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Allowed sharing of common C++ code between RoboRIO and Simulation.
Change-Id: I8bf2bda9df389c13ae0567a62dbf0ca931ceb6f8
This commit is contained in:
committed by
Thomas Clark
parent
b371600f0f
commit
7c8124d76c
120
wpilibc/wpilibC++/src/Resource.cpp
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120
wpilibc/wpilibC++/src/Resource.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2008. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
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/*----------------------------------------------------------------------------*/
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#include "Resource.h"
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#include "WPIErrors.h"
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#include "ErrorBase.h"
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ReentrantSemaphore Resource::m_createLock;
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/**
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* Allocate storage for a new instance of Resource.
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* Allocate a bool array of values that will get initialized to indicate that no resources
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* have been allocated yet. The indicies of the resources are [0 .. elements - 1].
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*/
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Resource::Resource(uint32_t elements)
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{
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Synchronized sync(m_createLock);
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m_size = elements;
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m_isAllocated = new bool[m_size];
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for (uint32_t i=0; i < m_size; i++)
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{
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m_isAllocated[i] = false;
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}
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}
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/**
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* Factory method to create a Resource allocation-tracker *if* needed.
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*
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* @param r -- address of the caller's Resource pointer. If *r == NULL, this
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* will construct a Resource and make *r point to it. If *r != NULL, i.e.
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* the caller already has a Resource instance, this won't do anything.
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* @param elements -- the number of elements for this Resource allocator to
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* track, that is, it will allocate resource numbers in the range
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* [0 .. elements - 1].
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*/
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/*static*/ void Resource::CreateResourceObject(Resource **r, uint32_t elements)
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{
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Synchronized sync(m_createLock);
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if (*r == NULL)
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{
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*r = new Resource(elements);
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}
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}
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/**
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* Delete the allocated array or resources.
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* This happens when the module is unloaded (provided it was statically allocated).
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*/
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Resource::~Resource()
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{
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delete[] m_isAllocated;
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}
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/**
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* Allocate a resource.
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* When a resource is requested, mark it allocated. In this case, a free resource value
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* within the range is located and returned after it is marked allocated.
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*/
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uint32_t Resource::Allocate(const char *resourceDesc)
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{
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Synchronized sync(m_allocateLock);
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for (uint32_t i=0; i < m_size; i++)
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{
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if (!m_isAllocated[i])
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{
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m_isAllocated[i] = true;
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return i;
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}
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}
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wpi_setWPIErrorWithContext(NoAvailableResources, resourceDesc);
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return ~0ul;
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}
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/**
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* Allocate a specific resource value.
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* The user requests a specific resource value, i.e. channel number and it is verified
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* unallocated, then returned.
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*/
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uint32_t Resource::Allocate(uint32_t index, const char *resourceDesc)
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{
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Synchronized sync(m_allocateLock);
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if (index >= m_size)
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{
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wpi_setWPIErrorWithContext(ChannelIndexOutOfRange, resourceDesc);
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return ~0ul;
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}
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if ( m_isAllocated[index] )
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{
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wpi_setWPIErrorWithContext(ResourceAlreadyAllocated, resourceDesc);
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return ~0ul;
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}
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m_isAllocated[index] = true;
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return index;
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}
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/**
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* Free an allocated resource.
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* After a resource is no longer needed, for example a destructor is called for a channel assignment
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* class, Free will release the resource value so it can be reused somewhere else in the program.
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*/
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void Resource::Free(uint32_t index)
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{
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Synchronized sync(m_allocateLock);
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if (index == ~0ul) return;
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if (index >= m_size)
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{
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wpi_setWPIError(NotAllocated);
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return;
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}
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if (!m_isAllocated[index])
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{
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wpi_setWPIError(NotAllocated);
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return;
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}
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m_isAllocated[index] = false;
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}
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