uv: Add reuse to pipe (#1577)

Needed for a reconnection API
This commit is contained in:
Thad House
2019-02-09 00:09:22 -08:00
committed by Peter Johnson
parent a230c814cb
commit 76d9e26633
2 changed files with 37 additions and 0 deletions

View File

@@ -56,6 +56,18 @@ class Pipe final : public NetworkStreamImpl<Pipe, uv_pipe_t> {
return Create(*loop, ipc);
}
/**
* Reuse this handle. This closes the handle, and after the close completes,
* reinitializes it (identically to Create) and calls the provided callback.
* Unlike Close(), it does NOT emit the closed signal, however, IsClosing()
* will return true until the callback is called. This does nothing if
* IsClosing() is true (e.g. if Close() was called).
*
* @param ipc IPC
* @param callback Callback
*/
void Reuse(std::function<void()> callback, bool ipc = false);
/**
* Accept incoming connection.
*
@@ -176,6 +188,12 @@ class Pipe final : public NetworkStreamImpl<Pipe, uv_pipe_t> {
private:
Pipe* DoAccept() override;
struct ReuseData {
std::function<void()> callback;
bool ipc;
};
std::unique_ptr<ReuseData> m_reuseData;
};
/**