Immediately process incoming messages.

This required moving message processing into the Storage class.
This commit is contained in:
Peter Johnson
2015-07-29 23:45:04 -07:00
parent 5b5e3ae6aa
commit 83be99e78c
6 changed files with 297 additions and 288 deletions

View File

@@ -38,6 +38,11 @@ void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
m_active = true;
}
m_server = true;
using namespace std::placeholders;
Storage::GetInstance().SetOutgoing(
std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3), m_server);
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ServerThreadMain, this, listen_address, port);
@@ -50,6 +55,11 @@ void Dispatcher::StartClient(const char* server_name, unsigned int port) {
m_active = true;
}
m_server = false;
using namespace std::placeholders;
Storage::GetInstance().SetOutgoing(
std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3), m_server);
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ClientThreadMain, this, server_name, port);
@@ -61,7 +71,7 @@ void Dispatcher::Stop() {
m_active = false;
// close all connections
for (auto& conn : m_connections) conn->Stop();
for (auto& conn : m_connections) conn.net->Stop();
}
// wake up dispatch thread with a flush
@@ -76,6 +86,8 @@ void Dispatcher::Stop() {
// join threads
if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
Storage::GetInstance().ClearOutgoing();
}
void Dispatcher::SetUpdateRate(double interval) {
@@ -107,10 +119,11 @@ void Dispatcher::DispatchThreadMain() {
Storage& storage = Storage::GetInstance();
// local copy of active m_connections
std::vector<NetworkConnection*> connections;
// Outgoing messages for each remote (indexed the same as connections).
std::vector<NetworkConnection::Outgoing> outgoing;
struct ConnectionRef {
NetworkConnection* net;
NetworkConnection::Outgoing outgoing;
};
std::vector<ConnectionRef> connections;
auto timeout_time = std::chrono::steady_clock::now();
int count = 0;
@@ -134,45 +147,24 @@ void Dispatcher::DispatchThreadMain() {
count = 0;
}
// clear outgoing
outgoing.resize(0);
// Everything from this point forward needs to be treated as an atomic
// operation on idmap. The user code never needs access to this, so
// this is really a dispatcher-internal lock that only affects network
// side code.
std::unique_lock<std::mutex> idmap_lock(m_idmap_mutex);
// make a local copy of the connections list (so we don't hold the lock)
connections.resize(0);
{
std::lock_guard<std::mutex> user_lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn->state() == NetworkConnection::kActive)
connections.push_back(conn.get());
if (conn.net->state() == NetworkConnection::kActive) {
connections.push_back(ConnectionRef());
connections.back().net = conn.net.get();
connections.back().outgoing.swap(conn.outgoing);
}
}
}
outgoing.resize(connections.size());
// grab local storage updates
Storage::UpdateMap updates;
bool delete_all;
storage.GetUpdates(&updates, &delete_all);
// special handling of delete all operation: we ignore all in-flight
// messages
if (delete_all) {
// send it to all remotes
auto outmsg = Message::ClearEntries();
for (auto& q : outgoing) q.push_back(outmsg);
// empty all incoming messages
for (auto conn : connections) {
auto& incoming = conn->incoming();
while (!incoming.empty()) incoming.pop();
}
}
// local entry updates
for (auto& update_entry : updates) {
auto update = update_entry.getValue();
@@ -182,205 +174,23 @@ void Dispatcher::DispatchThreadMain() {
}
}
// read all incoming messages
for (std::size_t i=0; i<connections.size(); ++i) {
auto conn = connections[i];
auto& incoming = conn->incoming();
while (!incoming.empty()) {
auto msg = incoming.pop();
if (!msg) continue; // should never happen, but just in case...
switch (msg->type()) {
case Message::kKeepAlive:
break; // ignore
case Message::kClientHello:
case Message::kProtoUnsup:
case Message::kServerHelloDone:
case Message::kServerHello:
case Message::kClientHelloDone:
// shouldn't get these, but ignore if we do
break;
case Message::kEntryAssign: {
unsigned int id = msg->id();
std::shared_ptr<StorageEntry> entry;
if (m_server) {
// if we're a server, id=0xffff requests are requests for an id
// to be assigned, and we need to send the new assignment back to
// the sender as well as all other connections.
if (id == 0xffff) {
// see if it was already assigned; ignore if so.
if (!storage.FindEntry(msg->str())) continue;
// create it locally
id = m_idmap.size();
entry = storage.DispatchCreateEntry(msg->str(), msg->value(),
msg->flags());
m_idmap.push_back(entry);
entry->set_id(id);
// send the assignment to everyone (including the originator)
auto outmsg = Message::EntryAssign(msg->str(), id,
entry->seq_num().value(),
msg->value(), msg->flags());
for (auto& q : outgoing) q.push_back(outmsg);
continue;
}
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry assignments
