Replaced floats with doubles (#355)

This makes our APIs more consistent. With optimizations enabled, doubles are just as efficient as floats on ARMv7, so we should take advantage of the extra precision.
This commit is contained in:
Tyler Veness
2016-11-20 07:25:03 -08:00
committed by Peter Johnson
parent 7bcd243ec3
commit 69422dc063
129 changed files with 643 additions and 639 deletions

View File

@@ -31,13 +31,13 @@ class XboxController : public GamepadBase, public ErrorBase {
XboxController(const XboxController&) = delete;
XboxController& operator=(const XboxController&) = delete;
float GetX(JoystickHand hand) const override;
float GetY(JoystickHand hand) const override;
double GetX(JoystickHand hand) const override;
double GetY(JoystickHand hand) const override;
bool GetBumper(JoystickHand hand) const override;
bool GetStickButton(JoystickHand hand) const override;
virtual float GetTriggerAxis(JoystickHand hand) const;
virtual double GetTriggerAxis(JoystickHand hand) const;
bool GetAButton() const;
bool GetBButton() const;