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Add ability to end startCompetition() main loop (#2032)
This is useful for both cleanly exiting from simulation and for unit testing at a framework level. This change required removing move constructor/assignment from IterativeRobot.
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@@ -43,6 +43,11 @@ void TimedRobot::StartCompetition() {
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}
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}
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void TimedRobot::EndCompetition() {
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int32_t status = 0;
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HAL_StopNotifier(m_notifier, &status);
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}
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units::second_t TimedRobot::GetPeriod() const {
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return units::second_t(m_period);
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}
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