// this can happen due to e.g. assignment to deleted entry
DEBUG("server: received assignment to unknown entry");
continue;
}
entry = m_idmap[id];
} else {
// clients simply accept new assignments
if (id == 0xffff) {
DEBUG("client: received entry assignment request?");
continue;
}
if (id >= m_idmap.size()) m_idmap.resize(id+1);
entry = m_idmap[id];
if (!entry) {
// create local
entry = storage.DispatchCreateEntry(msg->str(), msg->value(),
msg->flags());
m_idmap[id] = entry;
entry->set_id(id);
continue;
}
}
// common client and server handling
// already exists; ignore if sequence number not higher than local
SequenceNumber seq_num(msg->seq_num_uid());
if (seq_num <= entry->seq_num()) continue;
// sanity check: name should match id
if (msg->str() != entry->name()) {
DEBUG("entry assignment for same id with different name?");
continue;
}
// update local
entry->set_value(msg->value());
entry->set_seq_num(seq_num);
// don't update flags from a <3.0 remote (not part of message)
if (conn->proto_rev() >= 0x0300) entry->set_flags(msg->flags());
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
auto outmsg =
Message::EntryAssign(entry->name(), id, msg->seq_num_uid(),
msg->value(), entry->flags());
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(outmsg);
}
}
break;
}
case Message::kEntryUpdate: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
DEBUG("received update to unknown entry");
continue;
}
auto& entry = m_idmap[id];
// ignore if sequence number not higher than local
SequenceNumber seq_num(msg->seq_num_uid());
if (seq_num <= entry->seq_num()) continue;
// update local
entry->set_value(msg->value());
entry->set_seq_num(seq_num);
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kFlagsUpdate: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
DEBUG("received flags update to unknown entry");
continue;
}
auto& entry = m_idmap[id];
// update local
entry->set_flags(msg->flags());
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kEntryDelete: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
DEBUG("received delete to unknown entry");
continue;
}
auto& entry = m_idmap[id];
// update local
storage.DispatchDeleteEntry(entry->name());
entry.reset(); // delete it from idmap too
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kClearEntries: {
// update local
storage.DispatchDeleteAllEntries();
m_idmap.resize(0);
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
if (m_server) {
for (std::size_t j = 0; j < connections.size(); ++j) {
if (j != i) outgoing[j].push_back(msg);
}
}
break;
}
case Message::kExecuteRpc:
case Message::kRpcResponse:
// TODO
break;
default:
continue;
}
}
}
idmap_lock.unlock();
// scan outgoing messages to remove unnecessary updates
// send outgoing messages
for (std::size_t i = 0; i < connections.size(); ++i)
connections[i]->outgoing().emplace(std::move(outgoing[i]));
for (auto& conn : connections)
conn.net->outgoing().emplace(std::move(conn.outgoing));
}
}
void Dispatcher::QueueOutgoing(std::shared_ptr<Message> msg,
NetworkConnection* only,
NetworkConnection* except) {
std::lock_guard<std::mutex> user_lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn.net.get() == except) continue;
if (only && conn.net.get() != only) continue;
if (conn.net->state() != NetworkConnection::kDead)
conn.outgoing.push_back(msg);
}
}
@@ -401,15 +211,23 @@ void Dispatcher::ServerThreadMain(const char* listen_address,
DEBUG("server got a connection");
// add to connections list
std::unique_ptr<NetworkConnection> conn(new NetworkConnection(
using namespace std::placeholders;
Storage& storage = Storage::GetInstance();
std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
std::move(stream),
[this](unsigned int id) { return GetEntryType(id); }));
std::bind(&Storage::GetEntryType, &storage, _1),
std::bind(&Storage::ProcessIncoming, &storage, _1, _2, _3)));
auto conn = conn_unique.get();
{
std::lock_guard<std::mutex> lock(m_user_mutex);
m_connections.emplace_back(std::move(conn_unique));
}
conn->Start();
AddConnection(std::move(conn));
}
}
void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
#if 0
unsigned int proto_rev = 0x0300;
while (m_active) {
// get identity
@@ -507,6 +325,7 @@ void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
m_do_reconnect = false;
lock.unlock();
}
#endif
}
bool Dispatcher::ServerHandshake(
@@ -606,16 +425,3 @@ void Dispatcher::ClientReconnect() {
}
m_reconnect_cv.notify_one();
}
void Dispatcher::AddConnection(std::unique_ptr<NetworkConnection> conn) {
std::lock_guard<std::mutex> lock(m_user_mutex);
m_connections.push_back(std::move(conn));
}
NT_Type Dispatcher::GetEntryType(unsigned int id) const {
std::lock_guard<std::mutex> lock(m_idmap_mutex);
if (id >= m_idmap.size()) return NT_UNASSIGNED;
auto value = m_idmap[id]->value();
if (!value) return NT_UNASSIGNED;
return value->type();
}

