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Use ManagedStatic for CameraServer (#2174)
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committed by
Peter Johnson
parent
9cb69c5b46
commit
71a22861eb
@@ -13,6 +13,7 @@
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#include <networktables/NetworkTable.h>
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#include <networktables/NetworkTableInstance.h>
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#include <wpi/DenseMap.h>
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#include <wpi/ManagedStatic.h>
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#include <wpi/SmallString.h>
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#include <wpi/StringMap.h>
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#include <wpi/mutex.h>
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@@ -47,8 +48,14 @@ struct CameraServer::Impl {
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};
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CameraServer* CameraServer::GetInstance() {
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static CameraServer instance;
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return &instance;
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struct Creator {
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static void* call() { return new CameraServer{}; }
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};
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struct Deleter {
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static void call(void* ptr) { delete static_cast<CameraServer*>(ptr); }
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};
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static wpi::ManagedStatic<CameraServer, Creator, Deleter> instance;
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return &(*instance);
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}
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static wpi::StringRef MakeSourceValue(CS_Source source,
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