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[wpiunits] Change units to track their base unit, instead of their base class (#6342)
Unit objects now have a reference to the base unit from which they're derived. Constructing a unit object without specifying a base unit implicitly signifies that it's its own base unit, eg new Angle(null, 1, "Radian", "rad") would be the base angle unit of radians, while new Angle(Radians, 2 * PI, "Rotation", "R") would be a new angle unit based on radians. This fixes much of the hacky code surrounding the derived unit types Velocity, Per, and Mult, but is a breaking change for any user code that defines custom unit classes or uses the anonymous unit type.
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@@ -135,7 +135,7 @@ class UnitsTest {
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assertEquals(9.80665, Gs.of(1).in(MetersPerSecondPerSecond), thresh);
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assertEquals("G", Gs.name());
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assertEquals("G", Gs.symbol());
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assertEquals(Units.AnonymousBaseUnit, Gs.getUnit());
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assertEquals(MetersPerSecond, Gs.getUnit());
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assertEquals(Seconds, Gs.getPeriod());
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}
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