View File

@@ -59,9 +59,8 @@ class Dispatcher {
void ClientReconnect();
NT_Type GetEntryType(unsigned int id) const;
void AddConnection(std::unique_ptr<NetworkConnection> conn);
void QueueOutgoing(std::shared_ptr<Message> msg, NetworkConnection* only,
NetworkConnection* except);
bool m_server;
std::thread m_dispatch_thread;
@@ -72,7 +71,14 @@ class Dispatcher {
// Mutex for user-accessible items
std::mutex m_user_mutex;
std::vector<std::unique_ptr<NetworkConnection>> m_connections;
struct Connection {
Connection() = default;
explicit Connection(std::unique_ptr<NetworkConnection> net_)
: net(std::move(net_)) {}
std::unique_ptr<NetworkConnection> net;
NetworkConnection::Outgoing outgoing;
};
std::vector<Connection> m_connections;
std::string m_identity;
std::atomic_bool m_active; // set to false to terminate threads
@@ -89,11 +95,6 @@ class Dispatcher {
std::condition_variable m_reconnect_cv;
bool m_do_reconnect;
// Map from integer id to storage entry. Id is 16-bit, so just use a vector.
typedef std::vector<std::shared_ptr<StorageEntry>> IdMap;
mutable std::mutex m_idmap_mutex;
IdMap m_idmap;
ATOMIC_STATIC_DECL(Dispatcher)
};

