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https://github.com/wpilibsuite/allwpilib
synced 2026-06-20 00:51:42 +00:00
Immediately process incoming messages.
This required moving message processing into the Storage class.
This commit is contained in:
@@ -38,6 +38,11 @@ void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
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m_active = true;
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}
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m_server = true;
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using namespace std::placeholders;
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Storage::GetInstance().SetOutgoing(
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std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3), m_server);
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m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
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m_clientserver_thread =
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std::thread(&Dispatcher::ServerThreadMain, this, listen_address, port);
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@@ -50,6 +55,11 @@ void Dispatcher::StartClient(const char* server_name, unsigned int port) {
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m_active = true;
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}
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m_server = false;
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using namespace std::placeholders;
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Storage::GetInstance().SetOutgoing(
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std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3), m_server);
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m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
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m_clientserver_thread =
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std::thread(&Dispatcher::ClientThreadMain, this, server_name, port);
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@@ -61,7 +71,7 @@ void Dispatcher::Stop() {
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m_active = false;
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// close all connections
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for (auto& conn : m_connections) conn->Stop();
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for (auto& conn : m_connections) conn.net->Stop();
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}
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// wake up dispatch thread with a flush
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@@ -76,6 +86,8 @@ void Dispatcher::Stop() {
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// join threads
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if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
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if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
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Storage::GetInstance().ClearOutgoing();
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}
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void Dispatcher::SetUpdateRate(double interval) {
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@@ -107,10 +119,11 @@ void Dispatcher::DispatchThreadMain() {
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Storage& storage = Storage::GetInstance();
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// local copy of active m_connections
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std::vector<NetworkConnection*> connections;
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// Outgoing messages for each remote (indexed the same as connections).
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std::vector<NetworkConnection::Outgoing> outgoing;
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struct ConnectionRef {
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NetworkConnection* net;
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NetworkConnection::Outgoing outgoing;
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};
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std::vector<ConnectionRef> connections;
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auto timeout_time = std::chrono::steady_clock::now();
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int count = 0;
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@@ -134,45 +147,24 @@ void Dispatcher::DispatchThreadMain() {
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count = 0;
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}
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// clear outgoing
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outgoing.resize(0);
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// Everything from this point forward needs to be treated as an atomic
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// operation on idmap. The user code never needs access to this, so
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// this is really a dispatcher-internal lock that only affects network
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// side code.
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std::unique_lock<std::mutex> idmap_lock(m_idmap_mutex);
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// make a local copy of the connections list (so we don't hold the lock)
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connections.resize(0);
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{
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std::lock_guard<std::mutex> user_lock(m_user_mutex);
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for (auto& conn : m_connections) {
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if (conn->state() == NetworkConnection::kActive)
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connections.push_back(conn.get());
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if (conn.net->state() == NetworkConnection::kActive) {
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connections.push_back(ConnectionRef());
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connections.back().net = conn.net.get();
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connections.back().outgoing.swap(conn.outgoing);
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}
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}
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}
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outgoing.resize(connections.size());
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// grab local storage updates
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Storage::UpdateMap updates;
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bool delete_all;
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storage.GetUpdates(&updates, &delete_all);
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// special handling of delete all operation: we ignore all in-flight
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// messages
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if (delete_all) {
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// send it to all remotes
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auto outmsg = Message::ClearEntries();
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for (auto& q : outgoing) q.push_back(outmsg);
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// empty all incoming messages
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for (auto conn : connections) {
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auto& incoming = conn->incoming();
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while (!incoming.empty()) incoming.pop();
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}
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}
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// local entry updates
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for (auto& update_entry : updates) {
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auto update = update_entry.getValue();
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@@ -182,205 +174,23 @@ void Dispatcher::DispatchThreadMain() {
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}
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}
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// read all incoming messages
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for (std::size_t i=0; i<connections.size(); ++i) {
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auto conn = connections[i];
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auto& incoming = conn->incoming();
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while (!incoming.empty()) {
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auto msg = incoming.pop();
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if (!msg) continue; // should never happen, but just in case...
