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SCRIPT Move cc files
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Peter Johnson
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <functional>
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#include <utility>
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#include <frc/event/BooleanEvent.h>
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#include <frc/event/EventLoop.h>
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#include <frc/filter/Debouncer.h>
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#include <units/time.h>
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#include <wpi/FunctionExtras.h>
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#include "frc2/command/Command.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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class Command;
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/**
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* This class provides an easy way to link commands to conditions.
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*
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* <p>It is very easy to link a button to a command. For instance, you could
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* link the trigger button of a joystick to a "score" command.
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*
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* <p>Triggers can easily be composed for advanced functionality using the
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* {@link #operator!}, {@link #operator||}, {@link #operator&&} operators.
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*
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* <p>This class is provided by the NewCommands VendorDep
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*/
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class Trigger {
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public:
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/**
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* Creates a new trigger based on the given condition.
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*
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* <p>Polled by the default scheduler button loop.
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*
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* @param condition the condition represented by this trigger
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*/
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explicit Trigger(std::function<bool()> condition)
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: Trigger{CommandScheduler::GetInstance().GetDefaultButtonLoop(),
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std::move(condition)} {}
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/**
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* Creates a new trigger based on the given condition.
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*
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* @param loop The loop instance that polls this trigger.
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* @param condition the condition represented by this trigger
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*/
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Trigger(frc::EventLoop* loop, std::function<bool()> condition)
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: m_loop{loop}, m_condition{std::move(condition)} {}
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/**
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* Create a new trigger that is always `false`.
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*/
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Trigger() : Trigger([] { return false; }) {}
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Trigger(const Trigger& other);
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/**
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* Starts the command when the condition changes.
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*
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* @param command the command to start
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* @return this trigger, so calls can be chained
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*/
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Trigger OnChange(Command* command);
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/**
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* Starts the command when the condition changes. Moves command ownership to
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* the button scheduler.
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*
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* @param command the command to start
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* @return this trigger, so calls can be chained
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*/
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Trigger OnChange(CommandPtr&& command);
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/**
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* Starts the given command whenever the condition changes from `false` to
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* `true`.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to start
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* @return this trigger, so calls can be chained
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*/
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Trigger OnTrue(Command* command);
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/**
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* Starts the given command whenever the condition changes from `false` to
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* `true`. Moves command ownership to the button scheduler.
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*
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* @param command The command to bind.
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* @return The trigger, for chained calls.
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*/
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Trigger OnTrue(CommandPtr&& command);
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/**
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* Starts the given command whenever the condition changes from `true` to
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* `false`.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to start
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* @return this trigger, so calls can be chained
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*/
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Trigger OnFalse(Command* command);
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/**
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* Starts the given command whenever the condition changes from `true` to
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* `false`.
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*
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* @param command The command to bind.
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* @return The trigger, for chained calls.
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*/
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Trigger OnFalse(CommandPtr&& command);
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/**
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* Starts the given command when the condition changes to `true` and cancels
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* it when the condition changes to `false`.
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*
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* <p>Doesn't re-start the command if it ends while the condition is still
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* `true`. If the command should restart, see RepeatCommand.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to start
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* @return this trigger, so calls can be chained
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*/
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Trigger WhileTrue(Command* command);
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/**
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* Starts the given command when the condition changes to `true` and cancels
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* it when the condition changes to `false`. Moves command ownership to the
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* button scheduler.
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*
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* <p>Doesn't re-start the command if it ends while the condition is still
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* `true`. If the command should restart, see RepeatCommand.
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*
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* @param command The command to bind.
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* @return The trigger, for chained calls.
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*/
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Trigger WhileTrue(CommandPtr&& command);
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/**
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* Starts the given command when the condition changes to `false` and cancels
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* it when the condition changes to `true`.
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*
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* <p>Doesn't re-start the command if it ends while the condition is still
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* `true`. If the command should restart, see RepeatCommand.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to start
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* @return this trigger, so calls can be chained
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*/
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Trigger WhileFalse(Command* command);
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/**
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* Starts the given command when the condition changes to `false` and cancels
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* it when the condition changes to `true`. Moves command ownership to the
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* button scheduler.
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*
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* <p>Doesn't re-start the command if it ends while the condition is still
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* `false`. If the command should restart, see RepeatCommand.
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*
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* @param command The command to bind.
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* @return The trigger, for chained calls.
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*/
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Trigger WhileFalse(CommandPtr&& command);
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/**
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* Toggles a command when the condition changes from `false` to `true`.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to toggle
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* @return this trigger, so calls can be chained
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*/
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Trigger ToggleOnTrue(Command* command);
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/**
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* Toggles a command when the condition changes from `false` to `true`.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to toggle
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* @return this trigger, so calls can be chained
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*/
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Trigger ToggleOnTrue(CommandPtr&& command);
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/**
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* Toggles a command when the condition changes from `true` to the low
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* state.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to toggle
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* @return this trigger, so calls can be chained
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*/
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Trigger ToggleOnFalse(Command* command);
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/**
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* Toggles a command when the condition changes from `true` to `false`.
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*
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* <p>Takes a raw pointer, and so is non-owning; users are responsible for the
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* lifespan of the command.
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*
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* @param command the command to toggle
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* @return this trigger, so calls can be chained
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*/
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Trigger ToggleOnFalse(CommandPtr&& command);
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/**
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* Composes two triggers with logical AND.
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*
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* @return A trigger which is active when both component triggers are active.
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*/
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Trigger operator&&(std::function<bool()> rhs) {
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return Trigger(m_loop, [condition = m_condition, rhs = std::move(rhs)] {
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return condition() && rhs();
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});
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}
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/**
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* Composes two triggers with logical AND.
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*
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* @return A trigger which is active when both component triggers are active.
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*/
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Trigger operator&&(Trigger rhs) {
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return Trigger(m_loop, [condition = m_condition, rhs] {
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return condition() && rhs.m_condition();
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});
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}
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/**
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* Composes two triggers with logical OR.
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*
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* @return A trigger which is active when either component trigger is active.
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*/
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Trigger operator||(std::function<bool()> rhs) {
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return Trigger(m_loop, [condition = m_condition, rhs = std::move(rhs)] {
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return condition() || rhs();
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});
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}
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/**
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* Composes two triggers with logical OR.
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*
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* @return A trigger which is active when either component trigger is active.
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*/
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Trigger operator||(Trigger rhs) {
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return Trigger(m_loop, [condition = m_condition, rhs] {
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return condition() || rhs.m_condition();
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});
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}
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/**
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* Composes a trigger with logical NOT.
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*
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* @return A trigger which is active when the component trigger is inactive,
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* and vice-versa.
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*/
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Trigger operator!() {
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return Trigger(m_loop, [condition = m_condition] { return !condition(); });
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}
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/**
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* Creates a new debounced trigger from this trigger - it will become active
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* when this trigger has been active for longer than the specified period.
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*
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* @param debounceTime The debounce period.
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* @param type The debounce type.
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* @return The debounced trigger.
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*/
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Trigger Debounce(units::second_t debounceTime,
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frc::Debouncer::DebounceType type =
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frc::Debouncer::DebounceType::kRising);
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/**
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* Returns the current state of this trigger.
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*
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* @return A bool representing the current state of the trigger.
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*/
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bool Get() const;
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private:
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/**
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* Adds a binding to the EventLoop.
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*
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* @param body The body of the binding to add.
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*/
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void AddBinding(wpi::unique_function<void(bool, bool)>&& body);
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frc::EventLoop* m_loop;
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std::function<bool()> m_condition;
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};
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} // namespace frc2
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