View File

@@ -15,9 +15,11 @@
using namespace nt;
NetworkConnection::NetworkConnection(std::unique_ptr<TCPStream> stream,
Message::GetEntryTypeFunc get_entry_type)
Message::GetEntryTypeFunc get_entry_type,
ProcessIncomingFunc process_incoming)
: m_stream(std::move(stream)),
m_get_entry_type(get_entry_type) {
m_get_entry_type(get_entry_type),
m_process_incoming(process_incoming) {
m_active = false;
m_proto_rev = 0x0300;
m_state = static_cast<int>(kCreated);
@@ -29,8 +31,7 @@ void NetworkConnection::Start() {
if (m_active) return;
m_active = true;
m_state = static_cast<int>(kInit);
// clear queues
while (!m_incoming.empty()) m_incoming.pop();
// clear queue
while (!m_outgoing.empty()) m_outgoing.pop();
// start threads
m_write_thread = std::thread(&NetworkConnection::WriteThreadMain, this);
@@ -47,8 +48,7 @@ void NetworkConnection::Stop() {
// wait for threads to terminate
if (m_write_thread.joinable()) m_write_thread.join();
if (m_read_thread.joinable()) m_read_thread.join();
// clear queues
while (!m_incoming.empty()) m_incoming.pop();
// clear queue
while (!m_outgoing.empty()) m_outgoing.pop();
}
@@ -77,9 +77,8 @@ void NetworkConnection::ReadThreadMain() {
if (m_stream) m_stream->close();
break;
}
m_incoming.emplace(std::move(msg));
m_process_incoming(std::move(msg), this, m_proto_rev);
}
m_incoming.emplace(nullptr); // notify anyone waiting that we disconnected
m_state = static_cast<int>(kDead);
m_active = false;
}
@@ -92,7 +91,9 @@ void NetworkConnection::WriteThreadMain() {
if (msgs.empty()) break;
encoder.set_proto_rev(m_proto_rev);
encoder.Reset();
for (auto& msg : msgs) msg->Write(encoder);
for (auto& msg : msgs) {
if (msg) msg->Write(encoder);
}
TCPStream::Error err;
if (!m_stream) break;
if (m_stream->send(encoder.data(), encoder.size(), &err) == 0) break;

View File

@@ -23,13 +23,15 @@ class NetworkConnection {
public:
enum State { kCreated, kInit, kHandshake, kActive, kDead };
typedef std::shared_ptr<Message> Incoming;
typedef ConcurrentQueue<Incoming> IncomingQueue;
typedef std::function<void(std::shared_ptr<Message> msg,
NetworkConnection* conn, unsigned int proto_rev)>
ProcessIncomingFunc;
typedef std::vector<std::shared_ptr<Message>> Outgoing;
typedef ConcurrentQueue<Outgoing> OutgoingQueue;
NetworkConnection(std::unique_ptr<TCPStream> stream,
Message::GetEntryTypeFunc get_entry_type);
Message::GetEntryTypeFunc get_entry_type,
ProcessIncomingFunc process_incoming);
~NetworkConnection();
void Start();
@@ -38,7 +40,6 @@ class NetworkConnection {
bool active() const { return m_active; }
TCPStream& stream() { return *m_stream; }
OutgoingQueue& outgoing() { return m_outgoing; }
IncomingQueue& incoming() { return m_incoming; }
unsigned int proto_rev() const { return m_proto_rev; }
void set_proto_rev(unsigned int proto_rev) { m_proto_rev = proto_rev; }
@@ -58,8 +59,8 @@ class NetworkConnection {
std::unique_ptr<TCPStream> m_stream;
OutgoingQueue m_outgoing;
IncomingQueue m_incoming;
Message::GetEntryTypeFunc m_get_entry_type;
ProcessIncomingFunc m_process_incoming;
std::thread m_read_thread;
std::thread m_write_thread;
std::atomic_bool m_active;

