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[wpimath] Remove deprecated TrapezoidProfile constructors (#6558)
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@@ -47,8 +47,6 @@ public class TrapezoidProfile {
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private final Constraints m_constraints;
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private State m_current;
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private State m_goal; // TODO: Remove
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private final boolean m_newAPI; // TODO: Remove
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private double m_endAccel;
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private double m_endFullSpeed;
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@@ -143,107 +141,6 @@ public class TrapezoidProfile {
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*/
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public TrapezoidProfile(Constraints constraints) {
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m_constraints = constraints;
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m_newAPI = true;
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}
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/**
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* Constructs a TrapezoidProfile.
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*
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* @param constraints The constraints on the profile, like maximum velocity.
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* @param goal The desired state when the profile is complete.
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* @param initial The initial state (usually the current state).
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* @deprecated Pass the desired and current state into calculate instead of constructing a new
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* TrapezoidProfile with the desired and current state
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*/
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@Deprecated(since = "2024", forRemoval = true)
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public TrapezoidProfile(Constraints constraints, State goal, State initial) {
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m_direction = shouldFlipAcceleration(initial, goal) ? -1 : 1;
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m_constraints = constraints;
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m_current = direct(initial);
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m_goal = direct(goal);
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m_newAPI = false;
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if (m_current.velocity > m_constraints.maxVelocity) {
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m_current.velocity = m_constraints.maxVelocity;
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}
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// Deal with a possibly truncated motion profile (with nonzero initial or
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// final velocity) by calculating the parameters as if the profile began and
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// ended at zero velocity
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double cutoffBegin = m_current.velocity / m_constraints.maxAcceleration;
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double cutoffDistBegin = cutoffBegin * cutoffBegin * m_constraints.maxAcceleration / 2.0;
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double cutoffEnd = m_goal.velocity / m_constraints.maxAcceleration;
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double cutoffDistEnd = cutoffEnd * cutoffEnd * m_constraints.maxAcceleration / 2.0;
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// Now we can calculate the parameters as if it was a full trapezoid instead
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// of a truncated one
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double fullTrapezoidDist =
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cutoffDistBegin + (m_goal.position - m_current.position) + cutoffDistEnd;
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double accelerationTime = m_constraints.maxVelocity / m_constraints.maxAcceleration;
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double fullSpeedDist =
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fullTrapezoidDist - accelerationTime * accelerationTime * m_constraints.maxAcceleration;
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// Handle the case where the profile never reaches full speed
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if (fullSpeedDist < 0) {
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accelerationTime = Math.sqrt(fullTrapezoidDist / m_constraints.maxAcceleration);
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fullSpeedDist = 0;
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}
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m_endAccel = accelerationTime - cutoffBegin;
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m_endFullSpeed = m_endAccel + fullSpeedDist / m_constraints.maxVelocity;
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m_endDeccel = m_endFullSpeed + accelerationTime - cutoffEnd;
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}
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/**
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* Constructs a TrapezoidProfile.
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*
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* @param constraints The constraints on the profile, like maximum velocity.
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* @param goal The desired state when the profile is complete.
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* @deprecated Pass the desired and current state into calculate instead of constructing a new
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* TrapezoidProfile with the desired and current state
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*/
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@Deprecated(since = "2024", forRemoval = true)
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public TrapezoidProfile(Constraints constraints, State goal) {
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this(constraints, goal, new State(0, 0));
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}
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/**
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* Calculates the position and velocity for the profile at a time t where the current state is at
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* time t = 0.
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*
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* @param t How long to advance from the current state toward the desired state.
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* @return The position and velocity of the profile at time t.
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* @deprecated Pass the desired and current state into calculate instead of constructing a new
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* TrapezoidProfile with the desired and current state
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*/
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@Deprecated(since = "2024", forRemoval = true)
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public State calculate(double t) {
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if (m_newAPI) {
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throw new RuntimeException("Cannot use new constructor with deprecated calculate()");
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}
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State result = new State(m_current.position, m_current.velocity);
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if (t < m_endAccel) {
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result.velocity += t * m_constraints.maxAcceleration;
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result.position += (m_current.velocity + t * m_constraints.maxAcceleration / 2.0) * t;
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} else if (t < m_endFullSpeed) {
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result.velocity = m_constraints.maxVelocity;
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result.position +=
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(m_current.velocity + m_endAccel * m_constraints.maxAcceleration / 2.0) * m_endAccel
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+ m_constraints.maxVelocity * (t - m_endAccel);
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} else if (t <= m_endDeccel) {
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result.velocity = m_goal.velocity + (m_endDeccel - t) * m_constraints.maxAcceleration;
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double timeLeft = m_endDeccel - t;
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result.position =
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m_goal.position
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- (m_goal.velocity + timeLeft * m_constraints.maxAcceleration / 2.0) * timeLeft;
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} else {
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result = m_goal;
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}
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return direct(result);
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}
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/**
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