14);
SetPOVCount(1);
}
PS5ControllerSim::PS5ControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(14);
SetPOVCount(1);
}
void PS5ControllerSim::SetLeftX(double value) {
SetRawAxis(PS5Controller::Axis::kLeftX, value);
}
void PS5ControllerSim::SetLeftY(double value) {
SetRawAxis(PS5Controller::Axis::kLeftY, value);
}
void PS5ControllerSim::SetRightX(double value) {
SetRawAxis(PS5Controller::Axis::kRightX, value);
}
void PS5ControllerSim::SetRightY(double value) {
SetRawAxis(PS5Controller::Axis::kRightY, value);
}
void PS5ControllerSim::SetL2Axis(double value) {
SetRawAxis(PS5Controller::Axis::kL2, value);
}
void PS5ControllerSim::SetR2Axis(double value) {
SetRawAxis(PS5Controller::Axis::kR2, value);
}
void PS5ControllerSim::SetSquareButton(bool value) {
SetRawButton(PS5Controller::Button::kSquare, value);
}
void PS5ControllerSim::SetCrossButton(bool value) {
SetRawButton(PS5Controller::Button::kCross, value);
}
void PS5ControllerSim::SetCircleButton(bool value) {
SetRawButton(PS5Controller::Button::kCircle, value);
}
void PS5ControllerSim::SetTriangleButton(bool value) {
SetRawButton(PS5Controller::Button::kTriangle, value);
}
void PS5ControllerSim::SetL1Button(bool value) {
SetRawButton(PS5Controller::Button::kL1, value);
}
void PS5ControllerSim::SetR1Button(bool value) {
SetRawButton(PS5Controller::Button::kR1, value);
}
void PS5ControllerSim::SetL2Button(bool value) {
SetRawButton(PS5Controller::Button::kL2, value);
}
void PS5ControllerSim::SetR2Button(bool value) {
SetRawButton(PS5Controller::Button::kR2, value);
}
void PS5ControllerSim::SetCreateButton(bool value) {
SetRawButton(PS5Controller::Button::kCreate, value);
}
void PS5ControllerSim::SetOptionsButton(bool value) {
SetRawButton(PS5Controller::Button::kOptions, value);
}
void PS5ControllerSim::SetL3Button(bool value) {
SetRawButton(PS5Controller::Button::kL3, value);
}
void PS5ControllerSim::SetR3Button(bool value) {
SetRawButton(PS5Controller::Button::kR3, value);
}
void PS5ControllerSim::SetPSButton(bool value) {
SetRawButton(PS5Controller::Button::kPS, value);
}
void PS5ControllerSim::SetTouchpadButton(bool value) {
SetRawButton(PS5Controller::Button::kTouchpad, value);
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
#include "frc/simulation/StadiaControllerSim.h"
#include "frc/StadiaController.h"
using namespace frc;
using namespace frc::sim;
StadiaControllerSim::StadiaControllerSim(const StadiaController& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(4);
SetButtonCount(15);
SetPOVCount(1);
}
StadiaControllerSim::StadiaControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(4);
SetButtonCount(15);
SetPOVCount(1);
}
void StadiaControllerSim::SetLeftX(double value) {
SetRawAxis(StadiaController::Axis::kLeftX, value);
}
void StadiaControllerSim::SetRightX(double value) {
SetRawAxis(StadiaController::Axis::kRightX, value);
}
void StadiaControllerSim::SetLeftY(double value) {
SetRawAxis(StadiaController::Axis::kLeftY, value);
}
void StadiaControllerSim::SetRightY(double value) {
SetRawAxis(StadiaController::Axis::kRightY, value);
}
void StadiaControllerSim::SetAButton(bool value) {
SetRawButton(StadiaController::Button::kA, value);
}
void StadiaControllerSim::SetBButton(bool value) {
SetRawButton(StadiaController::Button::kB, value);
}
void StadiaControllerSim::SetXButton(bool value) {
SetRawButton(StadiaController::Button::kX, value);
}
void StadiaControllerSim::SetYButton(bool value) {
SetRawButton(StadiaController::Button::kY, value);
}
