Replaced floats with doubles (#355)

This makes our APIs more consistent. With optimizations enabled, doubles are just as efficient as floats on ARMv7, so we should take advantage of the extra precision.
This commit is contained in:
Tyler Veness
2016-11-20 07:25:03 -08:00
committed by Peter Johnson
parent 7bcd243ec3
commit 69422dc063
129 changed files with 643 additions and 639 deletions

View File

@@ -69,10 +69,10 @@ class Encoder : public SensorBase,
bool GetStopped() const override;
bool GetDirection() const override;
float GetDistance() const;
float GetRate() const;
void SetMinRate(float minRate);
void SetDistancePerPulse(float distancePerPulse);
double GetDistance() const;
double GetRate() const;
void SetMinRate(double minRate);
void SetDistancePerPulse(double distancePerPulse);
void SetReverseDirection(bool reverseDirection);
void SetSamplesToAverage(int samplesToAverage);
int GetSamplesToAverage() const;
@@ -97,7 +97,7 @@ class Encoder : public SensorBase,
private:
void InitEncoder(bool reverseDirection, EncodingType encodingType);
float DecodingScaleFactor() const;
double DecodingScaleFactor() const;
std::shared_ptr<DigitalSource> m_aSource; // the A phase of the quad encoder
std::shared_ptr<DigitalSource> m_bSource; // the B phase of the quad encoder