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switch (msg->type()) {
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case Message::kKeepAlive:
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break; // ignore
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case Message::kClientHello:
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case Message::kProtoUnsup:
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case Message::kServerHelloDone:
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case Message::kServerHello:
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case Message::kClientHelloDone:
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// shouldn't get these, but ignore if we do
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break;
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case Message::kEntryAssign: {
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unsigned int id = msg->id();
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std::shared_ptr<StorageEntry> entry;
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if (m_server) {
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// if we're a server, id=0xffff requests are requests for an id
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// to be assigned, and we need to send the new assignment back to
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// the sender as well as all other connections.
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if (id == 0xffff) {
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// see if it was already assigned; ignore if so.
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if (!storage.FindEntry(msg->str())) continue;
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// create it locally
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id = m_idmap.size();
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entry = storage.DispatchCreateEntry(msg->str(), msg->value(),
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msg->flags());
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m_idmap.push_back(entry);
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entry->set_id(id);
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// send the assignment to everyone (including the originator)
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auto outmsg = Message::EntryAssign(msg->str(), id,
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entry->seq_num().value(),
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msg->value(), msg->flags());
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for (auto& q : outgoing) q.push_back(outmsg);
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continue;
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}
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if (id >= m_idmap.size() || !m_idmap[id]) {
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// ignore arbitrary entry assignments
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// this can happen due to e.g. assignment to deleted entry
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DEBUG("server: received assignment to unknown entry");
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continue;
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}
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entry = m_idmap[id];
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} else {
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// clients simply accept new assignments
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if (id == 0xffff) {
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DEBUG("client: received entry assignment request?");
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continue;
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}
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if (id >= m_idmap.size()) m_idmap.resize(id+1);
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entry = m_idmap[id];
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if (!entry) {
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// create local
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entry = storage.DispatchCreateEntry(msg->str(), msg->value(),
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msg->flags());
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m_idmap[id] = entry;
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entry->set_id(id);
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continue;
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}
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}
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// common client and server handling
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// already exists; ignore if sequence number not higher than local
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SequenceNumber seq_num(msg->seq_num_uid());
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if (seq_num <= entry->seq_num()) continue;
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// sanity check: name should match id
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if (msg->str() != entry->name()) {
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DEBUG("entry assignment for same id with different name?");
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continue;
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}
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// update local
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entry->set_value(msg->value());
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entry->set_seq_num(seq_num);
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// don't update flags from a <3.0 remote (not part of message)
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if (conn->proto_rev() >= 0x0300) entry->set_flags(msg->flags());
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// broadcast to all other connections (note for client there won't
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// be any other connections, so don't bother)
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if (m_server) {
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auto outmsg =
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Message::EntryAssign(entry->name(), id, msg->seq_num_uid(),
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msg->value(), entry->flags());
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for (std::size_t j = 0; j < connections.size(); ++j) {
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if (j != i) outgoing[j].push_back(outmsg);
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}
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}
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break;
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}
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case Message::kEntryUpdate: {
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unsigned int id = msg->id();
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if (id >= m_idmap.size() || !m_idmap[id]) {
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// ignore arbitrary entry updates;
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// this can happen due to deleted entries
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DEBUG("received update to unknown entry");
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continue;
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}
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auto& entry = m_idmap[id];
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// ignore if sequence number not higher than local
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SequenceNumber seq_num(msg->seq_num_uid());
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if (seq_num <= entry->seq_num()) continue;
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// update local
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entry->set_value(msg->value());
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entry->set_seq_num(seq_num);
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// broadcast to all other connections (note for client there won't
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// be any other connections, so don't bother)
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if (m_server) {
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for (std::size_t j = 0; j < connections.size(); ++j) {
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if (j != i) outgoing[j].push_back(msg);
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}
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}
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break;
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}
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case Message::kFlagsUpdate: {
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unsigned int id = msg->id();
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if (id >= m_idmap.size() || !m_idmap[id]) {
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// ignore arbitrary entry updates;
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// this can happen due to deleted entries
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DEBUG("received flags update to unknown entry");
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continue;
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}
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auto& entry = m_idmap[id];
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// update local
