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https://github.com/wpilibsuite/allwpilib
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Moved C++ comments from source files to headers (#1111)
Also sorted functions in C++ sources to match order in related headers.
This commit is contained in:
committed by
Peter Johnson
parent
d9971a705a
commit
8c680a26f8
@@ -37,26 +37,130 @@ namespace frc {
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class CommandGroup : public Command {
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public:
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CommandGroup() = default;
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/**
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* Creates a new CommandGroup with the given name.
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*
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* @param name The name for this command group
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*/
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explicit CommandGroup(const wpi::Twine& name);
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virtual ~CommandGroup() = default;
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/**
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* Adds a new Command to the group. The Command will be started after all the
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* previously added Commands.
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*
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* Note that any requirements the given Command has will be added to the
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* group. For this reason, a Command's requirements can not be changed after
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* being added to a group.
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*
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* It is recommended that this method be called in the constructor.
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*
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* @param command The Command to be added
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*/
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void AddSequential(Command* command);
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/**
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* Adds a new Command to the group with a given timeout. The Command will be
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* started after all the previously added commands.
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*
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* Once the Command is started, it will be run until it finishes or the time
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* expires, whichever is sooner. Note that the given Command will have no
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* knowledge that it is on a timer.
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*
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* Note that any requirements the given Command has will be added to the
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* group. For this reason, a Command's requirements can not be changed after
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* being added to a group.
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*
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* It is recommended that this method be called in the constructor.
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*
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* @param command The Command to be added
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* @param timeout The timeout (in seconds)
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*/
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void AddSequential(Command* command, double timeout);
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/**
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* Adds a new child Command to the group. The Command will be started after
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* all the previously added Commands.
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*
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* Instead of waiting for the child to finish, a CommandGroup will have it run
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* at the same time as the subsequent Commands. The child will run until
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* either it finishes, a new child with conflicting requirements is started,
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* or the main sequence runs a Command with conflicting requirements. In the
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* latter two cases, the child will be canceled even if it says it can't be
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* interrupted.
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*
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* Note that any requirements the given Command has will be added to the
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* group. For this reason, a Command's requirements can not be changed after
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* being added to a group.
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*
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* It is recommended that this method be called in the constructor.
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*
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* @param command The command to be added
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*/
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void AddParallel(Command* command);
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/**
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* Adds a new child Command to the group with the given timeout. The Command
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* will be started after all the previously added Commands.
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*
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* Once the Command is started, it will run until it finishes, is interrupted,
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* or the time expires, whichever is sooner. Note that the given Command will
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* have no knowledge that it is on a timer.
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*
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* Instead of waiting for the child to finish, a CommandGroup will have it run
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* at the same time as the subsequent Commands. The child will run until
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* either it finishes, the timeout expires, a new child with conflicting
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* requirements is started, or the main sequence runs a Command with
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* conflicting requirements. In the latter two cases, the child will be
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* canceled even if it says it can't be interrupted.
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*
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* Note that any requirements the given Command has will be added to the
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* group. For this reason, a Command's requirements can not be changed after
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* being added to a group.
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*
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* It is recommended that this method be called in the constructor.
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*
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* @param command The command to be added
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* @param timeout The timeout (in seconds)
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*/
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void AddParallel(Command* command, double timeout);
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bool IsInterruptible() const;
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int GetSize() const;
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protected:
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/**
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* Can be overridden by teams.
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*/
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virtual void Initialize();
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/**
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* Can be overridden by teams.
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*/
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virtual void Execute();
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/**
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* Can be overridden by teams.
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*/
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virtual bool IsFinished();
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/**
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* Can be overridden by teams.
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*/
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virtual void End();
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/**
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* Can be overridden by teams.
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*/
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virtual void Interrupted();
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virtual void _Initialize();
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virtual void _Interrupted();
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virtual void _Execute();
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virtual void _End();
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virtual void _Interrupted();
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private:
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void CancelConflicts(Command* command);
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