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Add a SimpleBufferPool for uv::Buffer (#1215)
Buffers are reused on a regular basis in many use cases.
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50
wpiutil/src/test/native/cpp/uv/UvBufferTest.cpp
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50
wpiutil/src/test/native/cpp/uv/UvBufferTest.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "wpi/uv/Buffer.h" // NOLINT(build/include_order)
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#include "gtest/gtest.h" // NOLINT(build/include_order)
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namespace wpi {
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namespace uv {
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TEST(UvSimpleBufferPool, ConstructDefault) {
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SimpleBufferPool<> pool;
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auto buf1 = pool.Allocate();
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ASSERT_EQ(buf1.len, 4096u);
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}
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TEST(UvSimpleBufferPool, ConstructSize) {
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SimpleBufferPool<4> pool{8192};
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auto buf1 = pool.Allocate();
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ASSERT_EQ(buf1.len, 8192u);
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}
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TEST(UvSimpleBufferPool, ReleaseReuse) {
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SimpleBufferPool<4> pool;
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auto buf1 = pool.Allocate();
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auto buf1copy = buf1;
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auto origSize = buf1.len;
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buf1.len = 8;
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pool.Release(buf1);
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ASSERT_EQ(buf1.base, nullptr);
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auto buf2 = pool.Allocate();
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ASSERT_EQ(buf1copy.base, buf2.base);
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ASSERT_EQ(buf2.len, origSize);
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}
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TEST(UvSimpleBufferPool, ClearRemaining) {
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SimpleBufferPool<4> pool;
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auto buf1 = pool.Allocate();
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pool.Release(buf1);
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ASSERT_EQ(pool.Remaining(), 1u);
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pool.Clear();
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ASSERT_EQ(pool.Remaining(), 0u);
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}
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} // namespace uv
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} // namespace wpi
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