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entry->set_flags(msg->flags());
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// broadcast to all other connections (note for client there won't
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// be any other connections, so don't bother)
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if (m_server) {
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for (std::size_t j = 0; j < connections.size(); ++j) {
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if (j != i) outgoing[j].push_back(msg);
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}
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}
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break;
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}
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case Message::kEntryDelete: {
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unsigned int id = msg->id();
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if (id >= m_idmap.size() || !m_idmap[id]) {
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// ignore arbitrary entry updates;
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// this can happen due to deleted entries
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DEBUG("received delete to unknown entry");
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continue;
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}
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auto& entry = m_idmap[id];
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// update local
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storage.DispatchDeleteEntry(entry->name());
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entry.reset(); // delete it from idmap too
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// broadcast to all other connections (note for client there won't
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// be any other connections, so don't bother)
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if (m_server) {
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for (std::size_t j = 0; j < connections.size(); ++j) {
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if (j != i) outgoing[j].push_back(msg);
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}
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}
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break;
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}
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case Message::kClearEntries: {
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// update local
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storage.DispatchDeleteAllEntries();
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m_idmap.resize(0);
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// broadcast to all other connections (note for client there won't
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// be any other connections, so don't bother)
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if (m_server) {
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for (std::size_t j = 0; j < connections.size(); ++j) {
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if (j != i) outgoing[j].push_back(msg);
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}
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}
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break;
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}
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case Message::kExecuteRpc:
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case Message::kRpcResponse:
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// TODO
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break;
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default:
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continue;
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}
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}
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}
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idmap_lock.unlock();
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// scan outgoing messages to remove unnecessary updates
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// send outgoing messages
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for (std::size_t i = 0; i < connections.size(); ++i)
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connections[i]->outgoing().emplace(std::move(outgoing[i]));
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for (auto& conn : connections)
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conn.net->outgoing().emplace(std::move(conn.outgoing));
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}
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}
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void Dispatcher::QueueOutgoing(std::shared_ptr<Message> msg,
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NetworkConnection* only,
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NetworkConnection* except) {
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std::lock_guard<std::mutex> user_lock(m_user_mutex);
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for (auto& conn : m_connections) {
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if (conn.net.get() == except) continue;
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if (only && conn.net.get() != only) continue;
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if (conn.net->state() != NetworkConnection::kDead)
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conn.outgoing.push_back(msg);
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}
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}
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@@ -401,15 +211,23 @@ void Dispatcher::ServerThreadMain(const char* listen_address,
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DEBUG("server got a connection");
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// add to connections list
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std::unique_ptr<NetworkConnection> conn(new NetworkConnection(
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using namespace std::placeholders;
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Storage& storage = Storage::GetInstance();
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std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
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std::move(stream),
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[this](unsigned int id) { return GetEntryType(id); }));
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std::bind(&Storage::GetEntryType, &storage, _1),
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std::bind(&Storage::ProcessIncoming, &storage, _1, _2, _3)));
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auto conn = conn_unique.get();
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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m_connections.emplace_back(std::move(conn_unique));
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}
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conn->Start();
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AddConnection(std::move(conn));
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}
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}
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void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
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#if 0
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unsigned int proto_rev = 0x0300;
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while (m_active) {
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// get identity
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@@ -507,6 +325,7 @@ void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
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m_do_reconnect = false;
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lock.unlock();
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}
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#endif
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}
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bool Dispatcher::ServerHandshake(
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@@ -606,16 +425,3 @@ void Dispatcher::ClientReconnect() {
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}
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m_reconnect_cv.notify_one();
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}
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void Dispatcher::AddConnection(std::unique_ptr<NetworkConnection> conn) {
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std::lock_guard<std::mutex> lock(m_user_mutex);
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m_connections.push_back(std::move(conn));
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}
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NT_Type Dispatcher::GetEntryType(unsigned int id) const {
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std::lock_guard<std::mutex> lock(m_idmap_mutex);
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if (id >= m_idmap.size()) return NT_UNASSIGNED;
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auto value = m_idmap[id]->value();
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if (!value) return NT_UNASSIGNED;
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return value->type();
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}
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