View File

@@ -15,6 +15,8 @@
using namespace nt;
#define DEBUG(str) puts(str)
ATOMIC_STATIC_INIT(Storage)
Storage::Storage() {
@@ -23,28 +25,213 @@ Storage::Storage() {
Storage::~Storage() {}
std::shared_ptr<StorageEntry> Storage::DispatchCreateEntry(
StringRef name, std::shared_ptr<Value> value, unsigned int flags) {
void Storage::SetOutgoing(QueueOutgoingFunc queue_outgoing, bool server) {
std::lock_guard<std::mutex> lock(m_mutex);
auto& entry = m_entries[name];
if (!entry) entry = std::make_shared<StorageEntry>(name);
entry->set_value(value);
entry->set_flags(flags);
return entry;
m_queue_outgoing = queue_outgoing;
m_server = server;
}
void Storage::DispatchDeleteEntry(StringRef name) {
std::lock_guard<std::mutex> lock(m_mutex);
auto i = m_entries.find(name);
if (i == m_entries.end()) return;
auto entry = i->getValue();
m_entries.erase(i); // erase from map
void Storage::ClearOutgoing() {
m_queue_outgoing = nullptr;
}
void Storage::DispatchDeleteAllEntries() {
NT_Type Storage::GetEntryType(unsigned int id) const {
std::lock_guard<std::mutex> lock(m_mutex);
if (m_entries.empty()) return;
m_entries.clear();
if (id >= m_idmap.size()) return NT_UNASSIGNED;
auto value = m_idmap[id]->value();
if (!value) return NT_UNASSIGNED;
return value->type();
}
void Storage::ProcessIncoming(std::shared_ptr<Message> msg,
NetworkConnection* conn, unsigned int proto_rev) {
if (!m_queue_outgoing) return; // sanity check
std::unique_lock<std::mutex> lock(m_mutex);
switch (msg->type()) {
case Message::kKeepAlive:
break; // ignore
case Message::kClientHello:
case Message::kProtoUnsup:
case Message::kServerHelloDone:
case Message::kServerHello:
case Message::kClientHelloDone:
// shouldn't get these, but ignore if we do
break;
case Message::kEntryAssign: {
unsigned int id = msg->id();
StringRef name = msg->str();
std::shared_ptr<StorageEntry> entry;
if (m_server) {
// if we're a server, id=0xffff requests are requests for an id
// to be assigned, and we need to send the new assignment back to
// the sender as well as all other connections.
if (id == 0xffff) {
// see if it was already assigned; ignore if so.
if (m_entries.count(name) != 0) return;
// create it locally
id = m_idmap.size();
auto& new_entry = m_entries[name];
if (!new_entry) new_entry = std::make_shared<StorageEntry>(name);
entry = new_entry;
entry->set_value(msg->value());
entry->set_flags(msg->flags());
entry->set_id(id);
m_idmap.push_back(entry);
// send the assignment to everyone (including the originator)
lock.unlock();
m_queue_outgoing(
Message::EntryAssign(name, id, entry->seq_num().value(),
msg->value(), msg->flags()),
nullptr, nullptr);
return;
}
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry assignments
// this can happen due to e.g. assignment to deleted entry
lock.unlock();
DEBUG("server: received assignment to unknown entry");
return;
}
entry = m_idmap[id];
} else {
// clients simply accept new assignments
if (id == 0xffff) {
lock.unlock();
DEBUG("client: received entry assignment request?");
return;
}
if (id >= m_idmap.size()) m_idmap.resize(id+1);
entry = m_idmap[id];
if (!entry) {
// create local
auto& new_entry = m_entries[name];
if (!new_entry) new_entry = std::make_shared<StorageEntry>(name);
entry = new_entry;
entry->set_value(msg->value());
entry->set_flags(msg->flags());
entry->set_id(id);
m_idmap[id] = entry;
return;
}
}
// common client and server handling
// already exists; ignore if sequence number not higher than local
SequenceNumber seq_num(msg->seq_num_uid());
if (seq_num <= entry->seq_num()) return;
// sanity check: name should match id
if (msg->str() != entry->name()) {
lock.unlock();
DEBUG("entry assignment for same id with different name?");
return;
}
// update local
entry->set_value(msg->value());
entry->set_seq_num(seq_num);
// don't update flags from a <3.0 remote (not part of message)
if (proto_rev >= 0x0300) entry->set_flags(msg->flags());
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
lock.unlock();
if (m_server) {
m_queue_outgoing(
Message::EntryAssign(entry->name(), id, msg->seq_num_uid(),
msg->value(), entry->flags()),
nullptr, conn);
}
break;
}
case Message::kEntryUpdate: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
lock.unlock();
DEBUG("received update to unknown entry");
return;
}
auto& entry = m_idmap[id];
// ignore if sequence number not higher than local
SequenceNumber seq_num(msg->seq_num_uid());
if (seq_num <= entry->seq_num()) return;
// update local
entry->set_value(msg->value());
entry->set_seq_num(seq_num);
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
lock.unlock();
if (m_server) m_queue_outgoing(msg, nullptr, conn);
break;
}
case Message::kFlagsUpdate: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
lock.unlock();
DEBUG("received flags update to unknown entry");
return;
}
auto& entry = m_idmap[id];
// update local
entry->set_flags(msg->flags());
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
lock.unlock();
if (m_server) m_queue_outgoing(msg, nullptr, conn);
break;
}
case Message::kEntryDelete: {
unsigned int id = msg->id();
if (id >= m_idmap.size() || !m_idmap[id]) {
// ignore arbitrary entry updates;
// this can happen due to deleted entries
lock.unlock();
DEBUG("received delete to unknown entry");
return;
}
auto& entry = m_idmap[id];
// update local
m_entries.erase(entry->name()); // erase from map
entry.reset(); // delete it from idmap too
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
lock.unlock();
if (m_server) m_queue_outgoing(msg, nullptr, conn);
break;
}
case Message::kClearEntries: {
// update local
m_entries.clear();
m_idmap.resize(0);
// broadcast to all other connections (note for client there won't
// be any other connections, so don't bother)
lock.unlock();
if (m_server) m_queue_outgoing(msg, nullptr, conn);
break;
}
case Message::kExecuteRpc:
case Message::kRpcResponse:
// TODO
break;
default:
break;
}
}
void Storage::GetUpdates(UpdateMap* updates, bool* delete_all) {

