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[wpiunits] Change units to track their base unit, instead of their base class (#6342)
Unit objects now have a reference to the base unit from which they're derived. Constructing a unit object without specifying a base unit implicitly signifies that it's its own base unit, eg new Angle(null, 1, "Radian", "rad") would be the base angle unit of radians, while new Angle(Radians, 2 * PI, "Rotation", "R") would be a new angle unit based on radians. This fixes much of the hacky code surrounding the derived unit types Velocity, Per, and Mult, but is a breaking change for any user code that defines custom unit classes or uses the anonymous unit type.
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@@ -12,9 +12,10 @@ import org.junit.jupiter.api.Test;
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class DistanceTest {
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@Test
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void testBaseUnitDistancePerTime() {
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Velocity<Distance> anonBaseUnit = new Distance(1, "D", "d").per(new Time(1, "T", "t"));
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Velocity<Distance> anonBaseUnit =
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new Distance(null, 1, "D", "d").per(new Time(null, 1, "T", "t"));
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assertTrue(BaseUnits.Velocity.equivalent(anonBaseUnit));
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assertTrue(Units.MetersPerSecond.equivalent(anonBaseUnit));
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}
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@Test
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