void StadiaControllerSim::SetLeftBumperButton(bool value) {
SetRawButton(StadiaController::Button::kLeftBumper, value);
}
void StadiaControllerSim::SetRightBumperButton(bool value) {
SetRawButton(StadiaController::Button::kRightBumper, value);
}
void StadiaControllerSim::SetLeftStickButton(bool value) {
SetRawButton(StadiaController::Button::kLeftStick, value);
}
void StadiaControllerSim::SetRightStickButton(bool value) {
SetRawButton(StadiaController::Button::kRightStick, value);
}
void StadiaControllerSim::SetEllipsesButton(bool value) {
SetRawButton(StadiaController::Button::kEllipses, value);
}
void StadiaControllerSim::SetHamburgerButton(bool value) {
SetRawButton(StadiaController::Button::kHamburger, value);
}
void StadiaControllerSim::SetStadiaButton(bool value) {
SetRawButton(StadiaController::Button::kStadia, value);
}
void StadiaControllerSim::SetRightTriggerButton(bool value) {
SetRawButton(StadiaController::Button::kRightTrigger, value);
}
void StadiaControllerSim::SetLeftTriggerButton(bool value) {
SetRawButton(StadiaController::Button::kLeftTrigger, value);
}
void StadiaControllerSim::SetGoogleButton(bool value) {
SetRawButton(StadiaController::Button::kGoogle, value);
}
void StadiaControllerSim::SetFrameButton(bool value) {
SetRawButton(StadiaController::Button::kFrame, value);
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./wpilibc/generate_hids.py. DO NOT MODIFY
#include "frc/simulation/XboxControllerSim.h"
#include "frc/XboxController.h"
using namespace frc;
using namespace frc::sim;
XboxControllerSim::XboxControllerSim(const XboxController& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(10);
SetPOVCount(1);
}
XboxControllerSim::XboxControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(10);
SetPOVCount(1);
}
void XboxControllerSim::SetLeftX(double value) {
SetRawAxis(XboxController::Axis::kLeftX, value);
}
void XboxControllerSim::SetRightX(double value) {
SetRawAxis(XboxController::Axis::kRightX, value);
}
void XboxControllerSim::SetLeftY(double value) {
SetRawAxis(XboxController::Axis::kLeftY, value);
}
void XboxControllerSim::SetRightY(double value) {
SetRawAxis(XboxController::Axis::kRightY, value);
}
void XboxControllerSim::SetLeftTriggerAxis(double value) {
SetRawAxis(XboxController::Axis::kLeftTrigger, value);
}
void XboxControllerSim::SetRightTriggerAxis(double value) {
SetRawAxis(XboxController::Axis::kRightTrigger, value);
}
void XboxControllerSim::SetAButton(bool value) {
SetRawButton(XboxController::Button::kA, value);
}
void XboxControllerSim::SetBButton(bool value) {
SetRawButton(XboxController::Button::kB, value);
}
void XboxControllerSim::SetXButton(bool value) {
SetRawButton(XboxController::Button::kX, value);
}
void XboxControllerSim::SetYButton(bool value) {
SetRawButton(XboxController::Button::kY, value);
}
void XboxControllerSim::SetLeftBumperButton(bool value) {
SetRawButton(XboxController::Button::kLeftBumper, value);
}
void XboxControllerSim::SetRightBumperButton(bool value) {
SetRawButton(XboxController::Button::kRightBumper, value);
}
void XboxControllerSim::SetBackButton(bool value) {
SetRawButton(XboxController::Button::kBack, value);
}
void XboxControllerSim::SetStartButton(bool value) {
SetRawButton(XboxController::Button::kStart, value);
}
void XboxControllerSim::SetLeftStickButton(bool value) {
SetRawButton(XboxController::Button::kLeftStick, value);
}
void XboxControllerSim::SetRightStickButton(bool value) {
SetRawButton(XboxController::Button::kRightStick, value);
}