View File

@@ -16,13 +16,14 @@
#include <mutex>
#include "llvm/StringMap.h"
#include "support/ConcurrentQueue.h"
#include "atomic_static.h"
#include "Message.h"
#include "ntcore_cpp.h"
#include "SequenceNumber.h"
namespace nt {
class NetworkConnection;
class StorageTest;
class StorageEntry {
@@ -106,14 +107,21 @@ class Storage {
};
typedef llvm::StringMap<Update> UpdateMap;
typedef std::function<void(std::shared_ptr<Message> msg,
NetworkConnection* only,
NetworkConnection* except)> QueueOutgoingFunc;
void SetOutgoing(QueueOutgoingFunc queue_outgoing, bool server);
void ClearOutgoing();
NT_Type GetEntryType(unsigned int id) const;
void ProcessIncoming(std::shared_ptr<Message> msg, NetworkConnection* conn,
unsigned int proto_rev);
// Finds, but does not create entry. Returns nullptr if not found.
std::shared_ptr<StorageEntry> FindEntry(StringRef name) const;
// Accessors required by Dispatcher.
std::shared_ptr<StorageEntry> DispatchCreateEntry(
StringRef name, std::shared_ptr<Value> value, unsigned int flags);
void DispatchDeleteEntry(StringRef name);
void DispatchDeleteAllEntries();
void GetUpdates(UpdateMap* updates, bool* delete_all);
std::mutex& mutex() { return m_mutex; }
@@ -140,12 +148,17 @@ class Storage {
void AddUpdate(std::shared_ptr<StorageEntry> entry, Update::Kind kind);
typedef llvm::StringMap<std::shared_ptr<StorageEntry>> EntriesMap;
typedef std::vector<std::shared_ptr<StorageEntry>> IdMap;
mutable std::mutex m_mutex;
EntriesMap m_entries;
IdMap m_idmap;
UpdateMap m_updates;
bool m_updates_delete_all;
QueueOutgoingFunc m_queue_outgoing;
bool m_server;
ATOMIC_STATIC_DECL(Storage)
};